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GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Andrea Resmini HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012 Game Design LD3. FORMAL ELEMENTS OF GAMES

Game Design - Lecture 3

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Lecture 3 of 4 in the Game Design Class, Fall 2012 - Formal elements of games

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Page 1: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

Andrea Resmini

HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012

Game Design

LD3. FORMAL ELEMENTSOF GAMES

Page 2: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

TODAY'S CLASS

A brief recap from L2Formal elementsBreakWorkshop

Page 3: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

RECAP: GAME SPACE

Carcassonne, board game

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 4: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

RECAP: GAME SPACE

every game takes place in some kind of space that defines the various areas of a game and the way they are related

Page 5: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

FORMAL ELEMENTS

players objectives procedures rules resources conflict boundaries outcome

Page 6: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#1. PLAYERS

how many players? In what roles? Do they cooperate or compete? How?

Page 7: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

NUMBER OF PLAYERS

a game for 1 player is different from a game for 2, 4 or 1.000.000 players

Page 8: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CERTAINTY OF NUMBERS

a game for an exact number of players is different from a game for an unknown or variable number of players

Page 9: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

NUMBERSGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 10: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

ROLES OF PLAYERS

single-role games are different from multi-role games

Page 11: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

SINGLE ROLE

Page 12: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

MULTI-ROLEGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 13: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

MULTI-ROLEGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 14: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

STYLES OF PLAY

roles can also be played differently according to styles of play. For example:

Page 15: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

ACHIEVERS

Increasing character statistics in Oblivion

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 16: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

EXPLORERS

The Far Lands in Minecraft, http://scarilianvids.blogspot.se

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 17: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

PLAYER INTERACTION PATTERNS

players can interact with the game and with one another in accordance to a number of different patterns

Page 18: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

BASE BEHAVIORS

these patterns are shaped via base behaviors such as direct conflict, negotiation, trading, or information sharing

Page 19: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

SINGLE PLAYER VS GAMEGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 20: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

MULTIPLE PLAYERS VS GAME

Game of Bingo, http://blog.enclaveatwoodbridgecamapts.com/

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 21: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

PLAYER VS PLAYERGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 22: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

UNILATERAL COMPETITION

Letters from Whitechapel, boccobsblog.wordpress.com

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 23: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

MULTILATERAL COMPETITIONGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 24: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

COOPERATIVE PLAYGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 25: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

TEAM COMPETITIONGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 26: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#2. OBJECTIVES

different games might have very different objectives

Page 27: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CAPTUREGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 28: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CHASE / RACEGAME DESIGN :: LD 3 – FORMAL ELEMENTS OF GAMES

Page 29: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

ALIGN

Tetris reloaded, divineerror.deviantart.com

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 30: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

BUILD / CREATE

Tetris reloaded, divineerror.deviantart.com

GAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

Page 31: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

SOLVE / OUTWITGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

Page 32: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

EXPLOREGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

Page 33: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

FORBIDDEN ACTGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

Page 34: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

RESCUE / ESCAPEGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

Page 35: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#3. PROCEDURES

different games might have very different objectives

Page 36: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

PROCEDURES IN VIDEOGAMES

game- or system-controlled procedures in videogames allow for much complexity to be hidden from players

Page 37: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#4. RULES

games also enforce rules on what players might do at any given moment

Page 38: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

ROLE OF RULES

games rules can define limits, objects, concepts in the game, or restrict or delimit the field of actions

Page 39: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

IF YOU PLAY CHESS

you cannot move your king in a position that results in a check

Page 40: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

IF YOU PLAY POKER

a straight flush is precisely 5 consecutively ranked cards of the same suit

Page 41: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

RULES AND LOOPHOLES

rules can be precious for closing loopholes, balancing or unbalancing a game

Page 42: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

DO NOT PASS GO! DO NOT COLLECT $200!GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 43: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

RULES AS TRIGGERS

rules can also determine or trigger events or behaviors and move the game along

Page 44: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#5. RESOURCES

in a game, resources are outright scarce, difficult to obtain and always valuable

Page 45: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

LIVES / HEALTHGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

Page 46: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

AMMO / UNITSGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

Page 47: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CURRENCY / ACTIONSGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

Page 48: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

TIMEGAME DESIGN :: LECTURE 3 – FORMAL ELEMENTS OF GAMES

Page 49: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#6. CONFLICT

conflict results from the players trying to accomplish the game's goals within the game's rules and boundaries

Page 50: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

INEFFICIENCY

games usually offer very inefficient means towards their objectives

Page 51: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CHALLENGES AND ACHIEVEMENTS

games challenge players and provide a sense of achievement through sources of conflicts such as obstacles, opponents, and dilemmas

Page 52: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

OBSTACLESGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 53: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

OPPONENTSGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 54: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

DILEMMASGAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

Page 55: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#7. BOUNDARIES

boundaries separate the game from everything that is not the game

Page 56: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

PHYSICAL AND CONCEPTUAL BOUNDARIES

not all kids in the playground are playing tags, even if they share the same space

Page 57: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

IMPORTANCE OF BOUNDARIES

boundaries provide both a set of constraints and context

Page 58: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

WHAT IF I COULD

move the goal in a football game out of the field or ask a pair of aces to people playing poker at another table?

Page 59: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

CONTEXT

when Quake Tournament ends, you are still on friendly terms with those people you tried to kill viciously just five minutes before

Page 60: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

#8. OUTCOME

producing one or more winners and one or more losers is the natural outcome of any game

Page 61: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

BALANCING GAMEPLAY FOR OUTCOMES

uncertainty is key, as nobody likes to play when the outcome is easily predicted

Page 62: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

OUTCOMES AND PLAYER INTERACTIONS

how a game manages its outcomes depends also on its player interaction patterns

Page 63: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

BREAK

Back in 15, right? Thanks.

Page 64: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

WORKSHOP

Let's get going

Page 65: Game Design - Lecture 3

GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

THAT'S ALL FOLKS

coming up next time isLD4, Dramatic elements and player embodiment