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@mattdannaMATT DANNA
Designer’s Playbook iPERSUASIVE DESIGN
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7MatT DanNa
VP, Producto
Define “Persuasive Design”
Review a Case Study
Explore Design Patterns
Examine Anti-Patterns
Learn How to Apply Persuasive Design
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KGAME PLAN
IDISCLAIMER
I will be discussing a lot of products, apps, and services throughout the course of this talk. I all of them...well, most of them. !
Also, my views are their own, and do not necessarily reflect those of my employer.
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WHAT IS “PERSUASIVE DESIGN” ?c c
PERSUASIVE DESIGN is…
Designing with the intent to:1. Incite a new behavior, or
2. Modify existing behavior
Service
Product
Feature
Interface
Component
SCOPE OF PERSUASION
Service
Product
Feature
Interface
Component
SCOPE OF PERSUASION
1
PLACEHOLDER
Service
Product
Feature
Interface
Component
SCOPE OF PERSUASION
1
Service
Product
Feature
Interface
Component
SCOPE OF PERSUASION
1
Service
Product
Feature
Interface
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SCOPE OF PERSUASION
1PLACEHOLDER
Service
Product
Feature
Interface
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SCOPE OF PERSUASION
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PLACEHOLDER
Service
Product
Feature
Interface
Component
SCOPE OF PERSUASION
M MM M
Macrosuasion
Microsuasion
Service
Product
Feature
Interface
Component
SCOPE OF PERSUASION
M MM M VALUE PROPOSITIONMacrosuasion
MicrosuasionCONVERSION
Service
Product
Feature
Interface
Component
SCOPE OF PERSUASION
M MM M VALUE PROPOSITIONMacrosuasion
MicrosuasionCONVERSION
@mattdanna
ICASE STUDY
Email opt-in Defaults
@mattdanna
@mattdanna
➜
Option 3: Forced opt-in (field is disabled)
“You are going to receive our emails but can opt-out later”
➜
Option 1: Unchecked
“Would you like to receive our emails?”
➜
Option 2: Pre-checked
“We think you should receive our emails.”
➜
Option 4: No UI
“Ha! You don’t even know this, but you’re going to get our emails.”
@mattdanna
Honest
Deceptive
➜
Option 3: Forced opt-in (field is disabled)
“You are going to receive our emails but can opt-out later”
➜
Option 1: Unchecked
“Would you like to receive our emails?”
➜
Option 2: Pre-checked
“We think you should receive our emails.”
➜
Option 4: No UI
“Ha! You don’t even know this, but you’re going to get our emails.”
@mattdannaSample size: 8.5MM Users
‘s Email Opt-in Rate at Sign-up
➜
Before (unchecked)
“Send me promotional updates from deviantART”Language (stays the same):
1.6% opt-in
@mattdannaSample size: 8.5MM Users
‘s Email Opt-in Rate at Sign-up
➜
Before (unchecked)
“Send me promotional updates from deviantART”
➜
After (pre-checked)
42.4% opt-in
Language (stays the same):
1.6% opt-in
@mattdannaSample size: 8.5MM Users
‘s Email Opt-in Rate at Sign-up
➜
Before: “Send me promotional updates from deviantART”
➜
After “Email me about the latest deviantART news, contests, and special offers.”
48.5% opt-in
42.4% opt-in
@mattdanna
Design Patternsfor Microsuasion
@mattdanna
Attention
Positioning
PromotionPresence
Prevention
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Completion MeterGuidance:
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Stepped ProcessGuidance:
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Ongoing EducationGuidance:
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@mattdanna
Good DefaultsGuidance:
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ReductionAttention:
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TunnelingAttention:
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BlockingAttention:
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Social ProofBiases:
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TestimonialsBiases:
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Kairos (καιρός)Timing:
“Opportune Moment”
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Kairos (καιρός)Timing:
“Opportune Moment”
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Feedback LoopTiming:
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Smart SettingsError Proofing:
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Conditional WarningsError Proofing:
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Time LimitationsScarcity:
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AvailabilityScarcity:
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ExclusivityScarcity:
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Color TheoryVisual Design:
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CredibilityVisual Design:
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Calls-to-Action (CTAs)Wordsmithing:
"Start your free 30 day trial" vs. "Start my free 30 day trial"
"Order Information" vs. "Get Information"
"Create Account" vs. "Join Now"
etc.
@mattdanna
ReaffirmationRecognition:
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BadgesRecognition:
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FixedRewards:
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VariableRewards:
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Dark Design Patternsfor Microsuasion
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PresumptuousGreed:
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FrictionGreed:
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GuiltEmotions:
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Unexpected ResultsInconsistency:
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Unexpected ResultsInconsistency:
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Unexpected ResultsInconsistency:
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Easy In, Difficult Out
Friction:
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Easy In, Difficult Out
Friction:
@mattdanna
All or NothingThroffer:
“Throffer” = Threat + Offer
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“Privacy Zuckering”
Cognitive Load:
Jones, Tim. “Facebook’s “Evil Interfaces””. Electronic Frontier Foundation. 29 April 2010
@mattdanna
Forget to cancel rebilling
Prey on users laziness…mental recall…forgetfulness
@mattdanna
Ethicsof Persuasive Technology
@mattdanna
“Societies eventually develop antibodies to addictive new things... ...Unless we want to be canaries in the coal mine of each new addiction—the people whose sad example becomes a lesson to future generations—we’ll have to figure out for ourselves what to avoid and how.”
–Paul Graham, 2010
The Acceleration of Addictiveness
Graham, Paul. paulgraham.com. July 2010
@mattdanna
White Hat Black HatPersuasion
!
Transparent !
Upfront about intent !
“Nudging”
Manipulation / Coercion !
Deceptive !
Disregards user interest !
“Shoving”
Behavior Design
@mattdanna
• Your intent, methods of persuasion, and outcomes determine the ethics of your decisions.
• You will get the behavior you incent • Be especially careful when it comes to user privacy,
online identity, personal identifying information, commerce, and publishing
Design with Care
@mattdanna
Getting Startedwith Applying Persuasive Design
@mattdanna
Know your usersStep 1:
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Know your productStep 2:
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Functional
Usable
Persuasive
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Determine the behavior you want to drive
Step 3:
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Put the user in controlStep 4:
@mattdanna
Make desired outcome align with the user’s interest
Step 5:
@mattdanna
Market that behavior through education, stories, social norms, gains, surprises, etc.
Step 6:
@mattdanna
Identify potential losses or negative results to discourage behavior
Step 7:
@mattdanna
Build the path to the desired outcome and help users through it
Step 8:
@mattdanna
Keep it simpleStep 9:
@mattdanna
Experiment, measure, learn, & iterate
Step 10:
THX! <3 Discussion / Q&A
Matt Danna @mattdanna