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GAMES AND INTERACTION
IN MUSEUMS
Georgina Goodlander
November, 2014
ALL ABOUT ME countedshadows.com | @bathlander
2000: Worked for a summer in Yellowstone National Park.
2001: Graduated w/BA in Visual Communication, Glasgow School of Art.
2002-03: Taught English in Songjiang, China.
2003-04: Internship at the Smithsonian American Art Museum.
2004-13: Worked at the Smithsonian American Art Museum.
2008: “Ghosts of a Chance” ARG.
2009-12: Developed and opened The Art of Video Games exhibition.
2010: “Pheon” ARG.
2014: Moved to Idaho! Visual Arts Director, Idaho Falls Arts Council.
Opened ARTitorium on Broadway
SMITHSONIAN AMERICAN ART MUSEUMwww.americanart.si.edu | facebook.com/americanart | twitter.com/americanart
flickr.com/americanartmuseum | youtube.com/americanartmuseum
GHOSTS OF A CHANCE (2008)www.ghostsofachance.com
www.museumsandtheweb.com/mw2009/papers/goodlander/
An ARG is “an interactive narrative that uses the real world as a platform to tell a story that may be affected by participants’ ideas or
actions.” – Wikipedia
1. Necklace of the Subaltern Betrayer
2. Predictor of Imminent Doom
3. Con Artists’ Replica
4. Diorama of a Travesty
5. Memory Vessel
6. Escape Quilt
PHEON (2010)www.ghostsofachance.com
www.museumsandtheweb.com/mw2009/papers/goodlander/
The game that failed
The Online Game
68 people played
Cost per player = $500+
:(
Evaluation Reports w/UXR Consulting
Facebook Game: Alternate-Reality Games in Casual Gaming Environments
tinyurl.com/pheonfacebook
In-Museum Game: 21st Century Skills, Museum Literacy, and Enjoyment in Museums
tinyurl.com/pheonmuseum
Fail #1: Narrative
“[The missions] could have been tied more tightly into the narrative; as it stands, it
didn't feel much different from ordinary Facebook postings.”
“I didn't understand how or if [the missions] related to the gameplay and the storyline
of Terra Tectus.”
Fail #2: Facebook
“Facebook games tend to have a lot of busywork with little enjoyment or reward, so
there needs to be enough information about the game […] to get me into it.”
“…I do not like the idea of games/contests/etc. relying on Facebook as it results in
exclusion of those of us who don't like Facebook.”
“…playing an ARG via Facebook seems rather lame. Kind of takes the punch out of it.”
“Facebook sucks.”
Fail #3: Marketing
“Never heard of or played the game so far. The idea is intriguing…”
“I haven't ever heard or played PHEON, but I think it would be interesting to play a
game like this…”
“I did not know of it, and this type of game seems inaccessible to me. Descriptions of
this type of game are often vague, and I don't know how to get involved.”
“I'd want to know more about it. I'm still a little fuzzy on what it all means.”
The In-Museum Game
Success!
21st Century Skills:
Technology literacy
Trial and Error
Re-reading and re-considering
Talking to strangers
Inter-generational learning
Museum Literacy:
Engaging with staff
Connecting with art
Label reading and terminology
Spatial navigation and orientation
IDAHO FALLS ARTS COUNCILwww.idahofallsarts.org | www.facebook.com/idahofallsarts
ARTitorium on Broadway (2014)An interactive art and technology center for kids
www.artitoriumonbroadway.org
QUESTIONSDo museums (especially art museums) need to include interactive elements in order to remain
interesting/relevant?
How can games alter our perception of a museum or an artwork?
What is the role of social media in museums?
Are we pandering to younger audiences by using technology to interpret/engage, or is this necessary
for the future of museums?
Are bricks-and-mortar museums necessary?
THANK YOU!
Georgina Goodlander
Visual Arts Director, Idaho Falls Arts Council
www.countedshadows.com
@bathlander