Designing for Virtual Reality

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    07-Jan-2017

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  • DESIGNING FOR VIRTUAL REALITYUX FO RV I RT UA L R E A L I TY. CO M | @ TO R B O C H K I N A | S C A R L E T I N T E RACT I V E . CO M | S L AC K # V I RT UA L- R E A L I TY

  • GAMING PERIPHERAL?D E A D A N D B U R I E D , O CU LUS STO RY ST U D I O S . V I A R OA D TO V R B I T. LY/ 1 KQ PJ 7 0

  • WHAT IS VR? V I A AUST I N E VA N S YO U T U B E B I T. LY/ 1 QJ Z T KG

  • A TRICK YOUR BRAIN BELIEVES. V I A AUST I N E VA N S YO U T U B E B I T. LY/ 1 QJ Z T KG

  • OTHER PLACEST H E B LU, W E V R . V I A B I T. LY/ 1 Q KU C RX

  • PLACES THAT ARE GONEP R OJ E CT M O S U L . O R G

  • IMPOSSIBLE WORLDST H E N I G H T C A F E , B O R R OW E D L I G H T V R

  • FARAWAY FRIENDSTOY B OX , O CU LUS . V I A O CU LUS CO N N E CT 2

  • MAKING NEW ONES3 D V I RT UA L N YA N C AT I N A LTS PAC E V R

  • NEW WAYS TO CREATE ARTM E D I U M , O CU LUS . F R O M O CU LUS CO N N E CT 2

  • RELAX + HEALG U I D E D M E D I TAT I O N V R . CO M

  • THE POTENTIALV RS E .WO R KS / C LO U D S - OV E R- S I D RA

  • VIEWED AT UNITED NATIONSV RS E .WO R KS / C LO U D S - OV E R- S I D RA

  • TEACHERS AROUND THE WORLD

  • NOT TOMORROW, TODAY

  • BEFORE YOU DIE OF HYPEG A RT N E R 2 0 1 5 H Y P E C YC L E FO R E M E R G I N G T E C H N O LO G I E S AT GT N R . I T/ 1 H 8 SJ 1 K

  • BEFORE YOU DIE OF HYPEG A RT N E R 2 0 1 5 H Y P E C YC L E FO R E M E R G I N G T E C H N O LO G I E S AT GT N R . I T/ 1 H 8 SJ 1 K

  • PROBLEMS. LOTS OF PROBLEMS. I M A D E T H I S FO R YO U.

  • 1 | SIMULATION SICKNESSDY I N G L I G H T, T E C H L A N D . V I A B I T. LY/ 1 P M A 4 V K

  • MULTIPLE THEORIES + CAUSES

    U B M . I O/ 1 R E OWG S

  • U B M . I O/ 1 R E OWG S

    LOW FRAMERATES, HIGH LATENCY

  • VISUAL VESTIBULAR CONFLICT

    M I C H A E L A B RA S H , O CU LUS CO N N E CT 2

  • M I C H A E L A B RA S H , O CU LUS CO N N E CT 2

    1ST PERSON RUNNINGEYES SEE MOVING + BODY NOT MOVING = BLAHHHHH

  • GOOD PERFORMANCECO LO SS E V R

  • SOLUTIONS VEHICLE FRAMESE V E VA L KY R I E , CC P G A M E S

  • STAY SITTINGI E X P E CT YO U TO D I E , S C H E L L G A M E S

  • 2 | FRAGMENTATION

  • DONT THINK THIS

  • THINK THIS O CU LUS R I F T W I T H TO U C H CO N T R O L L E RS

  • THINK THIS H TC V I V E

  • OR EVEN THIS

  • MANY PLATFORMS, MANY INPUTS

  • OCULUS XBOX, TOUCH

  • VIVE SPECIALIZED CONTROLLER

  • TRIED AND TRUE MOUSE? I E X P E CT YO U TO D I E , S C H E L L G A M E S

  • 3 | NOBODY PUTS BABY IN A CORNERWO R L D O F W A R C RA F T, V I A B I T. LY/ 1 K K J 6 KT

  • I MEAN, NOBODY PUT YOUR UIS IN THE CORNER

  • UIS WHERE? WHAT FORM?T I LT B R US H , G O O G L E

  • ON THE GROUND OR WALLA LTS PAC E V R

  • IN THE AIRS M A L L P E O P L E P R O B L E M S , W E L AC K M O RA L

  • PHYSICAL OBJECTSM E D I U M , O CU LUS

  • INTEGRATED / COMBINATION E V E VA L KY R I E , CC P G A M E S

  • 4 | COLLABORATING WITH DEVS OBVIOUSLY USER TEST EVERYTHING TRY + ITERATE A LOT PHYSICAL MODELS SHARED VOCABULARY

    T I LT B R US H , G O O G L E

  • LETS GET MAKING UXFORVIRTUALREALITY.COM/PATTERN-LIBRARY

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