Upload
stephanie-llamas
View
426
Download
6
Embed Size (px)
DESCRIPTION
In 2013, we saw massive growth in digital games, with revenue in Western markets reaching an all-time high as it hit $21.8 billion, a 12% year-over-year increase. With myriad factors affecting the evolution of digital games, this session will cover the ABCs of gaming metrics, as well as how each gaming segment has contributed to this staggering growth. Attendees will learn about the current state of affairs of everything from the maturation of the mobile market, to the rapid overtaking of eSports, and everything in between.
Citation preview
Super Data for Digital Games
1
SuperData | Digital games market intelligence
Prepared for GDC Europe 2014
#GDCEurope @StephiNaners @_SuperData
2
Stephanie Llamas Senior Analyst, Consumer Insights SuperData Research @Stephinaners @_SuperData
#GDCEurope @StephiNaners @_SuperData
#GDCEurope @StephiNaners @_SuperData
Who are gamers?
Who are gamers?
#GDCEurope @StephiNaners @_SuperData
Who are gamers?
#GDCEurope @StephiNaners @_SuperData
Who are gamers?
#GDCEurope @StephiNaners @_SuperData
Who are gamers?
Who are gamers?
Name: Alice AKA Stephanie’s !!! Grandma! !
Age: Undisclosed (about the age ! of a grandma)!!
Occupation: Former RN/Currently !! retired! !
Favorite games: PacMan, Legend !! of Zelda, ! ! FarmVille
Name: Alice AKA Stephanie’s !!! Grandma! !
Age: Undisclosed (about the age ! of a grandma)!!
Occupation: Former RN/Currently !! retired! !
Favorite games: PacMan, Legend !! of Zelda, ! ! FarmVille
Who are gamers?
Name: Alice AKA Stephanie’s !!! Grandma! !
Age: Undisclosed (about the age ! of a grandma)!!
Occupation: Former RN/Currently !! retired! !
Favorite games: PacMan, Legend !! of Zelda, ! ! FarmVille
Who are gamers?
HARDCORE!
GAMER
Asia
$18.6 billion
North America
$12.3 billion
Latin America
$4.3 billion
Europe
$11.6 billion
Rest of world
$2.1 billion
SuperData | Digital games market intelligence
Worldwide digital games revenues, 2014E
#GDCEurope @StephiNaners @_SuperData
SuperData | Digital games market intelligence
Worldwide digital games revenues, 2014E
#GDCEurope @StephiNaners @_SuperData
2011 2012 2013 2014
$48.9$42.6
$34.5$23.7
SuperData | Digital games market intelligence
Worldwide digital games revenues, 2014E
#GDCEurope @StephiNaners @_SuperData
2011 2012 2013 2014
$48.9$42.6
$34.5$23.7 +2x
15J F M A M J J A S O N D J F M A M J J A S O N D
WW digital games market ($ mil)M
onth
ly re
venu
e ($ m
il)
2013 2014
Digital category Last year total(billions USD)
Y-o-Y growth %
Subscription-based MMOs
Free-to-play MMOs
Digital PC (games, MTX, DLC)
Digital Console (games, MTX, DLC)
Mobile (iOS + Android)
Social (all platforms) $8.7 20%Overall
Breakdown by segment
#GDCEurope @StephiNaners @_SuperData
16J F M A M J J A S O N D J F M A M J J A S O N D
WW digital games market ($ mil)M
onth
ly re
venu
e ($ m
il)
2013 2014
Digital category Last year total(billions USD)
Y-o-Y growth %
Subscription-based MMOs
Free-to-play MMOs
Digital PC (games, MTX, DLC)
Digital Console (games, MTX, DLC)
Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%
Overall
Breakdown by segment
#GDCEurope @StephiNaners @_SuperData
17J F M A M J J A S O N D J F M A M J J A S O N D
WW digital games market ($ mil)M
onth
ly re
venu
e ($ m
il)
2013 2014
Digital category Last year total(billions USD)
Y-o-Y growth %
Subscription-based MMOs
Free-to-play MMOs
Digital PC (games, MTX, DLC)
Digital Console (games, MTX, DLC) $2.5 26%
Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%
Overall
Breakdown by segment
#GDCEurope @StephiNaners @_SuperData
18J F M A M J J A S O N D J F M A M J J A S O N D
WW digital games market ($ mil)M
onth
ly re
venu
e ($ m
il)
2013 2014
Digital category Last year total(billions USD)
Y-o-Y growth %
Subscription-based MMOs
Free-to-play MMOs
Digital PC (games, MTX, DLC) $6.2 16%
Digital Console (games, MTX, DLC) $2.5 26%
Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%
Overall
Breakdown by segment
#GDCEurope @StephiNaners @_SuperData
19J F M A M J J A S O N D J F M A M J J A S O N D
WW digital games market ($ mil)M
onth
ly re
venu
e ($ m
il)
2013 2014
Digital category Last year total(billions USD)
Y-o-Y growth %
Subscription-based MMOs
Free-to-play MMOs $8.0 5%Digital Console (games,
MTX, DLC) $2.5 26%Digital PC (games, MTX,
DLC) $6.2 16%Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%
Overall
Breakdown by segment
#GDCEurope @StephiNaners @_SuperData
20J F M A M J J A S O N D J F M A M J J A S O N D
WW digital games market ($ mil)M
onth
ly re
venu
e ($ m
il)
2013 2014
Digital category Last year total(billions USD)
Y-o-Y growth %
Subscription-based MMOs $2.5 -9%
Free-to-play MMOs $8.0 5%Digital Console (games,
MTX, DLC) $2.5 26%Digital PC (games, MTX,
DLC) $6.2 16%Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%
Overall
Breakdown by segment
#GDCEurope @StephiNaners @_SuperData
21J F M A M J J A S O N D J F M A M J J A S O N D
WW digital games market ($ mil)M
onth
ly re
venu
e ($ m
il)
2013 2014
Digital category Last year total(billions USD)
Y-o-Y growth %
Subscription-based MMOs $2.5 -9%
Free-to-play MMOs $8.0 5%Digital Console (games,
MTX, DLC) $2.5 26%Digital PC (games, MTX,
DLC) $6.2 16%Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%
Overall $49 15%
Breakdown by segment
#GDCEurope @StephiNaners @_SuperData
Traditional video game industry value chainResponsibility Example $60
Developer ‣ design, programming, debugging, writing, animation, localization
‣ Westwood Studios, RockStar Studios, Infinity Ward
$6
Publisher‣ capital ‣ marketing ‣ legal, licensing
‣ Electronic Arts, Take-Two, Activision/Blizzard $24
Manufacturer ‣ certificate ‣ production, manufacturing ‣ Nintendo, Sony, Microsoft $12
Distributor ‣ man in a van ‣ storage, delivery
‣ GameWorld, Game Center Distribution $3
Retailer ‣ shelf space ‣ customer loyalty, prod. offerings
‣ GameStop, BestBuy, Walmart $15
#GDCEurope @StephiNaners @_SuperData
Responsibility Example $0.99
Developerdesign, programming, debugging, writing, animation, localization, analytics, monetization, community management
‣ Rovio, OMGPOP! $0.15
Publisher‣ capital, marketing ‣ legal, licensing ‣ user acquisition
‣ Kabam!, KIXEYE, Zynga $0.54
Manufacturer‣ certificate ‣ production, manufacturing ‣ curation
‣ Apple, Google $0.30
Distributor ‣ storage, delivery ‣ Steam, GamersGate
Retailer ‣ user recommendation engine ‣ payment
New video game industry value chain
#GDCEurope @StephiNaners @_SuperData
Digital vs Retail-based revenue for major publicly traded publishers
Retail vs. Digital
Digital vs retail revenues from quarterly filings and estimates for: Activision, EA, Ubisoft, Take Two, Square Enix, Konami, Capcom, Disney, THQ.
#GDCEurope @StephiNaners @_SuperData
2010 20122011 2013Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
Reve
nue (
$M)
Retail
Digital
Q1 Q2 Q3 Q4
25
We know the industry’s growing… but why?
#GDCEurope @StephiNaners @_SuperData
26
We know the industry’s growing… but why?
#GDCEurope @StephiNaners @_SuperData
Mobile Games
#GDCEurope @StephiNaners @_SuperData
Mobile Games
#GDCEurope @StephiNaners @_SuperData
5.0%
5.2%
$21.60
$19.52
Q1 2014
Q1 2013Conversion ARPPUU.S.
Mobile Games
2012 2013 2014
43% Western market share of mobile games revenue
#GDCEurope @StephiNaners @_SuperData
Mobile Games
2012 2013 2014
43% Western market share of mobile games revenue
$21.1B 2014E worldwide mobile games revenue
#GDCEurope @StephiNaners @_SuperData
Mobile Games
2012 2013 2014
43% Western market share of mobile games revenue
$21.1B 2014E worldwide mobile games revenue
1.9B 2014E worldwide mobile games audience (MAU)
#GDCEurope @StephiNaners @_SuperData
Mobile Games
2012 2013 2014
43% Western market share of mobile games revenue
$21.1B 2014E worldwide mobile games revenue
1.9B 2014E worldwide mobile games audience (MAU)
9% 74% 34%
#GDCEurope @StephiNaners @_SuperData
0
100
200
300
400
Mobile Games
#GDCEurope @StephiNaners @_SuperData
# of
mob
ile g
ames
0
100
200
300
400
Mobile Games
#GDCEurope @StephiNaners @_SuperData
0
100
200
300
400
#GDCEurope @StephiNaners @_SuperData
Mobile Games Cartel
Trend: Mobile
1002013
Jan Feb Mar
U.S.CPI ARPU
2014Jan Feb Mar
137
105
indexed
#GDCEurope @StephiNaners @_SuperData
Free-to-play MMOs
2011 2012 2013 2014
#GDCEurope @StephiNaners @_SuperData
P2P
Free-to-play MMOs
2011 2012 2013 2014
#GDCEurope @StephiNaners @_SuperData
F2P
P2P
Free-to-play MMOsMOBAs
#GDCEurope @StephiNaners @_SuperData
Free-to-play MMOs
League of Legends
MOBAs
#GDCEurope @StephiNaners @_SuperData
J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J
Free-to-play MMOs
League of Legends
MOBAs
2011 2012 2013 2014
#GDCEurope @StephiNaners @_SuperData
$7MAverage monthly revenue in 2011
J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J
Free-to-play MMOs
League of Legends
MOBAs
2011 2012 2013 2014
$70MAverage monthly revenue in 2013
#GDCEurope @StephiNaners @_SuperData
$7MAverage monthly revenue in 2011
J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J
Free-to-play MMOs
League of Legends
MOBAs
2011 2012 2013 2014
$70MAverage monthly revenue in 2013
#GDCEurope @StephiNaners @_SuperData
217%Growth in MAU - July 2012 vs. July 2014
32MM26MM26MM
16MM15MMLeague of Legends:
Season 3 World Championship
BCS National Championship
NBA Finals (Game 7)
NCAA Basketball Final Four (Average)
MLB World Series
Data: Nielsen, Riot #GDCEurope @StephiNaners @_SuperData
Free-to-play MMOsMOBAs
5-on-5 teamsFree-to-play MMOs
MOBAs
#GDCEurope @StephiNaners @_SuperData
5-on-5 teams35-45 min matches
Free-to-play MMOsMOBAs
#GDCEurope @StephiNaners @_SuperData
5-on-5 teams35-45 min matchesLow barrier to entry
Free-to-play MMOsMOBAs
#GDCEurope @StephiNaners @_SuperData
5-on-5 teams35-45 min matches
Skill-basedLow barrier to entry
Free-to-play MMOsMOBAs
#GDCEurope @StephiNaners @_SuperData
$2MMLeague of Legends prize pool
+salariesaside from prize and sponsorship revenue
Free-to-play MMOsMOBAs
#GDCEurope @StephiNaners @_SuperData
2011 2012 2013
prize money
million
2014E
$32
2010 2014E
#GDCEurope @StephiNaners @_SuperData
eSports
2011 2012 2013
viewers
prize money
118million
2014E
million
2014E
$32
2010 2014E
#GDCEurope @StephiNaners @_SuperData
eSports
2011 2012 2013
viewers
prize money
As more people watch eSports, the stakes get higher
118million
2014E
million
2014E
$32
2010 2014E
#GDCEurope @StephiNaners @_SuperData
eSports
attend live eventsone quarterwatch every day
#GDCEurope @StephiNaners @_SuperData
eSports
attend live eventsone quarterwatch every day
2.2 hoursAverage eSports viewing session
#GDCEurope @StephiNaners @_SuperData
eSports
attend live eventsone quarterwatch every day
Average number of eSports viewing sessions in a month19 times2.2 hours
Average eSports viewing session
#GDCEurope @StephiNaners @_SuperData
eSports
25K21K20K18K
13K
U.S. Open Men’s Grand Slam Final
MLG Spring Championship
NBA Finals (Game 7)
Stanley Cup (Game 6)
LOL Season 3 World Champ.
Data: Riot, NHL, NBA, MLG, U.S. Open
eSports
#GDCEurope @StephiNaners @_SuperData
The age of streaming
540K535K498K
465K464K
Number of average prime time viewers
Data: Nielsen, Twitch
eSports
#GDCEurope @StephiNaners @_SuperData
x2
YouTube
Time spent viewing gaming content
2011 2012
Data: YouTube, MLG, Twitch
The age of streamingeSports
#GDCEurope @StephiNaners @_SuperData
x2 x3
YouTube MLG.tv
Time spent viewing gaming content
2011 2012 2012 2013
Data: YouTube, MLG, Twitch
The age of streamingeSports
#GDCEurope @StephiNaners @_SuperData
x2 x3 x2
YouTube MLG.tv Twitch.tv
Time spent viewing gaming content
2011 2012 2012 2013 2012 2013
Data: YouTube, MLG, Twitch
The age of streamingeSports
#GDCEurope @StephiNaners @_SuperData
x2 x2
YouTube Twitch.tv2011 2012 2012 2013
x2 x3$1B#GDCEurope @StephiNaners @_SuperData
The age of streamingeSports
Time spent viewing gaming content
Digital Console
#GDCEurope @StephiNaners @_SuperData
Worldwide digital console market*
Audience
2013
2014
E Audience
196MM
214MM
Digital Console
#GDCEurope @StephiNaners @_SuperData
Worldwide digital console market*
RevenueAudience
2013
2014
ERevenueAudience
196MM$2.0B
214MM$2.5B
Digital Console
#GDCEurope @StephiNaners @_SuperData
1.98%
1.83%
$26.37
$24.60
Average revenue
Worldwide digital console market
Conversion
*
per paying userrate
Q1 20
13
RevenueAudience
2013
2014
ERevenueAudience
196MM$2.0B
214MM$2.5B
Q1 20
14
Digital Console
#GDCEurope @StephiNaners @_SuperData
10% - Side stories19% - Class unlocks26% - Songs26% - Map packs32% - Expansion packs33% - Vehicles or upgrades36% - Vanity items55% - New weapons or upgrades
Percentage of spenders who bought the following items:
Digital Console
#GDCEurope @StephiNaners
10% - Side stories19% - Class unlocks26% - Songs26% - Map packs32% - Expansion packs33% - Vehicles or upgrades36% - Vanity items55% - New weapons or upgrades
Percentage of spenders who bought the following items:
55%Spenders who purchase weapons/weapon upgrades
Digital Console
#GDCEurope @StephiNaners
10% - Side stories19% - Class unlocks26% - Songs26% - Map packs32% - Expansion packs33% - Vehicles or upgrades36% - Vanity items55% - New weapons or upgrades
Percentage of spenders who bought the following items:
55%Spenders who purchase weapons/weapon upgrades
40%Spenders who say the cost of items is the biggest inhibitor to more console spending
Digital Console
#GDCEurope @StephiNaners
•GTAV Online’s MMO-like environment keeps micro revenues steady longer.
•GTAV uses virtual currency, much like mobile games.
1 2 3 4 5 6 7 8 9 10 11 12
$8$9$10$10$11$13$14$14$15$10$7$0
Month since release
Grand Theft Auto V: Worldwide microtransaction revenue, millions
N/A
#GDCEurope @StephiNaners @_SuperData
Digital Console
63% 37%
Digital Console
#GDCEurope @StephiNaners @_SuperData
63% 37%
age
32years old
average
Digital Console
#GDCEurope @StephiNaners @_SuperData
63% 37%
age salary
32 $57kyears old per year
average average
Digital Console
#GDCEurope @StephiNaners @_SuperData
63% 37%
age salary education
32 $57kyears old per year
3YRSof college
average average average
Digital Console
#GDCEurope @StephiNaners @_SuperData
Women and games
#GDCEurope @StephiNaners @_SuperData
Women and games
80%
20%eSports viewers
#GDCEurope @StephiNaners @_SuperData
Women and games
80%
20%eSports viewers
58%42%
F2P MMO players in
Russia
#GDCEurope @StephiNaners @_SuperData
Women and games
80%
20%eSports viewers
58%42%
F2P MMO players in
Russia
37%63%
U.S. Social Casino gamers
#GDCEurope
Women and games
80%
20%eSports viewers
58%42%
F2P MMO players in
Russia
37%63%
U.S. Social Casino gamers
36%
64%Polish mobile gamers
#GDCEurope
Women and games
80%
20%eSports viewers
58%42%
F2P MMO players in
Russia
37%63%
U.S. Social Casino gamers
36%
64%Polish mobile gamers
35%
65%
U.S. mobile gamers
#GDCEurope
Who are gamers?
#GDCEurope @StephiNaners @_SuperData
Who are gamers?
#GDCEurope @StephiNaners @_SuperData
Who are gamers?
#GDCEurope @StephiNaners @_SuperData
Who are gamers?
#GDCEurope @StephiNaners @_SuperData
#GDCEurope @StephiNaners @_SuperData
Thanks!