Designing for Virtual Reality

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    07-Jan-2017

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<ul><li><p>DESIGNING FOR VIRTUAL REALITYUX FO RV I RT UA L R E A L I TY. CO M | @ TO R B O C H K I N A | S C A R L E T I N T E RACT I V E . CO M | S L AC K # V I RT UA L- R E A L I TY</p></li><li><p>GAMING PERIPHERAL?D E A D A N D B U R I E D , O CU LUS STO RY ST U D I O S . V I A R OA D TO V R B I T. LY/ 1 KQ PJ 7 0</p></li><li><p>WHAT IS VR? V I A AUST I N E VA N S YO U T U B E B I T. LY/ 1 QJ Z T KG </p></li><li><p>A TRICK YOUR BRAIN BELIEVES. V I A AUST I N E VA N S YO U T U B E B I T. LY/ 1 QJ Z T KG</p></li><li><p>OTHER PLACEST H E B LU, W E V R . V I A B I T. LY/ 1 Q KU C RX</p></li><li><p>PLACES THAT ARE GONEP R OJ E CT M O S U L . O R G</p></li><li><p>IMPOSSIBLE WORLDST H E N I G H T C A F E , B O R R OW E D L I G H T V R</p></li><li><p>FARAWAY FRIENDSTOY B OX , O CU LUS . V I A O CU LUS CO N N E CT 2</p></li><li><p>MAKING NEW ONES3 D V I RT UA L N YA N C AT I N A LTS PAC E V R</p></li><li><p>NEW WAYS TO CREATE ARTM E D I U M , O CU LUS . F R O M O CU LUS CO N N E CT 2</p></li><li><p>RELAX + HEALG U I D E D M E D I TAT I O N V R . CO M</p></li><li><p>THE POTENTIALV RS E .WO R KS / C LO U D S - OV E R- S I D RA</p></li><li><p>VIEWED AT UNITED NATIONSV RS E .WO R KS / C LO U D S - OV E R- S I D RA</p></li><li><p>TEACHERS AROUND THE WORLD </p></li><li><p>NOT TOMORROW, TODAY </p></li><li><p>BEFORE YOU DIE OF HYPEG A RT N E R 2 0 1 5 H Y P E C YC L E FO R E M E R G I N G T E C H N O LO G I E S AT GT N R . I T/ 1 H 8 SJ 1 K</p></li><li><p>BEFORE YOU DIE OF HYPEG A RT N E R 2 0 1 5 H Y P E C YC L E FO R E M E R G I N G T E C H N O LO G I E S AT GT N R . I T/ 1 H 8 SJ 1 K</p></li><li><p>PROBLEMS. LOTS OF PROBLEMS. I M A D E T H I S FO R YO U.</p></li><li><p>1 | SIMULATION SICKNESSDY I N G L I G H T, T E C H L A N D . V I A B I T. LY/ 1 P M A 4 V K</p></li><li><p>MULTIPLE THEORIES + CAUSES</p><p>U B M . I O/ 1 R E OWG S</p></li><li><p>U B M . I O/ 1 R E OWG S</p><p>LOW FRAMERATES, HIGH LATENCY</p></li><li><p>VISUAL VESTIBULAR CONFLICT</p><p>M I C H A E L A B RA S H , O CU LUS CO N N E CT 2</p></li><li><p>M I C H A E L A B RA S H , O CU LUS CO N N E CT 2</p><p>1ST PERSON RUNNINGEYES SEE MOVING + BODY NOT MOVING = BLAHHHHH</p></li><li><p> GOOD PERFORMANCECO LO SS E V R</p></li><li><p>SOLUTIONS VEHICLE FRAMESE V E VA L KY R I E , CC P G A M E S</p></li><li><p> STAY SITTINGI E X P E CT YO U TO D I E , S C H E L L G A M E S</p></li><li><p>2 | FRAGMENTATION </p></li><li><p>DONT THINK THIS </p></li><li><p>THINK THIS O CU LUS R I F T W I T H TO U C H CO N T R O L L E RS</p></li><li><p>THINK THIS H TC V I V E</p></li><li><p>OR EVEN THIS </p></li><li><p>MANY PLATFORMS, MANY INPUTS </p></li><li><p>OCULUS XBOX, TOUCH </p></li><li><p>VIVE SPECIALIZED CONTROLLER </p></li><li><p> TRIED AND TRUE MOUSE? I E X P E CT YO U TO D I E , S C H E L L G A M E S</p></li><li><p>3 | NOBODY PUTS BABY IN A CORNERWO R L D O F W A R C RA F T, V I A B I T. LY/ 1 K K J 6 KT</p></li><li><p>I MEAN, NOBODY PUT YOUR UIS IN THE CORNER</p></li><li><p>UIS WHERE? WHAT FORM?T I LT B R US H , G O O G L E</p></li><li><p> ON THE GROUND OR WALLA LTS PAC E V R</p></li><li><p> IN THE AIRS M A L L P E O P L E P R O B L E M S , W E L AC K M O RA L</p></li><li><p> PHYSICAL OBJECTSM E D I U M , O CU LUS</p></li><li><p> INTEGRATED / COMBINATION E V E VA L KY R I E , CC P G A M E S</p></li><li><p>4 | COLLABORATING WITH DEVS OBVIOUSLY USER TEST EVERYTHING TRY + ITERATE A LOT PHYSICAL MODELS SHARED VOCABULARY</p><p> T I LT B R US H , G O O G L E</p></li><li><p>LETS GET MAKING UXFORVIRTUALREALITY.COM/PATTERN-LIBRARY</p></li></ul>

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