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The User Experience Design of Everything @siyafrica
The User Experience Design
of Everything
The User Experience Design of Everything @siyafrica
–Bill Buxton - Author: Sketching User Experiences
“The experience is about how we get there, not
the landing place.”
The User Experience Design of Everything @siyafrica
The first day for a User Experience Designer
http://youtu.be/OmbA2S_wU-k
The User Experience Design of Everything @siyafrica
–Wikipedia
“User experience design (UXD or UED) is the process of
enhancing customer user satisfaction and loyalty by
improving the usability, ease of use, and pleasure provided in
the interaction between the customer user and the product.”
The User Experience Design of Everything @siyafrica
The Roots of UX
1900s 1955 1970s 1995 Beyond
The Age of Experience
The User Experience Design of Everything @siyafrica
The Age of Machinery
• The machine era of the early
1900s.
• Early UX was meant to cut time
on the assembly line.
• Also helped shape the ease
and speed of use of the
telegram and telegraph.
• Later on the fields of
ergonomics for office
productivity.
The User Experience Design of Everything @siyafrica
The Disney Experience
• One of the early experience
designers: Walt Disney.
• Able to extend the experience
of a physical product by making
a service that evokes an
emotion.
• Forced Perspective in
Disneyland.
The User Experience Design of Everything @siyafrica
The Age of Computing
• The Xerox Parc was the
original PC to include a
graphical user interface (GUI)
and new interaction design:
keyboard and mouse.
The User Experience Design of Everything @siyafrica
The Dawn of the UX Designer
• Norman Donald, Apple Inc. UX
Architect
• “User-centered design means
working with your users all
throughout the project.”
The User Experience Design of Everything @siyafrica
The Experience AgeUshered in by Jared M. Spool - 2007
The User Experience Design of Everything @siyafrica
The Foundation of UX
The User Experience Design of Everything @siyafrica
–Jesse James Garret - UX designer and co-founder of Adaptive Path
strategy
“User-centered design means understanding what your users
need, how they think, and how they behave - and
incorporating that understanding into every aspect of your
process.”
The User Experience Design of Everything @siyafrica
UCD
• It’s a process in which the
needs, wants and limitations of
the users of a product are
given extensive attention at
each stage of the design
process.
• It answers questions about
their tasks and goals and uses
the findings to help in
development and design.
The User Experience Design of Everything @siyafrica
UCD
• In the design of a website/app UCD
answers the following:
1. Who are the users?
2. What are the users’ tasks and goals?
3. What are their experience levels?
4. What functions or information for the
users need?
5. How do users think the product
should work?
• The answers inspire product design and
drive product development.
The User Experience Design of Everything @siyafrica
Persona: A behavioral representation of the user
type
The User Experience Design of Everything @siyafrica
UX Design transcends a number of disciplines
The User Experience Design of Everything @siyafrica
The Importance of UX
The User Experience Design of Everything @siyafrica
–Jared M. Spool - Author: Website Usability: A Designer’s Guide
“Intuitive design is how we give the user new
superpowers.”
The User Experience Design of Everything @siyafrica
Features of Great UX Design
1. It’s invisible;
2. It’s cultural;
3. It’s multi-disciplinary.
• Great UX also extends beyond the interface of the
product.
The User Experience Design of Everything @siyafrica
When in doubt…turn to your
PRInCiPleS
Indiana University School of Informatics and Computing Prof. Marty Siegel
The User Experience Design of Everything @siyafrica
P R In Ci P le Spredispositions research insights
Concept/Concept
Systems/Coreprototypes strategy
The User Experience Design of Everything @siyafrica
It’s not a process
It’s iterative
The User Experience Design of Everything @siyafrica
Predispositions
• Axioms, claims, assumptions,
initial hypotheses.
• Put in the beginning of the
design explanation by making
sure all points of views are
represented.
• E.g) Everyone is entitled to an
education.
The User Experience Design of Everything @siyafrica
Research
• Designs need to be based on an
understanding of existing knowledge.
• 3 types:
1. Literature: Wikipedia, published
articles etc
2. Observations: shadow studies,
interviews etc
3. Collections: gathering of evidence
from popular culture, of things that
are inspirational or whimsical.
The User Experience Design of Everything @siyafrica
Proto-PersonasOne’s best guess at who’s using your product and why.
The User Experience Design of Everything @siyafrica
Insights
• An interpretation of research
which may identify a problem
with an existing situations or a
version of something better.
• E.g) To make education
accessible to everyone it’s a
good idea to move a physical
campus into a community.
The User Experience Design of Everything @siyafrica
Concepts/Concept
Systems/Core
• Concept: An idea for a change in a human environment that follows from an insight.
• Concept systems: a number of concepts that work together in concert to create a coherent
improvement to a collective human condition.
• E.g) shopfront stores.
The User Experience Design of Everything @siyafrica
Prototypes
• A method of expressing a
concept/systems of concepts before
production.
• 3 types:
1. Exploration i.e. paper
prototypes
2. Appearance i.e. higher fidelity
paper prototypes of Photoshop
designs
3. Working i.e. MVPs that are
functional
The User Experience Design of Everything @siyafrica
Strategies
• An implementation plan for concept systems.
• 3 types:
1. Enterprise strategies: assess market viability.
2. Technical strategies: assess the technical
feasibility.
3. Social strategies: predict the social impact.
The User Experience Design of Everything @siyafrica
Conclusion
The User Experience Design of Everything @siyafrica
Ngiyabonga, Thank you, Danke, merci