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Playful Interaction: Designing and Evaluating a Tangible Rhythmic Musical Interface Cesar Vandevelde Peter Conradie [email protected] [email protected] Jolien De Ville Jelle Saldien [email protected] [email protected]

Drum Duino ICLI2014 presentation

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Page 1: Drum Duino ICLI2014 presentation

Playful Interaction: Designing and Evaluating a Tangible Rhythmic Musical Interface

Cesar Vandevelde Peter Conradie! [email protected] [email protected]

Jolien De Ville Jelle Saldien!

[email protected] [email protected]

Page 2: Drum Duino ICLI2014 presentation

Tangible Music Interfaces •  Increased accessibility •  Sensory engagement •  Group use and concurrent

use

Advances in DIY hardware •  Laser cutting •  3D printing •  Electronics platforms (e.g.

Arduino)

Page 3: Drum Duino ICLI2014 presentation

Sounds Pegs Brennan 2013

FirstAct electronic drumsticks Small & Izen 2011

Block Jam Newton-dunn & Gib 2003

Radio Baton Mathews 1991

Physical artifacts that manipulate

digital sound

Page 4: Drum Duino ICLI2014 presentation

Overtone Overholt 2005

Haptic Drum Holland et al. 2010

Augmented Instruments

Page 5: Drum Duino ICLI2014 presentation

DrumTop Troyer 2012

DrumDuino

Physical sound generation using everyday objects

Page 6: Drum Duino ICLI2014 presentation

push rod

solenoid

actuator

object / surface Drum Duino Actuator!Sound is generated through the physical impact of the push rod against an object. Each actuator is color-coded to correspond to one specific channel.

Page 7: Drum Duino ICLI2014 presentation
Page 8: Drum Duino ICLI2014 presentation

Select active channel!Stores previous channel’s pattern in memory when changing.

Beat: enabled!

Beat: disabled!

Change speed!

Pattern indicators!Displays stored pattern, blinks to indicate active position.

Control panel Shape mimics the visual language of a Djembe Drum. Allows users to interact with up to three solenoid actuators

Page 9: Drum Duino ICLI2014 presentation
Page 10: Drum Duino ICLI2014 presentation

Version 1!

Version 3!

Version 2!

Page 11: Drum Duino ICLI2014 presentation

Participants •  Co-discovery (constructive

interaction) •  Preadolescents from a

technology hobby club •  5 pairs of 2 children •  Aged between 8 and 11.

Setup •  Short demonstration •  10 minutes of free

exploration •  Recreate familiar sounds

(clock, jackhammer) •  General questions about

their experiences

Method

Page 12: Drum Duino ICLI2014 presentation

What happened… •  The actuators were much

more captivating than the control panel.

•  Only after exploring many surfaces and objects did they start to change the rhythm.

•  Children prefer loud objects.

•  All groups agreed: “it would be hard to make music, but with enough practice, it should be possible.”

Results

Page 13: Drum Duino ICLI2014 presentation

Group use •  Concurrent use was

facilitated because of the separate actuators.

•  Actuators can be programmed individually, but always stay in sync.

Discussion

Accessibility •  Children had no trouble

playing and generating sounds.

•  Low threshold of use!

Sensory Engagement •  Noise generated can be

considered annoying. •  … but fun to play with!

Future work •  Focus on the actuators.

Page 14: Drum Duino ICLI2014 presentation

Playful Interaction: Designing and Evaluating a Tangible Rhythmic Musical Interface

Cesar Vandevelde Peter Conradie! [email protected] [email protected]

Jolien De Ville Jelle Saldien!

[email protected] [email protected]

Thank you! Questions?