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Game Design 2 Lecture 1: Game Interface Design 2013

Game Design 2: Lecture 1 - Introduction

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This serves as an introduction to the module which will focus on game interface design and information communication.

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Page 1: Game Design 2: Lecture 1 - Introduction

Game Design 2Lecture 1: Game Interface Design

2013

Page 2: Game Design 2: Lecture 1 - Introduction

Important Stuff• 20 credits

• 50% Coursework

• 50% Exam (2 hr)

• Coursework given out around week 5*

• Will be using Adobe Flash CS5.5 for labs.

• http://www.gcugd2.com

• @gcugd2

*probably

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Who am I?

• CS @ Strathclyde / Games @ Caledonian

• Dare to be Digital

• e-Bug

• Brand Bang! and others...

[email protected]

• @unthank

• M615 (Jon’s old desk)

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Dare to be Digital

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e-Bug: Platform Game

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e-Bug Detective Game

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Game Interface Design?

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Game Interface?

• Menus

• Hud

• Data (abstracted?)

• Interaction

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‘main’ menus

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in-game menus

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HUDHeads Up Display

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“any transparent display that presents data without requiring the user to look away from his or her usual viewpoint.”

Wikipedia article on Heads Up Display, http://en.wikipedia.org/wiki/Head-up_display, 2009

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data communicationand abstraction

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interaction

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Design?

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“Design is the process by which a designer creates a context to be encountered by a participant, from which meaning emerges.”

Salen and Zimmerman, Rules of Play, page 41, SAGE Publications, 2004

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These make sense. The design says “push me”.

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This make sense. The handle (and all that text) says “pull me”.

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But what the heck do you do here?

For a bonus point:Have you seen this design mistake on campus?

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Is this good design?

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Is this good design?

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Design is used to communicate with the player.

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This game has many many many combos...

...but did anyone learn them?

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So what next?

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Lectures

• data visulisation

• communication with the player

• menu design and flow

• semiotics

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Tutorials

• play games

• find examples of learning outcomes

• discuss how to improve

• practice designing interfaces

• ‘paper’ prototyping

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Labs

• Learn how to use Adobe Flash CS5.5 to create interfaces

• Learn ActionScript 3 basics

• Learn how to combine the two to create script driven interfaces.

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Contact

[email protected]

• http://www.gcugd2.com

• What do you want?

• @gcugd2

• If you want to meet in person:

• M615