Good design faster slides failcon 2010

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Slides from Leah Buley's FailCon Workshop on Good Design Faster

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Hi, Failcon people.

Emphasis on User Experience

Lo-fi Methods, Tools, Tips & Tricks

Product & Service Design

Based in San Francisco

A bit about me

Leah Buley

Good Design Faster is an immersive workshop

that takes you from back-of-the-napkin sketching to interactive prototyping in two short days.  Learn an agile, fast-paced approach that yields surprisingly good results in surprisingly little time. Transform the way you tackle designing for fluid interactions, service design, and multi-channel experiences.

My own story of failure

My own story of failure

Leah Buley,

Leah Buley,

An approach that...

1. Sketch and explore ideas

2. Bring lots of ideas together

3. Share and iterate with the team

Bring lots of ideas together

Our Process

PEOPLE!

Sketch and explore ideas

Share & iterate with the team

Bring lots of ideas together

Our Process

PEOPLE!

Sketch and explore ideas

Share & iterate with the team

Rules of thumb for design sketching

Use markers and pens, not pencils• our goal is fast rather than perfect

If you mess up, keep going

If you really mess up, grab a new page

Yellow marker

Gray marker

Sharpie markers

Sketching tools

Yellow marker

Fat

Regular

Small

Gray marker

Sharpie markers

Start here

Sketching tools

Yellow marker

Fat

Regular

Small

Gray marker

Sharpie markers

Start here

More attention

Sketching tools

Yellow marker

Fat

Regular

Small

Gray marker

Sharpie markers

Start here

More attention

Look at me!

Sketching tools

Yellow marker

Fat

Regular

Small

Gray marker

Sharpie markers

Start here

More attention

Depth:Pop forward

Push back

Look at me!

ACTIVITY ONE:Cheat #3: line weight

Courtesy of Brandon Schauer

ACTIVITY ONE:Cheat #1: highlighting

Build-a-Bike

Courtesy of Rachel Glaves

ACTIVITY ONE:Cheat #2: shading / warm gray

Courtesy of Rachel Glaves

Helpful sketching patterns

Header

Tab

User Picture

Photo

Video

Filler text

Pop-upModule

ArrowsLarger ones can

communicate weight, or act as labels

Side-scrolling Module

Drop ShadowsCommunicate depth and

bring attention to callouts or popup boxes

Calendar

Page curl

Mouse CursorQuietly indicates a

rollover state

CalloutsCan show alerts, help, guidance or

sketch annotations

What to sketch when

Exploratory sketches

Wildly varied

Meaningful only to you

Low fidelity

Unsubtle

Refinement sketches

More realistic

Interpretable by others

Higher fidelity

Within a framework

ACTIVITY ONE:

1. Grab a sketching template

2. Fill in the boxes with 6 DIFFERENT ideas for the same problem—a mobile app for Failcon.

3. If you get stuck, find your favorite sketch, and then think of its OPPOSITE.

4. If you get stuck again, sketch something that feels SOCIAL, or PERSONAL, or INFORMATIVE, or SURPRISING.

INSTRUCTIONS

Exploratory Sketching | An Experiment

in 10 minutes

Bring lots of ideas together

Our Process

PEOPLE!

Sketch and explore ideas

Share & iterate with the team

Enter Sketchboards

How to make a sketchboard

In this case, size matters

The structure can change (use stickies to keep it flexible)

Include anything that drives your thinking

A healthy sketchboard has depth and breadth

Bring lots of ideas together

Our Process

PEOPLE!

Sketch and explore ideas

Share & iterate with the team

How?

How?

The goal

Tips for getting good feedback

ACTIVITY ONE:

1. Working quickly, add a stickie note to the sketchboard for every question or concern that you have

2. As a group, talk through the stickies, and decide how to improve the design to address issues raised

3. Re-sketch whatever is necessary

INSTRUCTIONS

How to run a black hat session

Try to limit to 20 minutes

It really works

I want to try this on my marriage!”Good Design Faster Attendee from Portland, OR Startup

There is a drastic difference in the way stakeholders are getting involved and it is really great. The only problem was getting a war room.”

Good Design Faster Attendee from Consumer Reports

THE most effective method for creating a shared understanding of the end users experience, and for identifying new opportunities for improvement or change.”Designer at ThoughtWorks

Bringing it all together

The 5-day sprint

Iterating sprints

Sketchboards are just a jumping off point

Front Office

Back Office

Customer Action

Sketchboards: Discover Better + Faster UX SolutionsBrandon Schauer | http://www.adaptivepath.com/ideas/essays/archives/000863.php

Leah Buleyleah@adaptivepath.com

Resources to get you started

Made possible by the brilliance ofBrandon SchauerRachel GlavesKate Rutter

Good Design Faster, Boston, Nov 2011http://www.uie.com/events/uiconf

The User Experience Team of One (a book in the making)http://www.rosenfeldmedia.com

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