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Griot: An Open Source Digital Storytelling Platform
Museums and the Web
What’s this session all about?
Griot
What’s a “Griot” ?
What is the MIA?
DH
Who am I?
Douglas Hegley
Director of Media and Technology
Minneapolis Institute of Arts
This digital strategy needs some serious
analysis.
TDX Project/Griot Software Development Team
• Mike Mouw – TDX Project Manager: planning, concept implementation, timeline & scheduling, budget discipline, Product Owner
• Andrew David - Head of Software Development: API development, infrastructure design
• Kjell Olsen -Web Developer: image tiling / annotation development, front end integration
• Misty Havens -Web Developer: front end development, WordPress• Tom Borger -Web Developer: WordPress plugin development, front end
integration• Jennifer Jurgens - Graphic Designer-Web/Interactive Media: interface design and
layout, art direction• Meaghan Tongen - Media and Technology Project Coordinator and ScrumMaster:
rights coordinator, WordPress training• Paige Patet – TDX Project Assistant: project task management, authoring, editing
Why?
Language processing
Language comprehension
Smells
Emotions
Emotional reactions
Memories
Motor cortex Visual Images
Your Brain on Facts Your Brain on Stories
Human beings prefer narrative - No one speaks in database
Audience Insights Research
EXPLORER /
PROFESSIONAL
52%
EXPERIENCE
SEEKER
27%
FACILITATING
SOCIALIZER
8%
FACILITATING
PARENTS
7%
RECHARGER
6%
Brand champions
Targeted programing already in place
OK
How does MIA use stories to engage?
“To remain viable, museums must rethink not only what types of
knowledge they create, but how/with whom they create it, and finally how
they communicate it”. - Alex Bortolot, Content Strategist, MIA
PARTICIPANTS
CONTENT: Overall Interpretive Framework
The majority of our audiences do not come to us with deep prior knowledge. In order to engage as many of them as we can, it is our responsibility to deliver content that meets multiple and varied needs.
GENERAL PUBLIC
THE ENGAGED, CURIOUS
NICHE
Snorkeling
Scuba diving
Surface swimming
Wading
CONTEXTIntroduction
What is this?
Why does it matter?
CONTENTNarratives & stories
From surface to complex
Tell me more …
EXPERTISEDeep, rich
Scholarly research
The foundation of details & facts
INFORMATION
Invite, welcome
Inspire, delight
Inform
CONTENT: Layers of Information
PARTICIPANTS
This is not, and never will be, “dumbing things down”. Instead, this is opening as many doors as possible, and meeting our audiences where they are, with respect and enthusiasm.
GENERAL PUBLIC
THE ENGAGED, CURIOUS
NICHE
Snorkeling
Scuba diving
Surface swimming
Wading
What exactly is TDX at MIA?
BEFORE: “The nursing home of museum technology” - MIA staff, 2012
• Establish a modern approach
• Engage audiences via digital platforms
• Overall TDX Project Goals
- Social interaction
- Informal learning
Ambition!
FUNDING
Thank you!
Project
Project Concept: 2012
Evaluation
Report
Vision
Funding: 2012
Road map
Budgets
Project Initiation: 2013
Deadlines
Deliverables
Staffing: 2013
Project Mgr
Project Asst
Teams
Delivery:2013-Today
Phase 1 Africa
Phase 2 Highlights
Phase 3 Japan/Asia
Cross-functional Teams – Roles Defined
Writing Workshops: Curators as SMEs
What tools did TDX evaluate, then use?
Evaluated: PACHYDERM
Evaluated: IMA TAP
SS
Evaluated: AIC LaunchPad
SS
We have the technology
We can build it
… with less than FIVE MONTHS to launch!
Mike, are you okay? Mike?
Internal software development?Seriously?
Recommended:
Commitment to 21st Century Leadership
Audience First
Trust
Frequent, small course corrections
Honest, Transparent
Iterative Cycles
SHARED OWNERSHIP
“Management”: Agile, Lean, Radical …
Speed, Efficiency, Productivity
With Scrum
Iterative cycles –how does that work?
New Working Methods: Strong Collaboration, Rapid Prototyping and Iterative Cycles
Work Sessions
Iteration – Involving our Audiences
Collaboration
Remedial Evaluation
Working methods and tools?
Content Creation
Scholarship is the foundation of our work. Start there.
Everyone likes an underdog. Don’t do just the highlights.
Level with the visitor. Speak to universal experiences.
Good stories trade on the visitor’s empathy
• Who are your characters?
• What is the situation?
• What decisions did they make?
• What were the stakes?
Choosing stories – Which ones? Why those?
If you do nothing else, get rid of the passive voice.
The passive voice denies people of their agency – and sounds like hedging.
The active voice shifts the focus to people doing stuff.
Tone and Voice
Is it an app, or is it a website?
What’s the difference?
Decisions, decisions …
Other Art Museum Factors:• Hi-rez content = heavy upload and large file size for an app
“I won’t delete my music just for this app!”
• Frequent updates, esp. with iterative dev approach“Yeah, we’re waiting on the App store approval again”
Apps Mobile Web
Require Device-specific development and content creation
Responsive design with HTML5
56
Apps Mobile Web
Require Device-specific development and content creation
Responsive design with HTML5
Work on Specific mobile devices Any browser
57
Apps Mobile Web
Require Device-specific development and content creation
Responsive design with HTML5
Work on Specific mobile devices Any browser
Accessed Installed – can be deleted Accessed & rendered – can’t be deleted (can be ignored)
58
Apps Mobile Web
Require Device-specific development and content creation
Responsive design with HTML5
Work on Specific mobile devices Any browser
Accessed Installed – can be deleted Accessed & rendered – can’t be deleted (can be ignored)
Internet Might not need a connection Requires a connection
59
Apps Mobile Web
Require Device-specific development and content creation
Responsive design with HTML5
Work on Specific mobile devices Any browser
Accessed Installed – can be deleted Accessed & rendered – can’t be deleted (can be ignored)
Internet Might not need a connection Requires a connection
Best for • Games• Use of GPS, accelerometer• Personalization• “Ownership”• Bragging rights/expectations
• Content that changes often• Discovery via search• Sharing by users
60
Apps Mobile Web
Require Device-specific development and content creation
Responsive design with HTML5
Work on Specific mobile devices Any browser
Accessed Installed – can be deleted Accessed & rendered – can’t be deleted (can be ignored)
Internet Might not need a connection Requires a connection
Best for • Games• Use of GPS, accelerometer• Personalization• “Ownership”• Bragging rights/expectations
• Content that changes often• Discovery via Search• Sharing by users
$$$ It’s gonna cost you … and it’s gonna cost others too
• Less expense upfront• More flexible – if done right
61
Responsive DesignOne URL -> multiple devices
(Chrome works best)
• Responsive website is not ALWAYS the way to go• Depends on multiple factors: requirements, constraints, flexibility, etc. • You’ll just have to decide yourself!
It’s not a “rule”
http://www.mdgadvertising.com/blog/wp-content/uploads/2013/06/should-you-build-a-mobile-app-or-mobile-website.png
Technical features of Griot
AngularJS MVW FrameworkWordPress CMS (other web CMS systems can be adapted for Griot, such as Drupal, Joomla, etc.)
JSON
Toolset components and detailed documentation
HTML5 application that visitors view in the MIA gallerieshttp://github.com/artsmia/griot
WordPress Plugin for annotating images and writing content http://github.com/artsmia/GriotWP
Image tiling applicationhttp://github.com/artsmia/tilesaw
What did TDX deliver?
Delivered: ArtStories
4Breaking News: Zulu Beer Pot ArtStory recognized in 2015 AAM Excellence in Exhibition Label Writing Competition
6
Delivered: Study Table
What is open source?
It’s free, right?
Open Source Software• “Free” download• No company• Community support• Can be modified• Susceptible to security issues• Requires technical skills
Commercial Software• License fee• Maintenance fee• Company support• Often cannot be modified• May require less tech support
Open Source
Griot is free and open sourcehttps://github.com/artsmia/griot
We actively seek partners to use, modify, and share Griotback to the community
Has TDX been successful?
Formal Evaluation
• Visitors will use technology in the galleries. • They will spend a significant amount of time with
the technology, and will read aloud and discuss as they do so.
• The technology was used effectively and with positive response by individuals and groups.
• The use of technology does not detract from visitor focus on the art.
• When visitors left the gallery, the descriptions of their visit were almost exclusively about the art, and notably not about the technology.
• People who used the technology spent more time in the exhibit than those that did not use the technology• even after subtracting the time spent using the
technology
Next Up: Evaluation of Phase 2
Who else is using Griot?
Saint Louis Art Museum
The de Young (FAMSF)
Can we see it now please?
Live Demo(gasp!)
What’s next?
What’s on the horizon for Griot?
Minneapolis Institute of Arts
Living Rooms: The Period Room ProjectsOur 18th century rooms speak about contemporary issues like race, gender, technology, and the 24-hour economy
Focus on the Arts of AsiaChallenge: thematic groupings, instead of objects
Global Maps (fingers crossed!)Stories of global trade and exchange told through a digital map interface
?
More Partners (Let’s Build it Together)
This presentation available at: http://www.slideshare.net/dhegley
Thank you! Questions?
More information on Griot:
http://thoughtsparked.blogspot.com/Douglas Hegley: @dhegleyMike Mouw: @MikeMouw