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Minnesota Historical Society's History in Our Hands presentation by Jennifer Sly and Jesse Heinzen at Museum Computer Network 2011
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History in Our Hands
Jennifer SlyMuseum Education & Technology Specialist
Jesse HeinzenMultimedia Producer
Minnesota Historical Society
• Minnesota History Center
• 26 Historic Sites
• 340 FTEs
• $32 Million Annual Budget
• 44,000 Sq Feet Exhibit Space
Reinventing the Field Tripfor the 21st Century
Create a new model for field trips that:
• Uses mobile and web technologies to capitalize on the natural behaviors and learning styles of 21st Century Learners
• Promotes the development of 21st century skills
What?
Why?
21st Century Learner
Why?
The Virtuous Circle
Mobile ApplicationIn Gallery Engagement
Digital BackpackHarvest Items
Classroom ToolkitHelp Students Create
Developed in conjunction with the
Our Minnesota Exhibit
Developed in conjunction with the
Our Minnesota Exhibit
Developed in conjunction with the
Our Minnesota Exhibit
What we’ve doneTeacher Focus Groups
What we’ve doneParent / Student Focus Groups
What we’ve doneParent / Student Focus Groups
“Newsflash from the Resistance: the word GREAT has been revealed as a component of the intercepted text. I repeat, GREAT is a key word.”
Where we’re atCollaboration – Games, Learning & Society
arisgames.org
ARISStorytelling
ARISInventory
ARISAbility to Record
ARISLocation Based
ARISSimple Editor
ARISIdeal for Rapid Prototyping
Where we’re atLearning
Where we’re atDevelopment, Design, Prototyping
Where we’re atDevelopment, Design, Prototyping
Where we’re atDevelopment, Design, Prototyping
Where we’re atDevelopment, Design, Prototyping
Where we’re atDevelopment, Design, Prototyping
Where we’re atTesting
Where we’re atTesting
• Students are extremely comfortable and proficient with mobile devices
• One to one devices preferred
• Quickly adapt to character interaction
• Instant feedback
Where we’re atTesting
Next Steps
• Continue designing, prototyping, testing and refining
• Large school group testing
• Chaperone roles
• Player collaboration
• Develop classroom inventory interface
• Log analysis / Embedded assessment
• Scale and replayability
• Physical space interactions
Physical Interaction
History in Our Hands
Jennifer SlyMuseum Education & Technology Specialist
Jesse HeinzenMultimedia Producer