Designing for Virtual Reality

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DESIGNING FOR VIRTUAL REALITYUX FO RV I RT UA L R E A L I TY. CO M | @ TO R B O C H K I N A | S C A R L E T I N T E RACT I V E . CO M | S L AC K # V I RT UA L- R E A L I TY

GAMING PERIPHERAL?D E A D A N D B U R I E D , O CU LUS STO RY ST U D I O S . V I A R OA D TO V R B I T. LY/ 1 KQ PJ 7 0

WHAT IS VR? V I A AUST I N E VA N S YO U T U B E B I T. LY/ 1 QJ Z T KG

A TRICK YOUR BRAIN BELIEVES. V I A AUST I N E VA N S YO U T U B E B I T. LY/ 1 QJ Z T KG

OTHER PLACEST H E B LU, W E V R . V I A B I T. LY/ 1 Q KU C RX

PLACES THAT ARE GONEP R OJ E CT M O S U L . O R G

IMPOSSIBLE WORLDST H E N I G H T C A F E , B O R R OW E D L I G H T V R

FARAWAY FRIENDSTOY B OX , O CU LUS . V I A O CU LUS CO N N E CT 2

MAKING NEW ONES3 D V I RT UA L N YA N C AT I N A LTS PAC E V R

NEW WAYS TO CREATE ARTM E D I U M , O CU LUS . F R O M O CU LUS CO N N E CT 2

RELAX + HEALG U I D E D M E D I TAT I O N V R . CO M

THE POTENTIALV RS E .WO R KS / C LO U D S - OV E R- S I D RA

VIEWED AT UNITED NATIONSV RS E .WO R KS / C LO U D S - OV E R- S I D RA

TEACHERS AROUND THE WORLD

NOT TOMORROW, TODAY

BEFORE YOU DIE OF HYPEG A RT N E R 2 0 1 5 H Y P E C YC L E FO R E M E R G I N G T E C H N O LO G I E S AT GT N R . I T/ 1 H 8 SJ 1 K

BEFORE YOU DIE OF HYPEG A RT N E R 2 0 1 5 H Y P E C YC L E FO R E M E R G I N G T E C H N O LO G I E S AT GT N R . I T/ 1 H 8 SJ 1 K

PROBLEMS. LOTS OF PROBLEMS. I M A D E T H I S FO R YO U.

1 | SIMULATION SICKNESSDY I N G L I G H T, T E C H L A N D . V I A B I T. LY/ 1 P M A 4 V K

MULTIPLE THEORIES + CAUSES

U B M . I O/ 1 R E OWG S

U B M . I O/ 1 R E OWG S

LOW FRAMERATES, HIGH LATENCY

VISUAL VESTIBULAR CONFLICT

M I C H A E L A B RA S H , O CU LUS CO N N E CT 2

M I C H A E L A B RA S H , O CU LUS CO N N E CT 2

1ST PERSON RUNNINGEYES SEE MOVING + BODY NOT MOVING = BLAHHHHH

▷ GOOD PERFORMANCECO LO SS E V R

SOLUTIONS ▷ VEHICLE FRAMESE V E VA L KY R I E , CC P G A M E S

▷ STAY SITTINGI E X P E CT YO U TO D I E , S C H E L L G A M E S

2 | FRAGMENTATION

DON’T THINK THIS

THINK THIS O CU LUS R I F T W I T H TO U C H CO N T R O L L E RS

THINK THIS H TC V I V E

OR EVEN THIS

MANY PLATFORMS, MANY INPUTS

OCULUS ▷ XBOX, TOUCH

VIVE ▷ SPECIALIZED CONTROLLER

▷ TRIED AND TRUE MOUSE? I E X P E CT YO U TO D I E , S C H E L L G A M E S

3 | NOBODY PUTS BABY IN A CORNERWO R L D O F W A R C RA F T, V I A B I T. LY/ 1 K K J 6 KT

I MEAN, NOBODY PUT YOUR UIS IN THE CORNER

UIS — WHERE? WHAT FORM?T I LT B R US H , G O O G L E

▷ ON THE GROUND OR WALLA LTS PAC E V R

▷ IN THE AIRS M A L L P E O P L E P R O B L E M S , W E L AC K M O RA L

▷ PHYSICAL OBJECTSM E D I U M , O CU LUS

▷ INTEGRATED / COMBINATION E V E VA L KY R I E , CC P G A M E S

4 | COLLABORATING WITH DEVS▷ OBVIOUSLY USER TEST EVERYTHING▷ TRY + ITERATE A LOT▷ PHYSICAL MODELS▷ SHARED VOCABULARY

T I LT B R US H , G O O G L E

LET’S GET MAKING▷ UXFORVIRTUALREALITY.COM/PATTERN-LIBRARY

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