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Designing for the Dichotomy of Immersion in Location Based Games
Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie & Emmanuel Tsekleves@adriangradinar
http://goo.gl/yyulzt
Location Based Games
Allow users to play games that incorporate knowledge of their physical location and landscape, and then provide them with the ability to interact with both real and virtual objects within that space
Physical Space
Location Based Games
Digital Space
Immersion
https://goo.gl/OzUl33
1. Engagement
Immersion
2. Engrossment
3. Total Immersion
Total Immersion!
http://goo.gl/EGmB2E
Physical Immersion
Digital Immersion
Immersion in LBGs Space
Location Based Games
Physical Immersion
Digital Immersion
The Immersion Continuum
The Dichotomy of Immersion
Physical Immersion
Digital Immersion
http://goo.gl/yyulzt
Cause
Digital Immersion
Physical Immersion
https://goo.gl/5vv7Ni
http://goo.gl/Mez2fb
http://goo.gl/bT563k
And effect!
It’s all about navigating the game space!
Follow the Dot!
Solutions?
Digital Immersion
Physical Immersion
• Minimise the interaction with the mobile screen• Add new design features to the digital interface
http://goo.gl/Ow5OTy
Ambiguity
Pac-Lan: Zombie Apocalypse
Why PAC-MAN
An Iconic Game
http://goo.gl/j8lAC8http://goo.gl/uQE6J9
Physical Immersive Game Elements
The Pills
The Costumes
Digital Immersive Game Elements
The PAC-MAP
Ambiguity
Time-to-roam bar
Player’s avatarPlayer’s location
Check-in pill
Kill pill
The Game Interface
Centres the map on the last
tagged pill
Design Features
The Fog of War
Screen Blanking
Observations!
More Maps!PacMap RPG Map
AntiGlare MapSketchy Map
PacMap
Sketchy
AntiGlare
RPG
@adriangradinar