Upload
reflekt-gmbh
View
123
Download
3
Embed Size (px)
Citation preview
LEAVING THE REDUCED REALITY…… INTO AUGMENTED, MIXED AND VIRTUAL REALITY
ENABLERS. ACCEPTANCE. CONVERGENCE.
@DIRKSCHARTHEAD OF PR & MARKETING
LEAVING THE REDUCED REALITY…INTO AUGMENTED, MIXED, VIRTUAL WORLDS
AUGMENTEDREALITY MIXEDREALITY VIRTUALREALITY
“TODAY, WE LIVE IN A 3D WORLD, YET WORK AND OPERATE IN 2D.
AUGMENTED, MIXED AND VIRTUAL REALITY WILL BRING
OUR VISUALS INTO THE 3D ENVIRONMENT THAT WE LIVE IN.”
FLYING LAB
FLYINGLABFLYING LAB
ENABLER 2016: POKÉMON GO FOR B2C
$600MREVENUE
IN FIRST 3 MONTHS
100MDOWNLOADS
OF APP WITHIN FIRST MONTH
8.7BKILOMETERS
WALKED BY USERS IN FOUR MONTHS
20MDAILY ACTIVE
USERS IN JULY 2016
SOURCE: POKÉMON GO
FLYINGLABFLYING LAB
ENABLER 2016: MICROSOFT HOLOLENS FOR B2B
FLYINGLABFLYING LAB
ENABLER 2016: PLAYSTATION VR
SOURCE: NYTIMES
915.000PS VR SOLD
IN FIRST 4 MONTH
1.400.000IPHONES SOLD
IN FIRST 3 MONTH
FLYINGLABFLYING LAB
NEXT ENABLERS: THE BIG 5
FLYINGLABFLYING LAB
NEXT ENABLERS: THE BIG 5
FLYINGLABFLYING LAB
NEXT ENABLERS: AUTONOMOUS CUSTOMERS, OS INTEGRATION, ECOSYSTEMS
FLYINGLABFLYING LAB
FROM ENABLERS TO ACCEPTANCE: SNAP SPECTACLES
FLYINGLABFLYING LAB
ACCEPTANCE: FACTORS
COMFORTERGONOMY
DEVICE DESIGN (FASHNOLOGY)
SMARTGLASSES VS
PRESCRIPTION LENSES
USER INTERFACE
SOCIAL FACTORS
USER EXPERIENCE
USEFUL CONTENT
SIMPLE CONTENTCREATION
FLYINGLABFLYING LAB
ACCEPTANCE: USER EXPERIENCE
FLYINGLABFLYING LAB
CONVERGENCE: THE SUCCESS OF INTERNET THROUGH MOBILE
RE’FLEKT
INTERNET OF THINGS
MACHINE LEARNING
FILM AND ENTERTAINMENT
ARTIFICIAL INTELLIGENCE
SOCIAL INTERACTION
CONVERGENCE: WHEN MOBILE CONVERGED WITH THE INTERNET
FLYING LAB
FLYINGLABFLYING LAB
HOW WE USE THE NEW REALITIES IN DAILY LIFE
FLYINGLABFLYING LAB
HOW WE ENJOY ENTERTAINMENT WITH AUGMENTED, MIXED AND VIRTUAL REALITY
FLYINGLABFLYING LAB
HOW WE ENJOY ENTERTAINMENT WITH AUGMENTED, MIXED AND VIRTUAL REALITY
FLYINGLABFLYING LAB
HOW THE NEW REALITIES IMPROVE EDUCATION
FLYINGLABFLYING LAB
HOW WE WORK IN AUGMENTED, MIXED AND VIRTUAL WORLDS
FLYINGLABFLYING LAB
HOW WE USE THE NEW REALITIES FOR DISRUPTION AND INNOVATION