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Lecture 3 of 4 in the Game Design Class, Fall 2012 - Formal elements of games
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GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
Andrea Resmini
HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012
Game Design
LD3. FORMAL ELEMENTSOF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
TODAY'S CLASS
A brief recap from L2Formal elementsBreakWorkshop
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
RECAP: GAME SPACE
Carcassonne, board game
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
RECAP: GAME SPACE
every game takes place in some kind of space that defines the various areas of a game and the way they are related
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
FORMAL ELEMENTS
players objectives procedures rules resources conflict boundaries outcome
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#1. PLAYERS
how many players? In what roles? Do they cooperate or compete? How?
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
NUMBER OF PLAYERS
a game for 1 player is different from a game for 2, 4 or 1.000.000 players
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
CERTAINTY OF NUMBERS
a game for an exact number of players is different from a game for an unknown or variable number of players
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
NUMBERSGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
ROLES OF PLAYERS
single-role games are different from multi-role games
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
SINGLE ROLE
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
MULTI-ROLEGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
MULTI-ROLEGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
STYLES OF PLAY
roles can also be played differently according to styles of play. For example:
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
ACHIEVERS
Increasing character statistics in Oblivion
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
EXPLORERS
The Far Lands in Minecraft, http://scarilianvids.blogspot.se
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
PLAYER INTERACTION PATTERNS
players can interact with the game and with one another in accordance to a number of different patterns
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
BASE BEHAVIORS
these patterns are shaped via base behaviors such as direct conflict, negotiation, trading, or information sharing
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
SINGLE PLAYER VS GAMEGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
MULTIPLE PLAYERS VS GAME
Game of Bingo, http://blog.enclaveatwoodbridgecamapts.com/
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
PLAYER VS PLAYERGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
UNILATERAL COMPETITION
Letters from Whitechapel, boccobsblog.wordpress.com
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
MULTILATERAL COMPETITIONGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
COOPERATIVE PLAYGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
TEAM COMPETITIONGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#2. OBJECTIVES
different games might have very different objectives
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
CAPTUREGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
CHASE / RACEGAME DESIGN :: LD 3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
ALIGN
Tetris reloaded, divineerror.deviantart.com
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
BUILD / CREATE
Tetris reloaded, divineerror.deviantart.com
GAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
SOLVE / OUTWITGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
EXPLOREGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
FORBIDDEN ACTGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
RESCUE / ESCAPEGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#3. PROCEDURES
different games might have very different objectives
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
PROCEDURES IN VIDEOGAMES
game- or system-controlled procedures in videogames allow for much complexity to be hidden from players
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#4. RULES
games also enforce rules on what players might do at any given moment
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
ROLE OF RULES
games rules can define limits, objects, concepts in the game, or restrict or delimit the field of actions
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
IF YOU PLAY CHESS
you cannot move your king in a position that results in a check
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
IF YOU PLAY POKER
a straight flush is precisely 5 consecutively ranked cards of the same suit
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
RULES AND LOOPHOLES
rules can be precious for closing loopholes, balancing or unbalancing a game
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
DO NOT PASS GO! DO NOT COLLECT $200!GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
RULES AS TRIGGERS
rules can also determine or trigger events or behaviors and move the game along
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#5. RESOURCES
in a game, resources are outright scarce, difficult to obtain and always valuable
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
LIVES / HEALTHGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
AMMO / UNITSGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
CURRENCY / ACTIONSGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
TIMEGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#6. CONFLICT
conflict results from the players trying to accomplish the game's goals within the game's rules and boundaries
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
INEFFICIENCY
games usually offer very inefficient means towards their objectives
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
CHALLENGES AND ACHIEVEMENTS
games challenge players and provide a sense of achievement through sources of conflicts such as obstacles, opponents, and dilemmas
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
OBSTACLESGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
OPPONENTSGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
DILEMMASGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#7. BOUNDARIES
boundaries separate the game from everything that is not the game
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
PHYSICAL AND CONCEPTUAL BOUNDARIES
not all kids in the playground are playing tags, even if they share the same space
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
IMPORTANCE OF BOUNDARIES
boundaries provide both a set of constraints and context
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
WHAT IF I COULD
move the goal in a football game out of the field or ask a pair of aces to people playing poker at another table?
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
CONTEXT
when Quake Tournament ends, you are still on friendly terms with those people you tried to kill viciously just five minutes before
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
#8. OUTCOME
producing one or more winners and one or more losers is the natural outcome of any game
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
BALANCING GAMEPLAY FOR OUTCOMES
uncertainty is key, as nobody likes to play when the outcome is easily predicted
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
OUTCOMES AND PLAYER INTERACTIONS
how a game manages its outcomes depends also on its player interaction patterns
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
BREAK
Back in 15, right? Thanks.
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
WORKSHOP
Let's get going
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
THAT'S ALL FOLKS
coming up next time isLD4, Dramatic elements and player embodiment