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Desktop Immersive Technologies A Revolution in Training & Simulation David Wortley FRSA Director

SMi London Defence Training Wortley 2011

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Presentation prepared for the SMi Military Training Conference held at the London Tower Bridge Hotel in January 2011

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Page 1: SMi London Defence Training Wortley 2011

Desktop Immersive TechnologiesA Revolution in Training & Simulation

David Wortley FRSADirector

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Presentation Structure

Introduction to Serious Games Institute What are Desktop Immersive Technologies? Their impact on next generation learning Their role in simulation and training Practical examples Where to find solutions

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Introduction to the SGI

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Serious Games Institute (SGI)

“An international centre of excellence for the application of immersive technologies to serious social and economic

issues”

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SGI Areas of Interest

Education Health Environment Smart Buildings

Relationships Interface TechnologyInnovation & EnterpriseMilitary

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What are Immersive Technologies ?

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Immersive Technologies

Games Virtual Worlds Social Networks

Immersive Technologies engage our hearts, minds and wallets

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Patient RescueSerious Games

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Virtual Worlds

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Social Networks

Engaging Hearts and Minds

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Serious Social Networks

Geo-location, pattern recognition, artificial intelligence

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Social Network Games

Games play important role in social media

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Impact on Next Generation Learners

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Generation Y Learner

The multi-tasking generation

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The Multi-Tasking Generation

There is medical evidence to indicate that the brains of young people are becoming

increasingly “hard-wired” for multi-tasking - making them able to handle (and expect) multiple simultaneous information sources

and to make judgements on which sources to give attention to.

How can/should society respond to this ?

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The ChallengesThe world is changing very fast

Knowledge is out of date in 2 years

People have many jobs in their lifetime

Students will demand engaging learning

Students will “know” more than their teachers

Students will learn from their peers and networks

Learning will be personal and self-directed

Learning will be based on Information Handling

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What’s different about Today ?

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Who do we learn from ?KnowledgeProfessionals

Our peers

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Impact of Technology on Teaching Methods

Collaborative LearningTeacher & Learner

Hierarchical Learning Networked Learning

Assimilation of existing knowledge

Discovery of new knowledge

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Facts or Information Handling ?

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What’s different about Today ?

Apart from teachers, students, how we teach and what we teach

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Student vs InstructorStudent Generation YPortfolio CareerDigital NativeTechnophile (“Tech Savvy”)

“Multi-tasker”/task switcher“Connected”MobileShort attention spanLearner as “Producer”Collaborative LearningDistributed/Distance/ Mobile Learning

Hanlan & Swift, 2007

InstructorBaby Boomer

Company Man/WomanDigital ImmigrantTechnophobe?Serial-tasker?Stand alone technologyStatic (“Cinemascope”)Long attention span?Learner as “Consumer”Individual LearningCentralized Learning

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Their Role in Simulation and Training

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Primary Roles

To engage and motivate the learner

To illustrate the rare and unusual

To reduce costs

To reduce risk

To improve accessibility

To shape behaviour and attitudes

To test, measure and profile

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Ship Simulation

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Ship Simulation

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Some Practical Examples(with thanks to Dr David Swift, MOD)

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Checkpoint Control Game

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Augmented Reality

Mobile devices with 3D capability

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Military Interest in Serious Games• Save money through re-use of a gaming engine

• Enhanced training effectiveness through learner engagement

• New mental and psychomotor skills of Generation Y

• Young learner expectations

Hanlan & Swift, 2007

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SG – Human Machine Interface

Hanlan & Swift, 2007

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Mobile EPSS/e-Learning

(Vega Group plc/DTrg(A) joint venture)

Hanlan & Swift, 2007

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FIBUA TRAINING – DIVE (Half Life 2)

Hanlan & Swift, 2007

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Electronic Performance Support System (EPSS)

Hanlan & Swift, 2007

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SA80 Sling & Driving Theory Training

Hanlan & Swift, 2007

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Fire Control Orders Training

Hanlan & Swift, 2007

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Numeracy Training

Hanlan & Swift, 2007

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Language Training

Hanlan & Swift, 2007

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Theft:A person is guilty of

theft if he dishonestly appropriates property belonging to another with the intention of

permanently depriving the other of it.

Mathematics, Legal, Map Reading Training

Hanlan & Swift, 2007

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Learner Profiling

Role playing games for recruitment and development

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Where to find Solutions

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Some SourcesCaspian Learning – www.caspianlearning.com

Trusim – www.trusim.com

Playgen – www.playgen.com

Daden Ltd – www.daden.co.uk

Vstep – www.vstep.nl

Ambient Performance – www.ambientperformance.com

Antycip – www.antycip.com

Eliane Alhadeff Blog - http://elianealhadeff.blogspot.com/2007/12/military-first-turned-to-serious-games.html

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