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The User Experience Design of Everything @siyafrica The User Experience Design of Everything

The User Experience Design of Everything

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Page 1: The User Experience Design of Everything

The User Experience Design of Everything @siyafrica

The User Experience Design

of Everything

Page 2: The User Experience Design of Everything

The User Experience Design of Everything @siyafrica

–Bill Buxton - Author: Sketching User Experiences

“The experience is about how we get there, not

the landing place.”

Page 3: The User Experience Design of Everything

The User Experience Design of Everything @siyafrica

The first day for a User Experience Designer

http://youtu.be/OmbA2S_wU-k

Page 4: The User Experience Design of Everything

The User Experience Design of Everything @siyafrica

–Wikipedia

“User experience design (UXD or UED) is the process of

enhancing customer user satisfaction and loyalty by

improving the usability, ease of use, and pleasure provided in

the interaction between the customer user and the product.”

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The User Experience Design of Everything @siyafrica

The Roots of UX

1900s 1955 1970s 1995 Beyond

The Age of Experience

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The User Experience Design of Everything @siyafrica

The Age of Machinery

• The machine era of the early

1900s.

• Early UX was meant to cut time

on the assembly line.

• Also helped shape the ease

and speed of use of the

telegram and telegraph.

• Later on the fields of

ergonomics for office

productivity.

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The User Experience Design of Everything @siyafrica

The Disney Experience

• One of the early experience

designers: Walt Disney.

• Able to extend the experience

of a physical product by making

a service that evokes an

emotion.

• Forced Perspective in

Disneyland.

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The User Experience Design of Everything @siyafrica

The Age of Computing

• The Xerox Parc was the

original PC to include a

graphical user interface (GUI)

and new interaction design:

keyboard and mouse.

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The User Experience Design of Everything @siyafrica

The Dawn of the UX Designer

• Norman Donald, Apple Inc. UX

Architect

• “User-centered design means

working with your users all

throughout the project.”

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The User Experience Design of Everything @siyafrica

The Experience AgeUshered in by Jared M. Spool - 2007

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The User Experience Design of Everything @siyafrica

The Foundation of UX

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The User Experience Design of Everything @siyafrica

–Jesse James Garret - UX designer and co-founder of Adaptive Path

strategy

“User-centered design means understanding what your users

need, how they think, and how they behave - and

incorporating that understanding into every aspect of your

process.”

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The User Experience Design of Everything @siyafrica

UCD

• It’s a process in which the

needs, wants and limitations of

the users of a product are

given extensive attention at

each stage of the design

process.

• It answers questions about

their tasks and goals and uses

the findings to help in

development and design.

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The User Experience Design of Everything @siyafrica

UCD

• In the design of a website/app UCD

answers the following:

1. Who are the users?

2. What are the users’ tasks and goals?

3. What are their experience levels?

4. What functions or information for the

users need?

5. How do users think the product

should work?

• The answers inspire product design and

drive product development.

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The User Experience Design of Everything @siyafrica

Persona: A behavioral representation of the user

type

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The User Experience Design of Everything @siyafrica

UX Design transcends a number of disciplines

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The User Experience Design of Everything @siyafrica

The Importance of UX

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The User Experience Design of Everything @siyafrica

–Jared M. Spool - Author: Website Usability: A Designer’s Guide

“Intuitive design is how we give the user new

superpowers.”

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The User Experience Design of Everything @siyafrica

Features of Great UX Design

1. It’s invisible;

2. It’s cultural;

3. It’s multi-disciplinary.

• Great UX also extends beyond the interface of the

product.

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The User Experience Design of Everything @siyafrica

When in doubt…turn to your

PRInCiPleS

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Indiana University School of Informatics and Computing Prof. Marty Siegel

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The User Experience Design of Everything @siyafrica

P R In Ci P le Spredispositions research insights

Concept/Concept

Systems/Coreprototypes strategy

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The User Experience Design of Everything @siyafrica

It’s not a process

It’s iterative

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The User Experience Design of Everything @siyafrica

Predispositions

• Axioms, claims, assumptions,

initial hypotheses.

• Put in the beginning of the

design explanation by making

sure all points of views are

represented.

• E.g) Everyone is entitled to an

education.

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The User Experience Design of Everything @siyafrica

Research

• Designs need to be based on an

understanding of existing knowledge.

• 3 types:

1. Literature: Wikipedia, published

articles etc

2. Observations: shadow studies,

interviews etc

3. Collections: gathering of evidence

from popular culture, of things that

are inspirational or whimsical.

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The User Experience Design of Everything @siyafrica

Proto-PersonasOne’s best guess at who’s using your product and why.

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The User Experience Design of Everything @siyafrica

Insights

• An interpretation of research

which may identify a problem

with an existing situations or a

version of something better.

• E.g) To make education

accessible to everyone it’s a

good idea to move a physical

campus into a community.

Page 33: The User Experience Design of Everything

The User Experience Design of Everything @siyafrica

Concepts/Concept

Systems/Core

• Concept: An idea for a change in a human environment that follows from an insight.

• Concept systems: a number of concepts that work together in concert to create a coherent

improvement to a collective human condition.

• E.g) shopfront stores.

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The User Experience Design of Everything @siyafrica

Prototypes

• A method of expressing a

concept/systems of concepts before

production.

• 3 types:

1. Exploration i.e. paper

prototypes

2. Appearance i.e. higher fidelity

paper prototypes of Photoshop

designs

3. Working i.e. MVPs that are

functional

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The User Experience Design of Everything @siyafrica

Strategies

• An implementation plan for concept systems.

• 3 types:

1. Enterprise strategies: assess market viability.

2. Technical strategies: assess the technical

feasibility.

3. Social strategies: predict the social impact.

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The User Experience Design of Everything @siyafrica

Conclusion

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The User Experience Design of Everything @siyafrica

Ngiyabonga, Thank you, Danke, merci