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The Pleasure Revolution Why Games Will Lead the Way Jesse Schell GSummit 2013

Pleasure Revolution Gsummit 2013

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Page 1: Pleasure Revolution Gsummit 2013

The Pleasure RevolutionWhy Games Will Lead the Way

Jesse SchellGSummit 2013

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Real LifeGames

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Choco-fication!

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Rewards can Backfire

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Self-Determination Theory

Competence Autonomy RelatednessI want to be

good at what I do!

I want freedom!

I want to connect to

others!

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“Hafta” “Wanna”

Slavery FreedomWork Play

Efficiency Pleasure

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Games are special because…

• They are interactive• They are designed

ENTIRELY for pleasure

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Games provide:

• Clear Feedback• A Sense of Progress• The Possibility of Success• Mental and Physical Exercise• A Chance to Satisfy Your Curiosity• A Chance to Solve a Problem• A Feeling of Freedom

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Pleasure is COMPLEX

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Pleasure is… CONTEXTUAL

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Pleasure is… CONTEXTUAL

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Steenburgh & Ahearne: Motivating Salespeople: What Really Works

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Sensation

Fantasy

DiscoveryLaughter

Story

Challenge

Thrill

Triumph

Expression

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Gamify

Pleasurize

Improve Motivational Design

-or-

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Five Keys to Motivational Design

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Key 1: Make it Appealing

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Key 2: Make it Engaging

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Key 3: Make it Effortless

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Key 4: Make it Uncheatable

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Key 5: Make it Not Embarrassing

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Pleasure is…• Complex and Counterintuitive• Embarrassing to discuss

• Not fully understood by anyone• The motivation for EVERYTHING we do• The key to design in the 21st century

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You CAN make your experiences better

• Ask yourself these simple questions:– Given what I know about

my guests…– Why will they like this

experience?– How can I get them to like

it more?

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Thanks!Slides: slideshare.net/jesseschell

Twitter: @jesseschell Email: [email protected]