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multimedia-networking-and-systems-laboratory documents
Technology
On the Sensitivity of Online Game Playing Time to Network QoS
Technology
An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger
Technology
Game Traffic Analysis: An MMORPG Perspective
Technology
Toward an Understanding of the Processing Delay of Peer-to-Peer Relay Nodes
Technology
An Empirical Evaluation of TCP Performance in Online Games
Technology
A Collusion-Resistant Automation Scheme for Social Moderation Systems
Education
量化「樂趣」-以心理生理量測探究數位娛樂商品之市場價值
Education
Identifying MMORPG Bots: A Traffic Analysis Approach
Technology
Cloud Gaming Onward: Research Opportunities and Outlook
Technology
Inferring Speech Activity from Encrypted Skype Traffic
Technology
Network Game Design: Hints and Implications of Player Interaction
Technology
A Distributed Key Assignment Protocol for Secure Multicast Based on Proxy Cryptography
Technology
Tuning Skype’s Redundancy Control Algorithm for User Satisfaction
Technology
Measuring The Latency of Cloud Gaming Systems
Technology
The Impact of Network Variabilities on TCP Clocking Schemes
Technology
Finding Self-Similarities in Opportunistic People Networks
Technology
Automatic Storytelling in Comics: A Case Study on World of Warcraft
Technology
Detecting In-Situ Identity Fraud on Social Network Services: A Case Study on Facebook
Technology
Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games
Technology
Detecting Bad Mouthing Behavior in Reputation Systems
Technology
An Analytical Approach to Optimizing The Utility of ESP Games
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