Yisel Aoi Video Games Promote Violence In Children

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Video Games Promote Violence

in Children Aoi

Yi Sel

E2OC

Agenda

Introduction Psychological Problems

- Lack of Communication, Mental Influence Physical Problems

- Addiction, Violent Crime Solutions

- Diverse Ways, Strict Schedule Conclusion

The First Video Game

a table tennis-like game in 1958

to make people relax, to enjoy with their families or friends

the reasons for playing are changed

< Pong >

Hillary Clinton

makes sick a host of society

support legislation cracking down : video game makers and retailers

letting their children play violent video games = asking to go to Wal-Mart to buy supply

I HATEVIDEO

GAMES !!

Lack of Communication

Jahmir Ricks : 13 years old, Pennsylvania

- killed older brother, Antwan Ricks

Japanese : 11 years old Girl

- killed classmate

Who play video games?

1995

2000

2003

2007

80

70

60

50

40

30

20

10

0 Boys

8-15 years

Boys

16-24 years

Girls

8-15 years

Girls

16-24 years

All

Brain Working

Indiana university school of medicine

an increase in emotional arousal

decrease of activity in brain areas

Behavior of Children

Lying to family and friends Escaping from problems or bad

feelings Becoming restless or irritable Skipping homework Doing poorly on a school assignment or test

Crime by Addiction

Dustin Lynch

- 15 years old

- in Medina, Ohio

- killed his friend,

JoLynn Mishne

- played the video game

GTA Ⅲ

Crime by Confusion

Daniel Petric

- 16 years old

- in Dayton, Ohio

- killed his mom and hurt his father

- played the video game Halo 3

- “He still does not understand why he did something so terrible,” Mark Petric told the judge.

Use Video Games in Good Ways

In Korean case

- in 2004

- to do Internships in the games

- Kim Dong Wook, who is the writer from 4Gamer.net said “Korea government supports the Game industry, through helping the company to get employees without spending much money.”

Switch to Casual Games

- plenty of casual games

- easy to pick up and put down

- encourage social interaction

- Rock Band, Wii Sports, or Trivial Pursuit

Use Video Games in Good Ways

Keep A Strict Rule

Limited the gaming time and age

- Chinese government

- under 18 to play

- less than 3 hours a day

Keep A Strict Rule

Entertainment Software Ratings Board(ESRB)

- to determine what is appropriate for their children

- by the Hart Research polling firm

- 85 percent of parents : monitor children

- 90 percent : satisfied with the system 

Conclusion

Psychological Problems

- Lack of Communication, Mental Influence

Physical Problems

- Addiction, Violent Crimes

Solutions

- Diverse Ways, Strict Rules

Works Cited http://kotaku.com/279272/teen-killed-by-brother-over-video-game

http://ja.wikipedia.org/wiki/%E9%95%B7%E5%B4%8E%E5%B0%8F6%E5%A5%B3%E5%85%90%E5%90%8C%E7%B4%9A%E7%94%9F%E6%AE%BA%E5%AE%B3%E4%BA%8B%E4%BB%B6

http://www.4gamer.net/news/history/2004.03/20040308184150detail.html

http://www.infoplease.com/spot/gamestimeline1.html

http://www.mavav.org/2007/01/02/video_game_violence_makes_teens_aggressive.php

http://en.m.wikipedia.org/wiki/Video_game_controversy?wasRedirected=true

http://www.regjeringen.no/en/dep/kkd/Documents/regpubl/stmeld/2007-2008/report-no-14-2007-2008-to-the-storting/5.html?id=518845

http://www.wnd.com/news/article.asp?ARTICLE_ID=36095

http://www.fox8.com/news/wjw-news-daniel-petric-sentenced,0,644171.story