2
Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Watch_Dogs Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting From the sounds of it, it could be a modern day setting as two people at the beginning are talking about hacking something. Also it sounds like he character is in the middle of a public place. Audio equipment taken to a crowded place and lowered for final editing to make the environment sound like a calm location. Mood The mood of the game starts off quiet and calm then towards the end it gets intense with alarms going off. The alarms may have been made with sounds or they could have actually been recorded. Game genre The genre of the game sounds like it could be an action game. With the alarms and the conversation at the end about taking someone out, it could also mean that it is a shooter. The alarms may have been made with sounds or they could have actually been recorded. The conversation would have been record and one of them would have been edited to make it sound as if they were talking over the phone. Narrative One man is talking to another over the phone as it does sound like at parts the voice has been muffled and then at parts it sounds like it is from different characters perspectives. The cut scene ends with two other people talking about a contract. The conversation would have been record and one of them would have been edited to make it sound as if they were talking over the phone. The same would have been done again for the second conversation

Ig1 task 2 analysis work sheet Watch Dogs

Embed Size (px)

Citation preview

Page 1: Ig1 task 2 analysis work sheet Watch Dogs

Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title Watch_Dogs

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

From the sounds of it, it could be a modern day setting as two people at the beginning are talking about hacking something. Also it sounds like he character is in the middle of a public place.

Audio equipment taken to a crowded place and lowered for final editing to make the environment sound like a calm location.

Mood

The mood of the game starts off quiet and calm then towards the end it gets intense with alarms going off.

The alarms may have been made with sounds or they could have actually been recorded.

Game genre

The genre of the game sounds like it could be an action game. With the alarms and the conversation at the end about taking someone out, it could also mean that it is a shooter.

The alarms may have been made with sounds or they could have actually been recorded. The conversation would have been record and one of them would have been edited to make it sound as if they were talking over the phone.

Narrative

One man is talking to another over the phone as it does sound like at parts the voice has been muffled and then at parts it sounds like it is from different characters perspectives. The cut scene ends with two other people talking about a contract.

The conversation would have been record and one of them would have been edited to make it sound as if they were talking over the phone. The same would have been done again for the second conversation

Page 2: Ig1 task 2 analysis work sheet Watch Dogs

Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games