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Storytelling 2.0
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Mixed media, ubiquitous computing and augmented places as format for communicating culture
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Media challenging museums - IT, audiences and the exhibition formats
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Second Screen Production. Creating rich media experiences thorugh synchronous interplay between live TV, web and social media
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Mobile media challenging status quo. Smartphones, social media and the Occupy movement
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Playful Museums. Mobile audiences and museums exhibitions as game experiences
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Sociale medie og identitet: performance og selvfortælling
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Media challenging capitalism
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Trust No-one! - a conspiracy play in the King's Kolding
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Augmented reality præsentation_ystad_220910
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Tværmedial kommunikation
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The nordic crime_wave_newyork260411
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Online sacralization
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Knudsen sandvik challenging-smart-in-smartcity-strategies
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Jeg deler denne cola med - paper om personaliseret markedsføring
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Børn som-digitale-verdensborgere
Entertainment & Humor
Playng the Plot: on the anatomy of gamified stories
Presentations & Public Speaking
Creating Uses
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Meaning Across Media
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Sandvik leg-og-læring kroppen-på-museet-240816
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