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© 2011 Forrester Research, Inc. Reproduction Prohibited 1 © 2009 Forrester Research, Inc. Reproduction Prohibited Teleconference Serious Games Help Teams Solve Tough Problems, Engage Customers Differently Tom Grant, Ph. D., Senior Analyst e 29, 2011. Call in at 12:55 a.m. Eastern time

Serious Games Help Teams Solve Tough Problems, Engage Customers Differently

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Page 1: Serious Games Help Teams Solve Tough Problems, Engage Customers Differently

© 2011 Forrester Research, Inc. Reproduction Prohibited1 © 2009 Forrester Research, Inc. Reproduction Prohibited

TeleconferenceSerious Games Help Teams Solve Tough Problems, Engage Customers Differently

Tom Grant, Ph. D., Senior Analyst

June 29, 2011. Call in at 12:55 a.m. Eastern time

Page 2: Serious Games Help Teams Solve Tough Problems, Engage Customers Differently

© 2011 Forrester Research, Inc. Reproduction Prohibited2

Agenda

Flatland and other problems

Some use cases for app dev teams

Getting started with serious games

Page 3: Serious Games Help Teams Solve Tough Problems, Engage Customers Differently

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Agenda

Flatland and other problems

Some use cases for app dev teams

Getting started with serious games

Page 4: Serious Games Help Teams Solve Tough Problems, Engage Customers Differently

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Welcome to Flatland

Page 5: Serious Games Help Teams Solve Tough Problems, Engage Customers Differently

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Voice of the customer? Really?

Dev teams often think they

understand the customer . . .

Unfortunately, the customer

doesn’t always share that

opinion.

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Are we surprised that we don’t understand customers?

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But we won’t reason our way out of our problems

•32% succeeded.

•44% were challenged.

•24% failed.

Standish Group CHAOS Summary

2009 report

•Iterative: 71% succeeded.

•Agile: 70% succeeded.

•Traditional: 66% succeeded.

•Ad hoc: 62% succeeded.

Dr. Dobb’s Project Success Survey

•Nearly one-half of the respondents experienced a project failure the year before.

•86% reported losses of as much as 25% of targeted benefits across the portfolio.

KPMG Global IT Project Management

Survey 2005

These arguments make sense, but they

didn’t make requirements the top priority.

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“Team dynamics” may become an oxymoron

OVERBEARINGPERSONALITIES

Compartmentalization

Poor morale

Page 9: Serious Games Help Teams Solve Tough Problems, Engage Customers Differently

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TIME TO

CHANGE

THE

RULES

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What is a serious game?

Structured

– Rules, but often no winners

Purposeful

– Definite outcome

Time-bound

– By definition, a time-boxed

exercise

Participatory

– Success depends on everyone

participating.

Egalitarian

– Everyone has an equal

opportunity to participate.

Page 11: Serious Games Help Teams Solve Tough Problems, Engage Customers Differently

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Example: Buy a feature

Android app for activity management

Custom pipeline stages

More complex lead-scoring options

More canned reports

Define and manage teams

Easy clean-up of bad or duplicate data

Activity entry via email

Associate teams with prospects

$5,000

$2,000

$3,500

$1,500

$4,750

$2,500

$3,250

$1,250

FEATURE COST

-

$500

-

$300

$2,000

$2,500

-

-

SPENT

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Prune the product tree

SALES

REP

SALES

MGRReport API

Teams

Pipelinemgt

Opportunitystates

EmailactivityAndroid

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Teams often use serious gaming regularly for:

Ideation.

Requirements collection.

Requirements validation.

Rapid decision-making.

Strategic-level decisions

(portfolio, road map, etc.).

Retrospection.

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Why do serious games work?

Our brains are

wired for

intrinsic

motivation.

IF

figure out puzzle

THEN

release pleasure-

creating chemicals

(opioids)

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Why do serious games work?

TRADITIONAL CONVERSATION

about projects, requirements,

design, road map

BUSINESS:We need this from you.

IT: I’ll get back to you.

? ? ?

Mysterious

other stakeholders

? ? ?

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Why do serious games work?

RICHERCONVERSATION

We really need this thing.

Why? Is it really more important than the other thing?

I think it is, but for different reasons than she does.

We have to make a decision. Who’s for funding this thing?

[Quietly taking notes]

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Why do serious games work?

NEW RULES

Who’s playing?

How do we participate?

What’s the objective?

How long do we play?

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Executives sponsor serious games

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We already use games (well, some of us)

Planning

Poker

Used Buy A Feature to

decide future projects

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Serious games are not…

Gamification Goal = provide ongoing motivation

Brainstorming Too unstructured

Simulation Goal = prediction

eLearning Only goal = training

Role-playing Close, but lots more prep needed

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Agenda

Flatland and other problems

Some use cases for app dev teams

Getting started with serious games

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We might go back to the drawing board when . . .

We don’t know what we don’t know.

We wish that we could make better decisions.

We could work better as a team.

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We don’t know what we don’t know

Looking for fresh ideas for support projects

– Have to overcome geographic and organizational

boundaries to find them

Ran “Buy A Feature” online

– Allowed broad participation

– Recorded conversations

– Had high engagement, including after work

– Gave workers outside HQ a sense of real participation

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We wish that we could make better decisions

OUR PRODUCT

Now with

more stuff!

Rewriting a decade-old system from scratch

Needed to economize on features included

in the first version

Used a Product Box game to ask

stakeholders what was most important

Some surprises in the results

Communicated the results throughout the

company

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We could work better as a team

Mayor City officials

Community

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Agenda

Flatland and other problems

Some use cases for app dev teams

Getting started with serious games

Page 30: Serious Games Help Teams Solve Tough Problems, Engage Customers Differently

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Agile and Lean changeSerious games change how

how we workwe make decisions

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Your next move with serious games

START WITH THE IMMEDIATE

– Pick the game that addresses your issue.

– Prepare, prepare, prepare.

– Make sure you have enough resources for

the exercise.

– Record the exercise.

– Socialize the results.

– Plan for the next game.

THEN MAKE SERIOUS GAMES AN

ONGOING ACTIVITY

– Requirements

– Planning

– Retrospection

– Ad hoc decision-making

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Different needs, different games

Source: April 29, 2011, “App Dev Teams: Consider Playing Around With Serious Games” Forrester report

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Build serious game into regular processes

Page 34: Serious Games Help Teams Solve Tough Problems, Engage Customers Differently

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Thank you

Tom Grant+1.650.581.3846

[email protected]

http://blogs.forrester.com/tom_grant

@TomGrantForr

www.forrester.com