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introduction to interaction design process and paradigm, including form, material, and metaphor, and science fiction as design material
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iNTERACTION dESIGNmaterial, form, and metaphor
jazzliang (RungHuei Liang)Taiwan TechSpring, 2009
Interface?
房間與建築物今後將成為人們與位元接觸的場合
建築成為電腦介面電腦介面也成為建築
其實現在我們都是人機合體 . 在數位時代裡建築師與都市設計師的第一個工作
便是重新訂定空間中的身體理論 William Mitchell
Ghost in the Shell攻殼機動隊
Science Fiction as Design Material
material, form, metaphor
Designed by Kouji Iwasaki 20X9X9cm
The most profound technologies are those that disappear.
-Mark Weiser
artist: T.J. Pickell of AT&T Labs
The Visible Problems of the Invisible Computer
ubi-comp vs. interaction design
WildUrban Radio by Dana Gordon
disappearing interface form and affordance
Dana Gordon Message Table
Bill Verplank
McLuhan: Understanding
Media
hot media cool media
Any hot medium allows of less participation than a cool one
hot interfaceless participation
more contextual knowledgeartwork
art
cool interfacemore participationless contextual knowledgecraftdesign
Interaction Design Sketch by Verplank
material metaphor form
choreography as material for interaction design
why time art?dancemusic drama
performance
Rather than teaching or training
designers, we design designers.
form and material in slow technology
complexmaterial
simplematerial
complexform
simpleform
everydaybehavior
twitterblogemailshort message
slow technology
ambient findability
ambient devices
entertainment
game
fine artinteractive artMOCA
cool
hot
artdesign
persuasive computing
metaphor and form
1-D text
2-D visual
visaphor
desktop metaphor
3-D Tangible metaphor
Artwork by Aram Bartholl
4-D metaphortime, behavior, motion
social practice