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Rules of UI prototyping I created over time for applications development
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Rules of UI Prototyping
Alex Kouznetsov, [email protected]
Up to 5 changes per iteration
Iterations are not too small and not too slow
1-2 iterations a day
Keep the pace and get feedback
Go from A to Z in each prototyping cycle
Go wide before going deep. Don't get stuck in deep prototyping of one piece of
the app. Make a full circle and return for deeper iteration.
Focus on layouts and behaviors
Layouts - find and navigateBehaviors - interaction
Use samples of real context (instead of generic label)
The prototype of a "dog" should "look and walk like a dog"
Use samples of real data
There is always something to learn from real data
Early validation IN and OUT
Within the team, across teams and with customers
Lo-Fi is OK
Don't refine design in prototyping. We don't need high quality design
for prototyping
Clear communication
That's what prototype is good for (plus discovery).
Show, explain intention and get a feedback.
Support business objectives
This is the bottom line. Always keep the business in mind
(customers)