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LAURA SIMPSON
Major Studio Final Project: Delirium
Idea Development
Results
Interactive InstallationMedia Elements, sound or videoIndividual experience based
Paper Prototyping of First Concepts
Paper Prototyping of First Concepts
Paper Prototyping of First Concepts
Paper Prototyping of First Concepts
Concept
Can a person share a hallucination with character on the screen?
Is it possible to build an interactive installation that encourages the characters to rely on each other?
Concept
Narrative Goal: Present a first person perspective of the character Present conflicting sensory information to the user
Interactivity Goal: Have the user make decisions to guide the character
through a potentially treacherous scenario Fuse together Choose Your Own Adventure decision
making with Snakes and Ladders
Methodology
Paper Idea ClustersPaper Prototype of Idea ClustersPaper Prototype of Chosen IdeaResearch on Concept and Technical
InfrastructureFinalize ConceptBuild Infrastructure and NarrativeIntegrate Narrative & StructureTest and Refine
Domains
Interactive NarrativeSleep DeprivationAppropriated VideoExperimental Video
System Diagram
Max/MSP Jitter Patch Development
Max/MSP Jitter Patch Development
Max/MSP Jitter Patch Devolopment
Narrative Development
Reference Film/Media
Fight ClubWaking LifePerfect BlueMillennium ActressParanoia Agent
Precedents
Play With Me
Choose Your Own Adventure Books
The Onyx Project
First Prototype
First Prototype
Prototype of Technological systemContent was interchangeable
User Scenario
User Scenario
Prototype 2
Prototype 2
Working on Narrative FlowDecision MakingRefining the StoryBeginning to make editorial decisions
Narrative Story Arc
User Testing
Conclusions
Thanks to:
Jess HaskinsKatherine MoriwakiRob RamirezMy peers in Major Studio Interface