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Experience Design Seminar Hyper Island, 2016 Andy Sontag @sontagideology [email protected]

Experince Design Seminar // Hyper Island

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Page 1: Experince Design Seminar // Hyper Island

Experience DesignSeminarHyper Island, 2016

Andy Sontag@[email protected]

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DAY I AGENDA

MORNING/ 9-12Intro to Experience Design

UX Sprint - Research, Design and Execute.

LUNCH/ 12-13

AFTERNOON/ 13-16Mapping Digital Media Experiences

Presentation, Reflections.

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Intention: To learn powerful tools for designing and creating meaningful experiences. To get into the mindset of rapid prototyping. To learn through doing.

Desired Outcome: To have an embodied understanding of practical and powerful tools for creating experiences.

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The Frames:

Workshop = Interaction

You will get out as much as you put in.

Your learning is the focus.

We learn through doing.

Practical stuff

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YOU are an experience designer

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Everything you design for others changes how they see the world

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KAOSPILOTS

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I design experience that build meaningful

relationships

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I design experience that build meaningful

relationships

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Who are you?

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UX Sprint!

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Instructions:

- build the tallest tower

- 3 sheets of paper

- you have 3 minutes

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“What are you assuming?”

Always check your assumptions when designing

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“What are you assuming?”

Always check your when designing

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Why experience

design?

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Happiness?

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Experiences ≠

Things

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Easterlin paradox:“...Over time, people's satisfaction with the things they bought went down, whereas their satisfaction with experiences they spent money on went up.”

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An Integrated View

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Big interconnected challenges. No single

solution.

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All human actions are rooted in the way we

make meaning

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How we make meaning, changes how we act.

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To change how people act, we must design experiences that enables them to make

meaning in new ways.

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Actions that reinforce how

you make meaning

Emotional/physiological

response to all experiences

How you make meaning

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What is experience

design?

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EXPERIENCE DESIGN (UX) IS A FOUNDATIONAL DISCIPLINE FOR UNDERSTANDING HOW ORGANIZATIONS CREATING VALUE FOR PEOPLE.

#UX

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WHAT IS EXPERIENCE DESIGN?

EXPERIENCE DESIGN IS THE PRACTICE OF DESIGNING PRODUCTS, SERVICES, ACROSS PHYSICAL AND DIGITAL TOUCH POINTS, WITH A FOCUS PLACED ON THE QUALITY OF THE USER EXPERIENCE.

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WHAT IS EXPERIENCE DESIGN?

EXPERIENCE DESIGN IS THE PRACTICE OF DESIGNING PRODUCTS, SERVICES, ACROSS PHYSICAL AND DIGITAL TOUCH POINTS, WITH A FOCUS PLACED ON THE QUALITY OF THE USER EXPERIENCE.

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WHAT IS EXPERIENCE DESIGN?

EXPERIENCE DESIGN IS THE PRACTICE OF DESIGNING PRODUCTS, SERVICES, ACROSS PHYSICAL AND DIGITAL TOUCH POINTS, WITH A FOCUS PLACED ON THE QUALITY OF THE USER EXPERIENCE.

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EXPERIENCE DESIGN IS THE PRACTICE OF DESIGNING PRODUCTS, SERVICES, ACROSS PHYSICAL AND DIGITAL TOUCH POINTS, WITH A FOCUS PLACED ON THE QUALITY OF THE USER EXPERIENCE.

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59% of Americans would try a new brand or company for a better service experience.

American Express Survey, 2011

Growing Potential of #UX

84% of companies expect to increase their focus on customer experience measurement and metrics.

econsultancy, 2015 User Experience Survey Report

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84% of companies expect to increase their focus on customer experience measurement and metrics.

econsultancy, 2015 User Experience Survey Report

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84% of companies expect to increase their focus on customer experience measurement and metrics.

econsultancy, 2015 User Experience Survey Report

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84% of companies expect to increase their focus on customer experience measurement and metrics.

econsultancy, 2015 User Experience Survey Report

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Experience design

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“…The key is an immersive experience, ones where attention can be total but largely passive.”- Daniel Goleman

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How do you design an experience?

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AreExperiences designable?

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Its 1989. You are a famous and very expensive

experience design agency. You have a new promising client: Star Video.

Solve their challenge!

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Instructions1. Achieve >99% adoption

2. No additional burden on the customer or store employee

3. Low cost, easy implementation

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Advice for designers

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Experience=Performance - expectation

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1. Understand people

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How to understand people?

- Ethnographic Research

- Interviews

- Immersion

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Build Empathy, listen first and always check your

assumptions

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2.Understand what is meaningful to people

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Emotion A feeling distinguished from reasoning or knowledge

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What is meaning?

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15 Core Meanings

AccomplishmentBeautyCreationCommunityDutyEnlightenmentFreedom

JusticeOnenessRedemptionSecurityTruthValidationWonderHarmony

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Meaning is the deepest connection that you can make with your audience/user/customer. Meaning is established between people, between people and objects, people and places, etc., and it is the deepest part of those invisible connections.

- Nathan Shedroff

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Core Meaning

What physical Experience can trigger this core meaning?

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UX Sprint!

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Assemble your Team!

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Challenge:How do you get someone who donates blood once to return?

Your Task:

Identify a touch point that can dramatically increase the amount blood donors that return. Can not cost anything. Must be simple to implement.

Time: 3 min

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The 5E Experience Design Model

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example

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ResearchLearn about what is meaningful to forYour user– building empathy.

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Excitement\

The way the person first becomes aware of and is attracted to the experience. What captures their

attention

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Entry

Entering into the experience, crossing from one context to another

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EngagementThe Activities that Hold the participant in the experience

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The clear end of the experience

Exit

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ExtensionAn object users can take with them to ‘extend’

the experience

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Questions?

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Are you ready to try it???

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UX Sprint!

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Timeline:

11:15 – 12:00 Research, Design and Building

LUNCH

13:00 – 13:15 Last touches building the experience

13:15 – 13:30 Experience Blitz!

13:30 – 13:45 Reflections

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Four groups:1. Entry

2. Engagement3. Exit

4. Extension

Each group prepares an experience for: max 3 minutes

One coordinator per group, Come to me to receive instruction

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ResearchLearn about what is meaningful to forYour user– building empathy.

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LUNCH

12:00 - 13:00

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Stage the experience!

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Reflections

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Break

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How do measure the success of your experience?

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Journey Mapping

Visually illustrates customers’processes, needs, & perceptionsthroughout their interaction andrelationship with an organization

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Experience maps are used to visualize the experiences of people when using a product or service, evaluating each individual interaction and identifying improvements that can be made at each moment.

Journey mapping helps designers shift perspective to think like the user

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When Can Journey Mapping Be Used?

• Understanding & diagnosing experiences• Designing experiences (redesign existing, create new)• Implementing (as blue prints)• Communicating (align, train, orient)

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1. Select a specific user2. Map the users step-by-step experience3. Map touch points and important moments4. Identify the biggest

challenges/opportunities to improving their experience

5. Always check the assumptions you are making!

Journey Mapping Steps:

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example

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example

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Bring up your favorite digital experience

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Create an Experience Map:

Your experience map must include:- Time - Users important moments

Make sure you can use the same map for 3 people.

Time: 10 min

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1. Your user participates in your digital media experience.

2. They fill in your map3. Have a conversation with the user to learn

more about their experience and most important moments

>> Always check the assumptions you are making!

UX Mapping Steps:

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Map 3 people’s experience of your own digital media and experience 3 other people’s digital media.

Total time: 30 min

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Break

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Showcase!

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Reflections

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What have we learned today?

Core Meaning Model

5E Experience Model

Experience Journey Mapping

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Experience DesignDay IIHyper Island, 2016

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DAY II AGENDA

MORNING/ 09-12Experience Design - Going Deeper

UX Case - The Marine Museum

LUNCH/ 12-13

AFTERNOON/ 13-16Journey Mapping, Insights

Presentations!

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Trust the Process

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Can you just listen?

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YOU are an experience designer

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Everything you design for others changes how they see the world

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#UX Going Deeper

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What is Human Centered design?

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Human-centered design is a creative approach to problem solving. It’s a process that starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs.

- Ideo

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What do humans ‘need’?

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What do humans ‘need’?What is the difference between what we need and what we buy?

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Good Experience Design is Good Storytelling

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All experiences are recalled as stories.

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What we design ends up designing us

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1. We design cars2. Cars create the need for roads

3. Roads redesign the earth

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Break

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Welcome to the Ritz

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Assemble your Team!

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Brief:Challenge:

The Ritz needs to increase the satisfaction of its customers, while still charging a premium prices. They need to reinvent their customer experince to be more fresh, and young, while

not scaring away old customers.

You task:

Create a ‘scene’ that you would suggest that each Ritz hotel uses when customers Check in. This scene can last maximum 2

minutes.

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UX Case:The Marine Museum

#fullpower

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Assemble your Team!

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Marine Museum

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User Experience Research

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Even the most seasoned researchers can't always get people to articulate their unmet needs. What to do?

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How to understand people?Research Methods:

- Ethnographic Research

- Interviews

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Task: UX for a workflow management system that supports information gathering and reporting.

Biggest challenge: ensuring its compatibility with team dynamics.

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“You don’t want to go in with a blinkered view that could exclude important contextual information. Sometimes you won’t know what’s important until after your research is complete….”

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Ethnographic Research

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Ethnographic Research

Ethnographic research involves observing target users in their natural, real-world setting, rather than in the artificial environment of a lab or focus group.

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Be aware of:

1. Context.

2. Ethics.

3. Assumptions.

Ethnographic Research

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Guidelines for 'observing':

1. Try to uncover what matters to the people you are observing.2. Draw. Drawing maps and sketch about body language, environment, and noise. 3. Reflect on your own actions and impact on what you are observing. 4. Look for discrepant cases. If most people seem to be doing an activity the same way, notice who does it differently. What seems to be going on here?5. Try different kinds of observation. Be a silent observer one time, and talk to people the next (if relevant).

Ethnographic Research

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Immersion

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Immersive Research

Immersive research techniques allow you to capture behaviours, emotions and cognitive perceptions of individuals in context at the moment where the individual experiences them.

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ConductingInterviews:

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Guidelines for interviewing:

1. Ask for permission and introduce the purpose of the questions.2. Use open-ended questions whenever possible.3. Ask for stories.4. Don't restrict yourself to your prepared questions. One of the best strategies to use is to probe an idea produced by your interviewee.

ConductingInterviews:

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How to understand people?Research Methods:

- Ethnographic Research

- Interviews

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Challenge:How can the Marine Museum improve its customer experience?

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Your Task:

User Experience Research, and use the 5E model to make a step-by-step user journey, including touch points, customer attitudes, needs, problems and opportunities.

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Deliverables:

1. An experience journey map of the attraction, entry, engagement, exit and extension.

2. Actionable insights and opportunities to improving customers experience for each phase, that can be delivered to the client digitally.

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Time:

10:00 - 12:00 Researching Customer ExperienceLunch13:00 - 13:45 Mapping + Insights13:45 - 14:15 Creating Point of DepartureBreak14:30 - 15:00 Finishing Presentations15:00 - 15:30 Presentation

C’est fini

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Enjoy! We meet in the lobby at 11:00

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Lunch

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Mapping Insights:

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Time:

Lunch13:00 - 13:45 Mapping + Insights13:45 - 14:15 Creating Point of DepartureBreak14:30 - 15:00 Finishing Presentations15:00 - 15:30 Presentation

C’est fini

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Instructions:

1. Map the whole user journey in the 5E model

2. Including touch points, customer attitudes, needs, problems and opportunities.

UX Mapping:

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Visualization

VISUALIZE > ORGANIZE > PRIORITIZE > NAME

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Generate insights

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An insight is like a joke, if you have to explain it, it’s not that good.

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MAKE A STATEMENT“There is a lack of engagement around the submarine”

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MAKE A STATEMENT“People love hanging out in the cafe”

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1. Where are the ‘hot’ and ‘cold’ spots in the museum experience?

2. In what way and where would the visitors like to interact more? Do they want to interact? Where in the museum experience are the best opportunities to create interaction?

3. How can we make the museum a natural place to hang out (for all ages)? How can people have a more relaxed and natural relationship to a museum visit? This museum is owned by the government – therefore by the people.

4. What attraction will get new visitors?

Brief:

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Time:

Lunch13:00 - 13:45 Mapping + Insights14:00 - 14:15 Creating Point of DepartureBreak14:30 - 15:00 Finishing Presentations15:00 - 15:30 Presentation

C’est fini

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Don’t think it is impossible just because it has never happened.

- Friar Tuck

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Make ‘what if...’ statements

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Attraction:What if the people heard about the Marine Museum via Instagram?

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Engagement:What if they created a gamified exit?

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Prepare your presentations!

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Presentations!

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Thank you!!!

[email protected]