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Proceedings of the 6th AUTEX 2006 Conference, Raleigh, NC, USA, 11-14 June 2006
3D GRAPHICS IN TEXTILE DESIGNING
Maria Cybulska, Tomasz Florczak, TU Lodz, Poland
ABSTRACT
Paper presents application of 3dsmax software in the area of modelling the textile
products. The methods and procedures have been developed and implemented allowing
for visualisation of different textile products, form fibres and yarns to final products or
other products manufactured from the textile components. All procedures use 3dsmax 7
Discreet software tools and the procedures developed with use of "maxscript"
programming language
1. INTRODUCTION
In the conditions of increasing competitiveness on the textile market, the chance for
growth, or sometimes for surviving of the textile industry, are not only the hi-tech
products, but also the high quality products, designed for individual end-user, or even
designed with the participation of user in the designing process. This approach needs new
elastic and dynamic tools, which allow us to change on-lone not only the product
appearance and artistic design, but also the raw material and technology used.
3D graphics methods are more and more popular and widely applied not only in
entertainment and advertising but also in the field of science and technology. It concerns
also the area of textiles Computer programs supporting the process of the product
designing such as Sophis [1] support engineers and designers of knitted and woven
fabrics. The main advantage of these kinds of products is ability to simulate the final
product without costly and time-consuming trials.
There are three main disadvantages of existing and available software designated for
textiles.
The first one is price - dozens of Euro for one specialised programme segment.
The second one is the software limitation - software is usually dedicated to strictly
determined kind of product - woven or knitted fabric, based on traditional technology.
Lack of elasticity and open programming code make them unusable in work on the new
technologies or in the companies where two or more different types of textiles are
produced.
The movie picture art and computer games industries are good source of "open" and
flexible 3D graphics software. Paper shows application of 3dsmax 7 Discreet software
tools and the procedures developed with use of "maxscript" programming language in the
area of simulation and modelling the textile products.
2. PARAMETERS DETERMINING THE PRODUCT APPEARANCE
Product appearance is a very complex phenomenon. It is a combined effect of many
different factors, as raw material, yarn and fabric structure, finishing and many other
parameters resulting in different product properties as, for one hand, aerial mass, stiffness,
width and so on. These parameters determine some other factors, as fabric texture or
drapeability.
On the other hand, the product appearance is determined by light reflection and refraction,
translucency, colour, etc. All these parameters should be taken into account in modelling
and simulation of the textile product
Proceedings of the 6th AUTEX 2006 Conference, Raleigh, NC, USA, 11-14 June 2006
3. 3DSMAX TOOLS1
3.1 Modelling the grid object
The basic element of the model of product is a grid object. Its shape depends on
geometric properties of modelled element. For instance, in the case of fibre or yarn we
can assume it is a kind of cylinder with different types of cross-section - see Figure 1. To
create the grid object we can use variety of tools. Combining them we can develop very
specific procedures of object formation
Figure1. Modelling the fibre - exemplary grid objects
3.2 Modification of the object
Among many different implements offered by 3Dsmax, tools for modification of
previously created objects play very important role. They enable to change the object
structure according to specified parameters of modelled product or to the product
technology, for instance by twisting, wrapping or bending the elements or by adding the
noise to reflect the product unevenness
3.3. Modelling the surface properties
The grid object can be characterised by smooth surface and accidental colour. To create
the effect of reality we need to use some tools allowing to determine the texture of the
object - smoothness, hairiness, relief, translucency, glossiness, reflection and refraction.
3dsmax offers the wide variety of this kind of tools
1 3ds. max 7 discreet Tutorials, Copyright ©2004 Autodesk
3ds. Max 7 - New Features Guide, Copyright ©2004 Autodesk
Proceedings of the 6th AUTEX 2006 Conference, Raleigh, NC, USA, 11-14 June 2006
Figure 2. Modification of the object surface
3.4. Creating new tool with use of the „maxscript” language
The most important advantage of 3dsmax software is open programming code enabling
creation of new specific tools. Script language is similar to some popular programming
languages, as C++. Numerous procedures for 3D modelling make the programming
easier for inexperienced user or for these who don't know any programming language. It
is also possible to develop some procedures, which are not directly related to 3D graphics,
as a procedures analysing relationships between some parameters or other mathematical
calculations
4. APPLICATION OF 3D GRAPHICS IN MODELLING THE TEXTILE
MATERIALS
Modeling the textile product can proceed in two ways. The first one starts from the basic
element - fibre or yarn. On the basis of predetermined parameters of fibres, yarn and
fabric we can simulate the fabric appearance. Alternative method consists in designing
the appearance of the final product. Then on the basis of calculations and simulations we
can determine parameters of structure and material allowing obtaining the product in
desired form. These two methods of modelling we will call accordingly the forward and
the backward modelling.
Figure 3. Two methods of modelling the textile product
Proceedings of the 6th AUTEX 2006 Conference, Raleigh, NC, USA, 11-14 June 2006
4.1. Forward modelling
4.1.1. Fibre modelling
Procedures have been developed to create models of fibre characterised by different
cross-section, diameter and length. Procedures of the material editor were used to
determine some surface properties of fibre. All fibre parameters can be further modified
accordingly to material properties or to designer needs
Figure 4. Simulation of the cotton fibre
4.1.2. Modelling the yarn
Two different methods of yarn modelling have been developed.
The first method consists in giving the linear element the texture with properties
determined by yarn structural properties. The presence of fibres is reflected by
concavities and convexities on the cylindrical yarn surface.
The second one, we could call "real", consists in forming the yarn from previously
created 3D models of fibres by wrapping, twisting or nodding them, accordingly to the
yarn technology. The method allows setting some predetermined features as yarn
unevenness or yarn hairiness for staple yarn
Proceedings of the 6th AUTEX 2006 Conference, Raleigh, NC, USA, 11-14 June 2006
Figure 5. Modelling the yarn - A- top- simplified by mapping, B- bottom "real"
4.1.3. Modelling the fabric
Simulation of the fabric proceeds in two stages. The first one consists in forming the
fabric from previously modelled linear elements. One can use both the exact simulations
of yarn or yarn modelled by simplified method. In the first case one can get magnified
image of fabric with clearly seen fibres. It is also possible to use as a warp or weft the
elements plied from two or more linear elements. The elements are interlaced
accordingly to the previously chosen weave pattern with the relative position determined
by the yarn spacing. The next stage consist in simplifying the 3D model of fabric by
converting it to the flat object with texture depending on the properties of the raw
material one want to use. The calculation window allows determining some physical
properties of fabric, as aerial mass.
The method allows for simulation of some fabric patterns obtained both by weaving and
printing techniques
Figure 6. Modelling the fabric - creating the interlacements according to chosen weave
pattern.
Proceedings of the 6th AUTEX 2006 Conference, Raleigh, NC, USA, 11-14 June 2006
Figure 7. Dynamic change of some structural parameters of fabric
Figure 8. 3D model of fabric
4.1.4. Simulation of the final product
The last stage of modelling the end product consists in placing the previously designed
and simulated fabric on the surface of different kind of 3D objects. These objects are
textile products as curtains, carpets, or products the fabric is one of elements, as tapestry
on sofa, chair and so on
Proceedings of the 6th AUTEX 2006 Conference, Raleigh, NC, USA, 11-14 June 2006
Figure 9. Simulation of the final product
4.2. Backward modelling
The backward modelling method consists of few stages. At the first stage designer create
the fabric as it will look like in the final product. It gives the general fabric appearance
and the appearance of the fabric surface. In the next stage it is necessary to determine
some parameters of the fabric structure and the structure and raw material of yarn,
suitable to obtain the visual effect predetermined by designer. It is also necessary to
determine the technology the visual effect can be obtain by - weaving, printing, etc
Figure 10. Designing the appearance of the final product
Proceedings of the 6th AUTEX 2006 Conference, Raleigh, NC, USA, 11-14 June 2006
Figure 11. Successive stages of backward modelling from product appearance to the raw
material
4.3.Complex designing
Applying the described above methods it is possible to obtain the technological
parameters allowing to produce "a family" of unified textile products of the same design
but different structures and designation. The procedures have been developed that make
possible to obtain the same patterns by diversified texture, light reflection, colour or
translucency of fabric
4. SUMMARY
3D graphics offer excellent tools for visualisation of different kinds of textile products.
Proceedings of the 6th AUTEX 2006 Conference, Raleigh, NC, USA, 11-14 June 2006
The methods developed allow simulation of the end product made by any technology.
They can be applied not only for designing the textile products. They allow creating
presentations for educational purposes, too. They have already found application in
creating virtual reconstruction of archaeological and historical fabrics. 2
ACKNOWLEDGEMENTS
Research has been subsidised by Polish Ministry of Science and Education3
RESPONDENCE ADDRESS:
Institute of Architecture of Textiles
faculty of Enfgineering and Marketing of Textiles,
Technical University of Lodz,
90-924 Lodz, Poland
2 M. Cybulska, Florczak T, Maik J Archaeological Textiles- analysis, identification and reconstruction,
Proceedings of Autex 2005 3 M. Cybulska, Florczak T, Maik J, Methods of Identification and reconstruction of Textiles in special
applications