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@ mattdanna MATT DANNA Designer’s Playbook i PERSUASIVE DESIGN

GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

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Page 1: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdannaMATT DANNA

Designer’s Playbook iPERSUASIVE DESIGN

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Page 2: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

7MatT DanNa

VP, Producto

Page 3: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

Define “Persuasive Design”

Review a Case Study

Explore Design Patterns

Examine Anti-Patterns

Learn How to Apply Persuasive Design

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KGAME PLAN

Page 4: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

IDISCLAIMER

I will be discussing a lot of products, apps, and services throughout the course of this talk. I all of them...well, most of them. !

Also, my views are their own, and do not necessarily reflect those of my employer.

k

Page 5: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

WHAT IS “PERSUASIVE DESIGN” ?c c

Page 6: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

PERSUASIVE DESIGN is…

Designing with the intent to:1. Incite a new behavior, or

2. Modify existing behavior

Page 7: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

Service

Product

Feature

Interface

Component

SCOPE OF PERSUASION

Page 8: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

Service

Product

Feature

Interface

Component

SCOPE OF PERSUASION

1

PLACEHOLDER

Page 9: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

Service

Product

Feature

Interface

Component

SCOPE OF PERSUASION

1

Page 10: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

Service

Product

Feature

Interface

Component

SCOPE OF PERSUASION

1

Page 11: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

Service

Product

Feature

Interface

Component

SCOPE OF PERSUASION

1PLACEHOLDER

Page 12: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

Service

Product

Feature

Interface

Component

SCOPE OF PERSUASION

1

PLACEHOLDER

Page 13: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

Service

Product

Feature

Interface

Component

SCOPE OF PERSUASION

M MM M

Macrosuasion

Microsuasion

Page 14: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

Service

Product

Feature

Interface

Component

SCOPE OF PERSUASION

M MM M VALUE PROPOSITIONMacrosuasion

MicrosuasionCONVERSION

Page 15: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

Service

Product

Feature

Interface

Component

SCOPE OF PERSUASION

M MM M VALUE PROPOSITIONMacrosuasion

MicrosuasionCONVERSION

Page 16: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

ICASE STUDY

Email opt-in Defaults

Page 17: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Page 18: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Option 3: Forced opt-in (field is disabled)

“You are going to receive our emails but can opt-out later”

Option 1: Unchecked

“Would you like to receive our emails?”

Option 2: Pre-checked

“We think you should receive our emails.”

Option 4: No UI

“Ha! You don’t even know this, but you’re going to get our emails.”

Page 19: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Honest

Deceptive

Option 3: Forced opt-in (field is disabled)

“You are going to receive our emails but can opt-out later”

Option 1: Unchecked

“Would you like to receive our emails?”

Option 2: Pre-checked

“We think you should receive our emails.”

Option 4: No UI

“Ha! You don’t even know this, but you’re going to get our emails.”

Page 20: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdannaSample size: 8.5MM Users

‘s Email Opt-in Rate at Sign-up

Before (unchecked)

“Send me promotional updates from deviantART”Language (stays the same):

1.6% opt-in

Page 21: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdannaSample size: 8.5MM Users

‘s Email Opt-in Rate at Sign-up

Before (unchecked)

“Send me promotional updates from deviantART”

After (pre-checked)

42.4% opt-in

Language (stays the same):

1.6% opt-in

Page 22: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdannaSample size: 8.5MM Users

‘s Email Opt-in Rate at Sign-up

Before: “Send me promotional updates from deviantART”

After “Email me about the latest deviantART news, contests, and special offers.”

48.5% opt-in

42.4% opt-in

Page 23: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Design Patternsfor Microsuasion

Page 24: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Attention

Positioning

PromotionPresence

Prevention

Page 25: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Completion MeterGuidance:

Page 26: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Stepped ProcessGuidance:

Page 27: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Ongoing EducationGuidance:

Page 28: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Page 29: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Good DefaultsGuidance:

Page 30: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

ReductionAttention:

Page 31: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

TunnelingAttention:

Page 32: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

BlockingAttention:

Page 33: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Social ProofBiases:

Page 34: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

TestimonialsBiases:

Page 35: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Kairos (καιρός)Timing:

“Opportune Moment”

Page 36: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Kairos (καιρός)Timing:

“Opportune Moment”

Page 37: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Feedback LoopTiming:

Page 38: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Smart SettingsError Proofing:

Page 39: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Conditional WarningsError Proofing:

Page 40: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Time LimitationsScarcity:

Page 41: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

AvailabilityScarcity:

Page 42: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

ExclusivityScarcity:

Page 43: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Color TheoryVisual Design:

Page 44: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

CredibilityVisual Design:

Page 45: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Calls-to-Action (CTAs)Wordsmithing:

"Start your free 30 day trial" vs. "Start my free 30 day trial"

"Order Information" vs. "Get Information"

"Create Account" vs. "Join Now"

etc.

Page 46: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

ReaffirmationRecognition:

Page 47: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

BadgesRecognition:

Page 48: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

FixedRewards:

Page 49: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

VariableRewards:

Page 50: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Dark Design Patternsfor Microsuasion

Page 51: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

PresumptuousGreed:

Page 52: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

FrictionGreed:

Page 53: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

GuiltEmotions:

Page 54: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Unexpected ResultsInconsistency:

Page 55: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Unexpected ResultsInconsistency:

Page 56: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Unexpected ResultsInconsistency:

Page 57: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Easy In, Difficult Out

Friction:

Page 58: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Easy In, Difficult Out

Friction:

Page 59: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

All or NothingThroffer:

“Throffer” = Threat + Offer

Page 60: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

“Privacy Zuckering”

Cognitive Load:

Jones, Tim. “Facebook’s “Evil Interfaces””. Electronic Frontier Foundation. 29 April 2010

Page 61: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Forget to cancel rebilling

Prey on users laziness…mental recall…forgetfulness

Page 62: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Ethicsof Persuasive Technology

Page 63: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

“Societies eventually develop antibodies to addictive new things... ...Unless we want to be canaries in the coal mine of each new addiction—the people whose sad example becomes a lesson to future generations—we’ll have to figure out for ourselves what to avoid and how.”

–Paul Graham, 2010

The Acceleration of Addictiveness

Graham, Paul. paulgraham.com. July 2010

Page 64: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

White Hat Black HatPersuasion

!

Transparent !

Upfront about intent !

“Nudging”

Manipulation / Coercion !

Deceptive !

Disregards user interest !

“Shoving”

Behavior Design

Page 65: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

• Your intent, methods of persuasion, and outcomes determine the ethics of your decisions.

• You will get the behavior you incent • Be especially careful when it comes to user privacy,

online identity, personal identifying information, commerce, and publishing

Design with Care

Page 66: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Getting Startedwith Applying Persuasive Design

Page 67: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Know your usersStep 1:

Page 68: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Know your productStep 2:

Page 69: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Functional

Usable

Persuasive

Page 70: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Determine the behavior you want to drive

Step 3:

Page 71: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Put the user in controlStep 4:

Page 72: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Make desired outcome align with the user’s interest

Step 5:

Page 73: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Market that behavior through education, stories, social norms, gains, surprises, etc.

Step 6:

Page 74: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Identify potential losses or negative results to discourage behavior

Step 7:

Page 75: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Build the path to the desired outcome and help users through it

Step 8:

Page 76: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Keep it simpleStep 9:

Page 77: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

@mattdanna

Experiment, measure, learn, & iterate

Step 10:

Page 78: GSummit SF 2014 - The Designer’s Playbook for Persuasive Design by Matt Danna @mattdanna

THX! <3 Discussion / Q&A

Matt Danna @mattdanna