Game Design - Lecture 3

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Lecture 3 of 4 in the Game Design Class, Fall 2012 - Formal elements of games

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GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

Andrea Resmini

HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012

Game Design

LD3. FORMAL ELEMENTSOF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

TODAY'S CLASS

A brief recap from L2Formal elementsBreakWorkshop

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

RECAP: GAME SPACE

Carcassonne, board game

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

RECAP: GAME SPACE

every game takes place in some kind of space that defines the various areas of a game and the way they are related

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

FORMAL ELEMENTS

players objectives procedures rules resources conflict boundaries outcome

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#1. PLAYERS

how many players? In what roles? Do they cooperate or compete? How?

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

NUMBER OF PLAYERS

a game for 1 player is different from a game for 2, 4 or 1.000.000 players

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CERTAINTY OF NUMBERS

a game for an exact number of players is different from a game for an unknown or variable number of players

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

NUMBERSGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

ROLES OF PLAYERS

single-role games are different from multi-role games

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

SINGLE ROLE

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

MULTI-ROLEGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

MULTI-ROLEGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

STYLES OF PLAY

roles can also be played differently according to styles of play. For example:

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

ACHIEVERS

Increasing character statistics in Oblivion

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

EXPLORERS

The Far Lands in Minecraft, http://scarilianvids.blogspot.se

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

PLAYER INTERACTION PATTERNS

players can interact with the game and with one another in accordance to a number of different patterns

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

BASE BEHAVIORS

these patterns are shaped via base behaviors such as direct conflict, negotiation, trading, or information sharing

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

SINGLE PLAYER VS GAMEGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

MULTIPLE PLAYERS VS GAME

Game of Bingo, http://blog.enclaveatwoodbridgecamapts.com/

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

PLAYER VS PLAYERGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

UNILATERAL COMPETITION

Letters from Whitechapel, boccobsblog.wordpress.com

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

MULTILATERAL COMPETITIONGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

COOPERATIVE PLAYGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

TEAM COMPETITIONGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#2. OBJECTIVES

different games might have very different objectives

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CAPTUREGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CHASE / RACEGAME DESIGN :: LD 3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

ALIGN

Tetris reloaded, divineerror.deviantart.com

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

BUILD / CREATE

Tetris reloaded, divineerror.deviantart.com

GAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

SOLVE / OUTWITGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

EXPLOREGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

FORBIDDEN ACTGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

RESCUE / ESCAPEGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#3. PROCEDURES

different games might have very different objectives

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

PROCEDURES IN VIDEOGAMES

game- or system-controlled procedures in videogames allow for much complexity to be hidden from players

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#4. RULES

games also enforce rules on what players might do at any given moment

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

ROLE OF RULES

games rules can define limits, objects, concepts in the game, or restrict or delimit the field of actions

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

IF YOU PLAY CHESS

you cannot move your king in a position that results in a check

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

IF YOU PLAY POKER

a straight flush is precisely 5 consecutively ranked cards of the same suit

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

RULES AND LOOPHOLES

rules can be precious for closing loopholes, balancing or unbalancing a game

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

DO NOT PASS GO! DO NOT COLLECT $200!GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

RULES AS TRIGGERS

rules can also determine or trigger events or behaviors and move the game along

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#5. RESOURCES

in a game, resources are outright scarce, difficult to obtain and always valuable

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

LIVES / HEALTHGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

AMMO / UNITSGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CURRENCY / ACTIONSGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

TIMEGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#6. CONFLICT

conflict results from the players trying to accomplish the game's goals within the game's rules and boundaries

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

INEFFICIENCY

games usually offer very inefficient means towards their objectives

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CHALLENGES AND ACHIEVEMENTS

games challenge players and provide a sense of achievement through sources of conflicts such as obstacles, opponents, and dilemmas

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

OBSTACLESGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

OPPONENTSGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

DILEMMASGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#7. BOUNDARIES

boundaries separate the game from everything that is not the game

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

PHYSICAL AND CONCEPTUAL BOUNDARIES

not all kids in the playground are playing tags, even if they share the same space

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

IMPORTANCE OF BOUNDARIES

boundaries provide both a set of constraints and context

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

WHAT IF I COULD

move the goal in a football game out of the field or ask a pair of aces to people playing poker at another table?

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CONTEXT

when Quake Tournament ends, you are still on friendly terms with those people you tried to kill viciously just five minutes before

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#8. OUTCOME

producing one or more winners and one or more losers is the natural outcome of any game

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

BALANCING GAMEPLAY FOR OUTCOMES

uncertainty is key, as nobody likes to play when the outcome is easily predicted

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

OUTCOMES AND PLAYER INTERACTIONS

how a game manages its outcomes depends also on its player interaction patterns

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

BREAK

Back in 15, right? Thanks.

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

WORKSHOP

Let's get going

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

THAT'S ALL FOLKS

coming up next time isLD4, Dramatic elements and player embodiment

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