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Chapter 1: INTRODUCTION
1.1General
Malls have had an indelible impact on the structure of retailing
(Christiansen,Comer,Feinberg, & Rinne,1999). Malls offer economic
utility because consumers are more likely to find what they want
at a mall than at an individual store. There is one more aspect
about malls that is now being studied and that is malls as
entertainment. A new word has now been coined based on this
phenomenon and this is called “retailtainment” (Hoban, 1997).
The Mall model evolved in the west in the mid-1950s.
Entertainment has always been part of the mall culture.
Entertainment may be only music or a central court with some
event or show or seasonal decoration. During Christmas it could
be a Santa claus and a Christmas tree and during easter it could
be the Easter Bunny, and so on. However major entertainment as
found today, was absent in malls till the 1970s(White,2011).This
changed in the 1980s , with many malls offering rides and
attractions. Some examples are West Edmonton Mall in Canada with
rides, attractions and even a roller coaster. Mall of America in
Minnesota opened in 1992 with 292,000 square feet for an
amusement centre. However inspite of entertainment being
introduced in parks in the 1980s, till the 2000s, there have been
few malls offering entertainment on a large scale. On the other
hand entertainment in malls is more common in Eastern Europe, the
middle east, India and Asia ( White, 2011).
Mall managements created places that shoppers can enjoy, not just
buy goods. It is now an experience economy where goods alone
cannot drive the mix. New Malls were modeled as lifestyle centers
with an outdoor design and architecture that resembles a street
or a plaza. People experienced a strong sense of the ambiance and
are inspired to gather and meet in such places( white, 2011).
These Lifestyle centers have entertainment, dining along with a
mix of stores. Their format is different from that of enclosed
malls. Many older malls are de-malling and going in for a more
open air design.
Mall managements examined their current and future mall
patrons, which provide guidance for store design and marketing
strategy.
Americans consider eating out a great value because of their time
pressure and Americans on an average eat out almost four times a
week( White,2011). Therefore, combining a restaurant with
entertainment is very appealing to Americans, with the time and
fuel saving option.
Malls in the USA lost their department stores, as consumers
looked for a unique shopping ambiance( white, 2011).
With commoditization of retailing, what differentiates one mall
from the other is entertainment”. The National Research Bureau
(1999) defines a shopping center positioned for entertainment as
consisting of food, specialty retailers and entertainment
facilities. With reducing footfalls, retailers are trying to
build entertainment into their merchandise strategy. Malls are
being built now with skating rinks, rides, amusement parks, movie
theatres, museums and virtual reality centres. Many malls are
suffering from the loss of department stores, as consumers are
looking for an exceptional shopping experience. Consumers are
looking for many distinctive facets of entertainment as part of
the Mall experience. Academic research in investigating shopper
behavior has not been adequate.
High school students tend to like clothing with prominent logos,
while college students seem to dislike symbols on clothing (wall
street journal, 2001).
The idea of adding a major entertainment center to a Mall has
been gaining popularity. Typically these large scale malls
feature entertainment attractions such as bumper cars, rides for
children, gaming arcades, bowling alleys, skating rinks, 3-D and
4-D shows and other entertainment avenues. The idea is that such
entertainment avenues make the shopper stay longer in the mall
and increases revenue for the mall and for the stores in the
mall.
The shopping center industry originated in the year 1950s.
Entertainment has been an integral part of the marketing program
used by mall owners to attract customers. Malls have also
allocated considerable resources to improve the ambiance of the
mall. Benches, concerts, flash mobs, have been entertaining
consumers. The addition of movie theatres and food courts to the
entertainment mix, have also drawn more people into malls.
Triggered by a fall in footfalls in malls ( Haynes & Talpade,
1996) Mall owners turned to amusement rides, museums, games and
so on to draw customers.
Retail has now evolved with mere shopping going defunct and
entertainment and restaurants anchoring the retail experience in
Malls. The fun and social experience is an integral part of the
retail experience.
The growth of retail in India has been fueled by the phenomenal
growth in consumer expenditures. The explosion in retail can be
attributed partially to well laid out Malls in major cities in
India. Consumers are no longer satisfied with the usual
facilities offered in Malls. The Indian consumer is now exposed
to a variety of retail formats, leading to change in buying
behavior. A large number of environmental forces have been
buffeting the Indian retailer. Mass discounts, online shopping,
lifestyle retailing and other phenomenon have been forcing the
retailer to go beyond the conventional. The entertainment part of
retailing or “entertailing”, is becoming a crucial tool for
retailers. High levels of services, quality staff and a fun and
entertaining environment are some of the tactics that retailers
now deploy to retain consumers. With the retail landscape fast
evolving, there is no limit to the hedonistic experiences that a
customer can now have (Hemlatha & Ravichandran,2009).
The population growth and the demographic mix in India have paved
way for drastic changes in lifestyle and explosive growth in
spending by consumers. The Indian population is a teeming 1.28
billion now and is slated to reach 1.4 billion by 2025(population
pyramid, 2014). What is also economically attractive about the
Indian population is the large population of 500 million people
in the productive age group between 25 and 54 and 570 million
who are under 24 (the world facebook, 2014). With this vast
population of prime age groups, it comes as not a surprise to see
the galloping consumption patterns that is witnessed now in India
( Sinha & Kar, 2007). The economic liberalization that began in
1991 has unleashed a new wave of retailing with an emphasis on
consumption ( Sinha, 2011). India is now the fourth largest
economy ( the world facebook, 2014). The rapid economic growth
has driven consumerism in India ( Halepete & Iyer, 2008) .
Studies on the India retail boom indicate that the factors that
are driving this retail explosion arethe encouraging
demographics, shifting mindsets, habits and attitudes, rising
disposable incomes, liberalization and increasing number of women
in the workforce(McKinsey Global Institute, 2007; Ranganath &
Babu, 2011).
There are two types of retailing formats that are witnessed in
the Indian retail scenario- unorganized and organized. India has
been the home for small stores that exist in the nooks and
crannies of the Indian geographical spread (Sternquist,2007).
Channels have been traditionally long with many intermediaries
between the manufacturer and the retailer(Sternquist,2007).
Organized retail is modeled on western retailing and utilize
modern corporate management concepts ( Mann & Byun,2011).
Organized retailing in India accounted for a mere 4% of Indian
retail in the year 2006 ( Kaur & Singh, 2007). This reached 7.5%
in the year 2014(Pulse of Indian Retail, 2014). The rapid growth
in the sector in the recent years is expected to touch 20% of the
retail share by 2020 (Retail Global, 2011). This portends a
bright future for organized retailers setting up shop inside
shopping malls ( Saraf, 2005).
Malls generally have space ranging from 60, 000 square feet to
7,00,00o square feet and are the most popular type of organized
retailing. Malls are now common not only in Tier I cities like
Mumbai and Delhi, but also Tier 2 cities like Coimbatore,
Ahmedabad, Jaipur and Nagpur( Ghosh, Tripathi & Kumar, 2010,
Sinha & Kar, 2007).
Malls offer entertainment, apart from an opportunity to shop, all
under one roof ( Kiran & Jhamb, 2011).
Major cities in India now have a plethora of Malls. These malls
attract a heterogeneous group of customers belonging to different
socio economic segments ( Anuradha & Manohar, 2011).
Family outings are planned to Malls that have food courts,
theaters and play areas, apart from shopping ( Kiran & Jhamb,
2011; Sinha & Kar, 2007).
Entertainment in Malls is more popular in countries like India
where entertainment options are limited in crowded cities. Also ,
countries like India have a history and tradition of people
meeting, socializing, having fun, eating and shopping in markets,
in contrast to the American culture which did not evolve that
way. The market tradition has been carried over into the mall
where entertainment is considered an essential part of the
experience. Also, in most eastern cultures the family with
children are the dominant type of household, unlike the west
where the family is not dominant. Therefore in countries like
India, shopping is more of a social activity, unlike in the west
where it is more functional. Where shopping is collaborative,
satisfying all members of the family becomes important. This is
where entertainment for children becomes important for mall
success.
1.2 Indian Consumers – The Generational Advantage to Mall Owners
Interestingly, India has the largest population under the age of
45 in the world. Ranganath & Babu ( 2011) in their study state
that 150 million of the 800 million below the age of 45 years,
belong to the upper middle class, the segment that augurs higher
consumption, productivity and demand for goods and services.
India’s young and upper middleclass provide an extremely
favorable environment for organized retail ( Walker, Mukherjee
and Gupta, 2011). While older Indians tend to save, the younger
generation Indians are more free with spending on goods that are
branded and stylish( Dash & Chandy, 2009, Jain, 2010). The new
Indian youth values branded goods as much as he values saving for
his child’s education( Sinha, 2011).
Other studies ( Ghosh et al, 2010, Goel & Dewan, 2011) show that
Indian consumers who are 45 years or less, enjoy visiting malls.
High disposable incomes have also been fueled by the boom in the
IT sector. This has given a boost to organized retailing with
well paid IT professionals in tier I cities like Mumbai, Chennai,
Bangalore and Hyderabad, showing a high propensity to spend in
Malls( Halpete & Iyer, 2008).
The extremely conducive climate for shopping malls has been the
reason for undertaking this study on shoppers’ behavior towards
malls. Mall owners, retailers and entertainment companies ought
to study the minds of shoppers, their attitude and behavior when
it comes to malls. The various parameters that are involved in
the motivation to visit malls, and the factors that dictate their
behavioral pattern within malls need to be studied so the malls
can respond in a way that helps attract more patronage and
spending in their malls.
There are old malls that have lost patronage owing to the
competition triggered by the proliferation in malls. However,
only a limited number of studies exist in India that have
explored the phenomena of changing consumer lifestyles and
patterns, when it comes to Mall patronage. Batra ( 2010), Mann
( 2012) and Virdi (2011) are some of the few studies that have
dealt with this subject .
1.3 Motivations for Visiting Malls
The main motivation to visit a mall may be shopping. However
Indian shoppers are also looking for a hedonic experience when
they visit malls ( Goel & Dewan, 2011).
Many studies have been undertaken on the utilitarian and hedonic
aspects of shopping (Arnold & Reynolds, 2003; Babin, Darden, &
Griffin, 1994; Batra & Ahtola, 1991; Cox, Cox, & Anderson, 2005).
When shopping is rational, logical and goal oriented then these
aspects are said to be ‘utilitarian’. In other words, it is the
supposedly main purpose of shopping (Arnold & Reynolds, 2003;
Babin et al., 1994; Batra & Ahtola, 1991; Fiore & Kim, 2007). On
the other hand, hedonic aspects are the fun and entertainment
aspects of shopping ;the hedonic aspects include emotions like
arousal, fantasy, imagination and escapism (Arnold & Reynolds,
2003; Babin et al.,1994; Fiore & Kim, 2007; Holbrook & Hirschman,
1982). Studies now indicate that the hedonic aspects seem to be
eclipsing the utilitarian aspects, especially with Indian
consumers below the age of 45 (Kaur and Singh , 2007). Malls now
need to appeal to these consumers who are looking for varied and
innovative hedonic experiences when they visit malls (Kuruvilla
& Ganguli, 2008). This segment is also willing to spend for these
highly appealing experiences.
Gilmore(1999) also supports the same concepts where consumers
wish to have engaging experiences when they come shopping. He
calls it the ‘experience economy’ concept. Gilmore also describes
the four stages of economic progression of consumers from
commodities to goods to services to experiences. The concept of
experience realms was proposed by Pine and Gilmore (1999). This
concept proposes four realms that will fully engage the consumer,
viz, educational, entertainment, escapist and aesthetic
experiences. These were termed the 4Es. When one studies the
features offered in shopping malls through the window of the 4Es,
multiplex theaters offer entertainment. Children play stations
also offer amusement. The opulent and beautiful architecture of
malls and the branded store interiors satisfy the aesthetic
experience.
While such studies have been done in the area of tourism, they
are yet to fully analyse the 4 Es of consumer experience in
Malls. Therefore shopper’s behavior in malls remains an
unexplored area.
The current study seeks to set this right by undertaking a
comprehensive study on shopper’s behavior in malls.
1.4 Problem Definition
Having stated that Malls and Mall retailing is a booming business
proposition, the right formula of attributes and features is yet
to be uncovered for Malls. Retailers have failed because of a
lack of understanding of shopper behavior and cultural factors.
Even while attracting high footfalls, the financial success of
malls and mall retailers is still mixed. Only about 30% of retail
stores in malls have achieved return on investment (Virdi, 2011).
Recessionary conditions have made shoppers shy away from heavy
spending and only 10% to 15% of mall visitors actually buy or
spend substantially in malls. 70% of malls are therefore
struggling to recover their investments. The dip in consumption
could slow down the growth of organized retail ( Ghosh et al,
2010, Khare,2011; Malyadri & Rao, 2011). Mall Profitability and
return on investment is of concern to mall owners and retailers (
Pulse of Indian Retail, 2014).
Trivedi (2008) has reiterated the value conscious behavior of
mall shoppers. People gather at malls for socializing with
friends and relatives, eating, watching movies, visiting
entertainment centres and window shopping, apart from actually
shopping, in malls. Mall visitors have the potential to spend,
given the right value proposition. Therefore there is a need for
mall retailers to study the needs and expectations of mall
visitors. The success of a Mall is dependent on the success of
its tenents. Consumer perceived value plays a crucial role in
consumer satisfaction and patronage of the mall. This perceived
value pertains to both retail and non retail experiences in the
mall.
Therefore malls need to consider both the retailer tenants and
what they offer to the shoppers as well as the non-store factors
such as ambience, facilities and layout that influence
satisfaction and patronage.
Mall owners must understand and deliver the value desired by mall
visitors. Shopper loyalty and patronage is influenced by the
value that they perceive from visiting the mall. With the
competition between malls heating up, the mall that offers better
value will be the winner. The changing values and lifestyle of
shoppers requires to be monitored and analyzed so that the malls
can formulate their marketing mix in keeping with the shifting
needs of shoppers( Raut & Dash, 2011; Sinha & Kar, 2007, Sinha,
2011).
The present study attempts to understand shoppers’ demographic
profile and shopping preferences. It seeks to understand the
purpose of mall visits and their reasons for selecting malls and
thereby arrive at the perceived value of malls. This study seeks
to understand shoppers’ purchase preferences, attitudes and
satisfaction. The perceived value with the non store elements
such as location, parking, ambience and air circulation are
studied. The satisfaction with the mall marketing mix is also
studied.
Mall owners need to provide hedonic benefits such as a visually
appealing environment, a fun and enjoyable atmosphere and
attractive merchandising (Srinivasan & Srivastava, 2010).
Utilitarian benefits also cannot be denied to the shoppers. These
are affordability, billing efficiency, convenience and variety.
There are many studies that have analyzed the relationships among
value, satisfaction and patronage intentions (Babin, Lee, Kim,
& Griffin, 2005; Carpenter & Fairhurst, 2005; Cottet, Lichtle, &
Plichon, 2006; Cronin, Brady, & Hult, 2000; Kumar, Garg, &
Rahman, 2010).These studies show that mall success and sustained
satisfaction and patronage is dependent on the value offered
(Ghosh, Tripathi, Saini, & Agrawal, 2010). The current study
deciphers this value through the study of consumer satisfaction
with store and non store factors and the analysis of satisfaction
with economic, social, marketing and repatronage factors.
The conceptual framework for this study is based on :
1. CEV Model : The consciousness-emotion-value model
2. CAB Model: The cognition-affect-behavior model
3. SOR framework: Stimulus-Organism-Response
framework(Mehrabian & Russell, 1974)
The above conceptual framework is proposed by Fiore and Kim
( 2007). The stimulus-organism-response model proposed by
Mehrabian & Russel ( 1974), asserts that the physical environment
contains a stimuli ( S) that influences the person’s internal
state (O) and ultimately these internal states determine a
consumer’s approach-avoidance behavior ( R). The current study ,
while learning from the 4ES- educational, entertainment,
escapist and aesthetic experiences proposed by Pine and Gilmore (
1999, 2011), seeks to understand the perceived value through the
study of consumer satisfaction levels with store and non store
factors.
1.5 Purpose
The present study explores the effects of perceived value
associated with shoppers’ experiences in malls through the study
of their satisfaction and patronage intentions with various
experiential factors related to Malls. Further the study seeks to
identify the difference in perceived value between malls that do
not offer a 4E experience as compared to those that do. Using the
4Es and perceived value as the underpinning notion, the
satisfaction of the mall shopper has been captured. The topic is
unexplored in that earlier studies have failed to capture all the
experiential aspects of mall shoppers. This study will benefit
malls and their retail tenants. It will benefit consumers as
Malls reinvent themselves and woo them with the best and most
enjoyable products and experiences. The study will provide
valuable inputs for the formulation of business strategies for
national and international mall tenants, marketers, managers and
developers. The theoretical and conceptual contribution of the
present study lies in expanding and adapting the Pine and Gilmore
( 1999) 4E model in the Indian concept. Various research
methods and statistical analysis techniques have been used to
test the theoretical framework.
1.6 Objectives of the Study
The primary objective of the study is to examine the factors that
influence mall patronage intention of Indian consumers.
The specific objectives of the study are to:
1. To study all aspects of the mall shoppers’ profile and
experiences as given below :
a) Profile the mall shopper.
b) To analyse the purpose of mall visits.
c) To study the reasons for selecting malls
d) To study the goods preferences in malls.
e) To study attitude of consumers towards malls.
f) To study consumer satisfaction with various aspects of the
mall
g) To look at consumer satisfaction with the 4 Ps ( product,
price, place and promotion) of the mall.
h) To analyse consumer satisfaction with economic and social
factors of the mall.
i) To study the core factors that favor repatronage of malls.
j) To compare the malls offering high 4E value( Entertainment
malls) as compared to those that offer lowe 4E value( non
entertainment malls).
2. To present conceptual models that encompass the above
variable.
3. To operationalize and test hypothesized relationships
between these variables.
4. Empirically test the presented models
1.6 Definition of terms used throughout the study
Mall Retail stores: Retail stores in the mall that sell goods such as
apparel, electronics, footwear, beauty & skin care products,
books, gifts, and so on.
Non-store aspects of mall: These are services such as beauty parlour,
restaurants, theatres, food courts, gymnasium, health club, play
areas, discotheques and entertainment events.
Experience economy dimensions (4Es): Educational, entertainment,
escapist, and esthetic
experience dimensions proposed by Pine and Gilmore (1999). The
following definitions of the
four experiences are based on Pine and Gilmore’s (1999) work.
Educational experience: Experience through consumer’s active
participation,
where the mind and/or body is actively engaged to increase skills
and knowledge
by absorbing information presented.
Entertainment experience: Experiences that occur when consumers
passively
observe or absorb activities and/or performances
Escapist experience: Experience wherein consumers actively participate
and
immerse themselves in the events to become part of the activity.
Esthetic experience: Experience where consumers passively engage and
immerse
themselves with a sensory-rich setting without altering the
nature of the setting.
Perceived value: Overall assessment of utilities, returns, functional
and experiential
benefits, and meanings derived from products, services, and/or
experiences (Babin et al., 1994).
Efficiency value: The benefits derived from the efficient and
effective completion
of the tasks (Mathwick, Malhotra, & Rigdon, 2001).
Emotional value: The benefits derived from feelings such as pleasure
and joy or
the affective states that a product generates (Sweeney & Soutar,
2001).
Price value: The benefits derived from the product due to the
reduction of its
perceived short-term and long-term monetary sacrifices (Sweeney &
Soutar,
2001).
Quality value: The benefits derived from the characteristics or
attributes, such as
reliability, superiority, and durability and expected performance
of the product
(Sweeney & Soutar, 2001).
Sensory appeal value: The benefits derived from the elements of the
retail setting
that please the five senses of the consumer (Smith & Colgate,
2007).
Service quality value: The benefits derived from the services,
specifically those
performed by retail staff (Cengiz & Kirbir, 2007; Sweeney &
Soutar, 2001).
Social value: The benefits derived from the product’s ability to
enhance social
self-concept—gaining status that requires validation by others
(Sweeney &
Soutar, 2001).
Satisfaction: “Consumer satisfaction refers to an evaluative response
concerning the
perceived outcomes of experiences in the consumer domain,
comprising acquisition,
consumption, and disposition activity” (Westbrook & Oliver, 1981,
p. 94).
Willingness to buy: Likelihood that the consumer intends to purchase
products (Grewal,
Monroe, & Krishnan, 1998).
Mall patronage intention: An overall measure capturing likelihood and
willingness to
shop at the mall and willingness to recommend the mall to others
(Grewal, Baker, Levy, & Voss,
2003).
S-O-R framework: The Stimulus-Organism-Response framework, proposed
by Mehrabian & Russell (1974), used in environmental psychology.
The stimulus (S) is conceptualized as environmental cues that
stimulate consumers’ affective and cognitive internal states and
processes (O) that determine consumers’ response (R).
Shopping mall (or simply mall): A shopping mall is a shopping center, or
shopping arcade is a building or set of buildings that contain
stores, and has interconnecting walkways enabling visitors to
easily walk from store to store. The walkways may or may not be
enclosed.
1.7 Outline of the thesis
The thesis will follow the following chapterization.
Chapter 1: Introduction
Chapter 2: Literature Review
Chapter 3: Research Methodology
Chapter 4: Interpretation and Data analysis
Chapter 5: Results, Recommendations and Conclusion