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final class presentation
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Video Games Promote Violence
in Children Aoi
Yi Sel
E2OC
Agenda
Introduction Psychological Problems
- Lack of Communication, Mental Influence Physical Problems
- Addiction, Violent Crime Solutions
- Diverse Ways, Strict Schedule Conclusion
The First Video Game
a table tennis-like game in 1958
to make people relax, to enjoy with their families or friends
the reasons for playing are changed
< Pong >
Hillary Clinton
makes sick a host of society
support legislation cracking down : video game makers and retailers
letting their children play violent video games = asking to go to Wal-Mart to buy supply
I HATEVIDEO
GAMES !!
Lack of Communication
Jahmir Ricks : 13 years old, Pennsylvania
- killed older brother, Antwan Ricks
Japanese : 11 years old Girl
- killed classmate
Who play video games?
1995
2000
2003
2007
80
70
60
50
40
30
20
10
0 Boys
8-15 years
Boys
16-24 years
Girls
8-15 years
Girls
16-24 years
All
Brain Working
Indiana university school of medicine
an increase in emotional arousal
decrease of activity in brain areas
Behavior of Children
Lying to family and friends Escaping from problems or bad
feelings Becoming restless or irritable Skipping homework Doing poorly on a school assignment or test
Crime by Addiction
Dustin Lynch
- 15 years old
- in Medina, Ohio
- killed his friend,
JoLynn Mishne
- played the video game
GTA Ⅲ
Crime by Confusion
Daniel Petric
- 16 years old
- in Dayton, Ohio
- killed his mom and hurt his father
- played the video game Halo 3
- “He still does not understand why he did something so terrible,” Mark Petric told the judge.
Use Video Games in Good Ways
In Korean case
- in 2004
- to do Internships in the games
- Kim Dong Wook, who is the writer from 4Gamer.net said “Korea government supports the Game industry, through helping the company to get employees without spending much money.”
Switch to Casual Games
- plenty of casual games
- easy to pick up and put down
- encourage social interaction
- Rock Band, Wii Sports, or Trivial Pursuit
Use Video Games in Good Ways
Keep A Strict Rule
Limited the gaming time and age
- Chinese government
- under 18 to play
- less than 3 hours a day
Keep A Strict Rule
Entertainment Software Ratings Board(ESRB)
- to determine what is appropriate for their children
- by the Hart Research polling firm
- 85 percent of parents : monitor children
- 90 percent : satisfied with the system
Conclusion
Psychological Problems
- Lack of Communication, Mental Influence
Physical Problems
- Addiction, Violent Crimes
Solutions
- Diverse Ways, Strict Rules
Works Cited http://kotaku.com/279272/teen-killed-by-brother-over-video-game
http://ja.wikipedia.org/wiki/%E9%95%B7%E5%B4%8E%E5%B0%8F6%E5%A5%B3%E5%85%90%E5%90%8C%E7%B4%9A%E7%94%9F%E6%AE%BA%E5%AE%B3%E4%BA%8B%E4%BB%B6
http://www.4gamer.net/news/history/2004.03/20040308184150detail.html
http://www.infoplease.com/spot/gamestimeline1.html
http://www.mavav.org/2007/01/02/video_game_violence_makes_teens_aggressive.php
http://en.m.wikipedia.org/wiki/Video_game_controversy?wasRedirected=true
http://www.regjeringen.no/en/dep/kkd/Documents/regpubl/stmeld/2007-2008/report-no-14-2007-2008-to-the-storting/5.html?id=518845
http://www.wnd.com/news/article.asp?ARTICLE_ID=36095
http://www.fox8.com/news/wjw-news-daniel-petric-sentenced,0,644171.story