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Super Data for Digital Games 1 SuperData | Digital games market intelligence Prepared for GDC Europe 2014 #GDCEurope @StephiNaners @_SuperData

GDC Europe - Super Data for Digital Games (SuperData Research)

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In 2013, we saw massive growth in digital games, with revenue in Western markets reaching an all-time high as it hit $21.8 billion, a 12% year-over-year increase. With myriad factors affecting the evolution of digital games, this session will cover the ABCs of gaming metrics, as well as how each gaming segment has contributed to this staggering growth. Attendees will learn about the current state of affairs of everything from the maturation of the mobile market, to the rapid overtaking of eSports, and everything in between.

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Page 1: GDC Europe - Super Data for Digital Games (SuperData Research)

Super Data for Digital Games

1

SuperData | Digital games market intelligence

Prepared for GDC Europe 2014

#GDCEurope @StephiNaners @_SuperData

Page 2: GDC Europe - Super Data for Digital Games (SuperData Research)

2

Stephanie Llamas Senior Analyst, Consumer Insights SuperData Research @Stephinaners @_SuperData

#GDCEurope @StephiNaners @_SuperData

Page 3: GDC Europe - Super Data for Digital Games (SuperData Research)

#GDCEurope @StephiNaners @_SuperData

Page 4: GDC Europe - Super Data for Digital Games (SuperData Research)

Who are gamers?

Page 5: GDC Europe - Super Data for Digital Games (SuperData Research)

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Page 6: GDC Europe - Super Data for Digital Games (SuperData Research)

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Page 7: GDC Europe - Super Data for Digital Games (SuperData Research)

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Page 8: GDC Europe - Super Data for Digital Games (SuperData Research)

Who are gamers?

Page 9: GDC Europe - Super Data for Digital Games (SuperData Research)

Who are gamers?

Name: Alice AKA Stephanie’s !!! Grandma! !

Age: Undisclosed (about the age ! of a grandma)!!

Occupation: Former RN/Currently !! retired! !

Favorite games: PacMan, Legend !! of Zelda, ! ! FarmVille

Page 10: GDC Europe - Super Data for Digital Games (SuperData Research)

Name: Alice AKA Stephanie’s !!! Grandma! !

Age: Undisclosed (about the age ! of a grandma)!!

Occupation: Former RN/Currently !! retired! !

Favorite games: PacMan, Legend !! of Zelda, ! ! FarmVille

Who are gamers?

Page 11: GDC Europe - Super Data for Digital Games (SuperData Research)

Name: Alice AKA Stephanie’s !!! Grandma! !

Age: Undisclosed (about the age ! of a grandma)!!

Occupation: Former RN/Currently !! retired! !

Favorite games: PacMan, Legend !! of Zelda, ! ! FarmVille

Who are gamers?

HARDCORE!

GAMER

Page 12: GDC Europe - Super Data for Digital Games (SuperData Research)

Asia

$18.6 billion

North America

$12.3 billion

Latin America

$4.3 billion

Europe

$11.6 billion

Rest of world

$2.1 billion

SuperData | Digital games market intelligence

Worldwide digital games revenues, 2014E

#GDCEurope @StephiNaners @_SuperData

Page 13: GDC Europe - Super Data for Digital Games (SuperData Research)

SuperData | Digital games market intelligence

Worldwide digital games revenues, 2014E

#GDCEurope @StephiNaners @_SuperData

2011 2012 2013 2014

$48.9$42.6

$34.5$23.7

Page 14: GDC Europe - Super Data for Digital Games (SuperData Research)

SuperData | Digital games market intelligence

Worldwide digital games revenues, 2014E

#GDCEurope @StephiNaners @_SuperData

2011 2012 2013 2014

$48.9$42.6

$34.5$23.7 +2x

Page 15: GDC Europe - Super Data for Digital Games (SuperData Research)

15J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs

Free-to-play MMOs

Digital PC (games, MTX, DLC)

Digital Console (games, MTX, DLC)

Mobile (iOS + Android)

Social (all platforms) $8.7 20%Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

Page 16: GDC Europe - Super Data for Digital Games (SuperData Research)

16J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs

Free-to-play MMOs

Digital PC (games, MTX, DLC)

Digital Console (games, MTX, DLC)

Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

Page 17: GDC Europe - Super Data for Digital Games (SuperData Research)

17J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs

Free-to-play MMOs

Digital PC (games, MTX, DLC)

Digital Console (games, MTX, DLC) $2.5 26%

Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

Page 18: GDC Europe - Super Data for Digital Games (SuperData Research)

18J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs

Free-to-play MMOs

Digital PC (games, MTX, DLC) $6.2 16%

Digital Console (games, MTX, DLC) $2.5 26%

Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

Page 19: GDC Europe - Super Data for Digital Games (SuperData Research)

19J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs

Free-to-play MMOs $8.0 5%Digital Console (games,

MTX, DLC) $2.5 26%Digital PC (games, MTX,

DLC) $6.2 16%Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

Page 20: GDC Europe - Super Data for Digital Games (SuperData Research)

20J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs $2.5 -9%

Free-to-play MMOs $8.0 5%Digital Console (games,

MTX, DLC) $2.5 26%Digital PC (games, MTX,

DLC) $6.2 16%Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

Page 21: GDC Europe - Super Data for Digital Games (SuperData Research)

21J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs $2.5 -9%

Free-to-play MMOs $8.0 5%Digital Console (games,

MTX, DLC) $2.5 26%Digital PC (games, MTX,

DLC) $6.2 16%Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall $49 15%

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

Page 22: GDC Europe - Super Data for Digital Games (SuperData Research)

Traditional video game industry value chainResponsibility Example $60

Developer ‣ design, programming, debugging, writing, animation, localization

‣ Westwood Studios, RockStar Studios, Infinity Ward

$6

Publisher‣ capital ‣ marketing ‣ legal, licensing

‣ Electronic Arts, Take-Two, Activision/Blizzard $24

Manufacturer ‣ certificate ‣ production, manufacturing ‣ Nintendo, Sony, Microsoft $12

Distributor ‣ man in a van ‣ storage, delivery

‣ GameWorld, Game Center Distribution $3

Retailer ‣ shelf space ‣ customer loyalty, prod. offerings

‣ GameStop, BestBuy, Walmart $15

#GDCEurope @StephiNaners @_SuperData

Page 23: GDC Europe - Super Data for Digital Games (SuperData Research)

Responsibility Example $0.99

Developerdesign, programming, debugging, writing, animation, localization, analytics, monetization, community management

‣ Rovio, OMGPOP! $0.15

Publisher‣ capital, marketing ‣ legal, licensing ‣ user acquisition

‣ Kabam!, KIXEYE, Zynga $0.54

Manufacturer‣ certificate ‣ production, manufacturing ‣ curation

‣ Apple, Google $0.30

Distributor ‣ storage, delivery ‣ Steam, GamersGate

Retailer ‣ user recommendation engine ‣ payment

New video game industry value chain

#GDCEurope @StephiNaners @_SuperData

Page 24: GDC Europe - Super Data for Digital Games (SuperData Research)

Digital vs Retail-based revenue for major publicly traded publishers

Retail vs. Digital

Digital vs retail revenues from quarterly filings and estimates for: Activision, EA, Ubisoft, Take Two, Square Enix, Konami, Capcom, Disney, THQ.

#GDCEurope @StephiNaners @_SuperData

2010 20122011 2013Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4

Reve

nue (

$M)

Retail

Digital

Q1 Q2 Q3 Q4

Page 25: GDC Europe - Super Data for Digital Games (SuperData Research)

25

We know the industry’s growing… but why?

#GDCEurope @StephiNaners @_SuperData

Page 26: GDC Europe - Super Data for Digital Games (SuperData Research)

26

We know the industry’s growing… but why?

#GDCEurope @StephiNaners @_SuperData

Page 27: GDC Europe - Super Data for Digital Games (SuperData Research)

Mobile Games

#GDCEurope @StephiNaners @_SuperData

Page 28: GDC Europe - Super Data for Digital Games (SuperData Research)

Mobile Games

#GDCEurope @StephiNaners @_SuperData

5.0%

5.2%

$21.60

$19.52

Q1 2014

Q1 2013Conversion ARPPUU.S.

Page 29: GDC Europe - Super Data for Digital Games (SuperData Research)

Mobile Games

2012 2013 2014

43% Western market share of mobile games revenue

#GDCEurope @StephiNaners @_SuperData

Page 30: GDC Europe - Super Data for Digital Games (SuperData Research)

Mobile Games

2012 2013 2014

43% Western market share of mobile games revenue

$21.1B 2014E worldwide mobile games revenue

#GDCEurope @StephiNaners @_SuperData

Page 31: GDC Europe - Super Data for Digital Games (SuperData Research)

Mobile Games

2012 2013 2014

43% Western market share of mobile games revenue

$21.1B 2014E worldwide mobile games revenue

1.9B 2014E worldwide mobile games audience (MAU)

#GDCEurope @StephiNaners @_SuperData

Page 32: GDC Europe - Super Data for Digital Games (SuperData Research)

Mobile Games

2012 2013 2014

43% Western market share of mobile games revenue

$21.1B 2014E worldwide mobile games revenue

1.9B 2014E worldwide mobile games audience (MAU)

9% 74% 34%

#GDCEurope @StephiNaners @_SuperData

Page 33: GDC Europe - Super Data for Digital Games (SuperData Research)

0

100

200

300

400

Mobile Games

#GDCEurope @StephiNaners @_SuperData

# of

mob

ile g

ames

Page 34: GDC Europe - Super Data for Digital Games (SuperData Research)

0

100

200

300

400

Mobile Games

#GDCEurope @StephiNaners @_SuperData

Page 35: GDC Europe - Super Data for Digital Games (SuperData Research)

0

100

200

300

400

#GDCEurope @StephiNaners @_SuperData

Mobile Games Cartel

Page 36: GDC Europe - Super Data for Digital Games (SuperData Research)

Trend: Mobile

1002013

Jan Feb Mar

U.S.CPI ARPU

2014Jan Feb Mar

137

105

indexed

#GDCEurope @StephiNaners @_SuperData

Page 37: GDC Europe - Super Data for Digital Games (SuperData Research)

Free-to-play MMOs

2011 2012 2013 2014

#GDCEurope @StephiNaners @_SuperData

P2P

Page 38: GDC Europe - Super Data for Digital Games (SuperData Research)

Free-to-play MMOs

2011 2012 2013 2014

#GDCEurope @StephiNaners @_SuperData

F2P

P2P

Page 39: GDC Europe - Super Data for Digital Games (SuperData Research)

Free-to-play MMOsMOBAs

#GDCEurope @StephiNaners @_SuperData

Page 40: GDC Europe - Super Data for Digital Games (SuperData Research)

Free-to-play MMOs

League of Legends

MOBAs

#GDCEurope @StephiNaners @_SuperData

Page 41: GDC Europe - Super Data for Digital Games (SuperData Research)

J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J

Free-to-play MMOs

League of Legends

MOBAs

2011 2012 2013 2014

#GDCEurope @StephiNaners @_SuperData

$7MAverage monthly revenue in 2011

Page 42: GDC Europe - Super Data for Digital Games (SuperData Research)

J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J

Free-to-play MMOs

League of Legends

MOBAs

2011 2012 2013 2014

$70MAverage monthly revenue in 2013

#GDCEurope @StephiNaners @_SuperData

$7MAverage monthly revenue in 2011

Page 43: GDC Europe - Super Data for Digital Games (SuperData Research)

J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J

Free-to-play MMOs

League of Legends

MOBAs

2011 2012 2013 2014

$70MAverage monthly revenue in 2013

#GDCEurope @StephiNaners @_SuperData

217%Growth in MAU - July 2012 vs. July 2014

Page 44: GDC Europe - Super Data for Digital Games (SuperData Research)

32MM26MM26MM

16MM15MMLeague of Legends:

Season 3 World Championship

BCS National Championship

NBA Finals (Game 7)

NCAA Basketball Final Four (Average)

MLB World Series

Data: Nielsen, Riot #GDCEurope @StephiNaners @_SuperData

Free-to-play MMOsMOBAs

Page 45: GDC Europe - Super Data for Digital Games (SuperData Research)

5-on-5 teamsFree-to-play MMOs

MOBAs

#GDCEurope @StephiNaners @_SuperData

Page 46: GDC Europe - Super Data for Digital Games (SuperData Research)

5-on-5 teams35-45 min matches

Free-to-play MMOsMOBAs

#GDCEurope @StephiNaners @_SuperData

Page 47: GDC Europe - Super Data for Digital Games (SuperData Research)

5-on-5 teams35-45 min matchesLow barrier to entry

Free-to-play MMOsMOBAs

#GDCEurope @StephiNaners @_SuperData

Page 48: GDC Europe - Super Data for Digital Games (SuperData Research)

5-on-5 teams35-45 min matches

Skill-basedLow barrier to entry

Free-to-play MMOsMOBAs

#GDCEurope @StephiNaners @_SuperData

Page 49: GDC Europe - Super Data for Digital Games (SuperData Research)

$2MMLeague of Legends prize pool

+salariesaside from prize and sponsorship revenue

Free-to-play MMOsMOBAs

#GDCEurope @StephiNaners @_SuperData

Page 50: GDC Europe - Super Data for Digital Games (SuperData Research)

2011 2012 2013

prize money

million

2014E

$32

2010 2014E

#GDCEurope @StephiNaners @_SuperData

eSports

Page 51: GDC Europe - Super Data for Digital Games (SuperData Research)

2011 2012 2013

viewers

prize money

118million

2014E

million

2014E

$32

2010 2014E

#GDCEurope @StephiNaners @_SuperData

eSports

Page 52: GDC Europe - Super Data for Digital Games (SuperData Research)

2011 2012 2013

viewers

prize money

As more people watch eSports, the stakes get higher

118million

2014E

million

2014E

$32

2010 2014E

#GDCEurope @StephiNaners @_SuperData

eSports

Page 53: GDC Europe - Super Data for Digital Games (SuperData Research)

attend live eventsone quarterwatch every day

#GDCEurope @StephiNaners @_SuperData

eSports

Page 54: GDC Europe - Super Data for Digital Games (SuperData Research)

attend live eventsone quarterwatch every day

2.2 hoursAverage eSports viewing session

#GDCEurope @StephiNaners @_SuperData

eSports

Page 55: GDC Europe - Super Data for Digital Games (SuperData Research)

attend live eventsone quarterwatch every day

Average number of eSports viewing sessions in a month19 times2.2 hours

Average eSports viewing session

#GDCEurope @StephiNaners @_SuperData

eSports

Page 56: GDC Europe - Super Data for Digital Games (SuperData Research)

25K21K20K18K

13K

U.S. Open Men’s Grand Slam Final

MLG Spring Championship

NBA Finals (Game 7)

Stanley Cup (Game 6)

LOL Season 3 World Champ.

Data: Riot, NHL, NBA, MLG, U.S. Open

eSports

#GDCEurope @StephiNaners @_SuperData

Page 57: GDC Europe - Super Data for Digital Games (SuperData Research)

The age of streaming

540K535K498K

465K464K

Number of average prime time viewers

Data: Nielsen, Twitch

eSports

#GDCEurope @StephiNaners @_SuperData

Page 58: GDC Europe - Super Data for Digital Games (SuperData Research)

x2

YouTube

Time spent viewing gaming content

2011 2012

Data: YouTube, MLG, Twitch

The age of streamingeSports

#GDCEurope @StephiNaners @_SuperData

Page 59: GDC Europe - Super Data for Digital Games (SuperData Research)

x2 x3

YouTube MLG.tv

Time spent viewing gaming content

2011 2012 2012 2013

Data: YouTube, MLG, Twitch

The age of streamingeSports

#GDCEurope @StephiNaners @_SuperData

Page 60: GDC Europe - Super Data for Digital Games (SuperData Research)

x2 x3 x2

YouTube MLG.tv Twitch.tv

Time spent viewing gaming content

2011 2012 2012 2013 2012 2013

Data: YouTube, MLG, Twitch

The age of streamingeSports

#GDCEurope @StephiNaners @_SuperData

Page 61: GDC Europe - Super Data for Digital Games (SuperData Research)

x2 x2

YouTube Twitch.tv2011 2012 2012 2013

x2 x3$1B#GDCEurope @StephiNaners @_SuperData

The age of streamingeSports

Time spent viewing gaming content

Page 62: GDC Europe - Super Data for Digital Games (SuperData Research)

Digital Console

#GDCEurope @StephiNaners @_SuperData

Page 63: GDC Europe - Super Data for Digital Games (SuperData Research)

Worldwide digital console market*

Audience

2013

2014

E Audience

196MM

214MM

Digital Console

#GDCEurope @StephiNaners @_SuperData

Page 64: GDC Europe - Super Data for Digital Games (SuperData Research)

Worldwide digital console market*

RevenueAudience

2013

2014

ERevenueAudience

196MM$2.0B

214MM$2.5B

Digital Console

#GDCEurope @StephiNaners @_SuperData

Page 65: GDC Europe - Super Data for Digital Games (SuperData Research)

1.98%

1.83%

$26.37

$24.60

Average revenue

Worldwide digital console market

Conversion

*

per paying userrate

Q1 20

13

RevenueAudience

2013

2014

ERevenueAudience

196MM$2.0B

214MM$2.5B

Q1 20

14

Digital Console

#GDCEurope @StephiNaners @_SuperData

Page 66: GDC Europe - Super Data for Digital Games (SuperData Research)

10% - Side stories19% - Class unlocks26% - Songs26% - Map packs32% - Expansion packs33% - Vehicles or upgrades36% - Vanity items55% - New weapons or upgrades

Percentage of spenders who bought the following items:

Digital Console

#GDCEurope @StephiNaners

Page 67: GDC Europe - Super Data for Digital Games (SuperData Research)

10% - Side stories19% - Class unlocks26% - Songs26% - Map packs32% - Expansion packs33% - Vehicles or upgrades36% - Vanity items55% - New weapons or upgrades

Percentage of spenders who bought the following items:

55%Spenders who purchase weapons/weapon upgrades

Digital Console

#GDCEurope @StephiNaners

Page 68: GDC Europe - Super Data for Digital Games (SuperData Research)

10% - Side stories19% - Class unlocks26% - Songs26% - Map packs32% - Expansion packs33% - Vehicles or upgrades36% - Vanity items55% - New weapons or upgrades

Percentage of spenders who bought the following items:

55%Spenders who purchase weapons/weapon upgrades

40%Spenders who say the cost of items is the biggest inhibitor to more console spending

Digital Console

#GDCEurope @StephiNaners

Page 69: GDC Europe - Super Data for Digital Games (SuperData Research)

•GTAV Online’s MMO-like environment keeps micro revenues steady longer.

•GTAV uses virtual currency, much like mobile games.

1 2 3 4 5 6 7 8 9 10 11 12

$8$9$10$10$11$13$14$14$15$10$7$0

Month since release

Grand Theft Auto V: Worldwide microtransaction revenue, millions

N/A

#GDCEurope @StephiNaners @_SuperData

Digital Console

Page 70: GDC Europe - Super Data for Digital Games (SuperData Research)

63% 37%

Digital Console

#GDCEurope @StephiNaners @_SuperData

Page 71: GDC Europe - Super Data for Digital Games (SuperData Research)

63% 37%

age

32years old

average

Digital Console

#GDCEurope @StephiNaners @_SuperData

Page 72: GDC Europe - Super Data for Digital Games (SuperData Research)

63% 37%

age salary

32 $57kyears old per year

average average

Digital Console

#GDCEurope @StephiNaners @_SuperData

Page 73: GDC Europe - Super Data for Digital Games (SuperData Research)

63% 37%

age salary education

32 $57kyears old per year

3YRSof college

average average average

Digital Console

#GDCEurope @StephiNaners @_SuperData

Page 74: GDC Europe - Super Data for Digital Games (SuperData Research)

Women and games

#GDCEurope @StephiNaners @_SuperData

Page 75: GDC Europe - Super Data for Digital Games (SuperData Research)

Women and games

80%

20%eSports viewers

#GDCEurope @StephiNaners @_SuperData

Page 76: GDC Europe - Super Data for Digital Games (SuperData Research)

Women and games

80%

20%eSports viewers

58%42%

F2P MMO players in

Russia

#GDCEurope @StephiNaners @_SuperData

Page 77: GDC Europe - Super Data for Digital Games (SuperData Research)

Women and games

80%

20%eSports viewers

58%42%

F2P MMO players in

Russia

37%63%

U.S. Social Casino gamers

#GDCEurope

Page 78: GDC Europe - Super Data for Digital Games (SuperData Research)

Women and games

80%

20%eSports viewers

58%42%

F2P MMO players in

Russia

37%63%

U.S. Social Casino gamers

36%

64%Polish mobile gamers

#GDCEurope

Page 79: GDC Europe - Super Data for Digital Games (SuperData Research)

Women and games

80%

20%eSports viewers

58%42%

F2P MMO players in

Russia

37%63%

U.S. Social Casino gamers

36%

64%Polish mobile gamers

35%

65%

U.S. mobile gamers

#GDCEurope

Page 80: GDC Europe - Super Data for Digital Games (SuperData Research)

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Page 81: GDC Europe - Super Data for Digital Games (SuperData Research)

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Page 82: GDC Europe - Super Data for Digital Games (SuperData Research)

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Page 83: GDC Europe - Super Data for Digital Games (SuperData Research)

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Page 84: GDC Europe - Super Data for Digital Games (SuperData Research)

#GDCEurope @StephiNaners @_SuperData

Thanks!