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LAURA SIMPSON Major Studio Final Project: Delirium

Final MSI presentation

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Page 1: Final MSI presentation

LAURA SIMPSON

Major Studio Final Project: Delirium

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Idea Development

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Results

Interactive InstallationMedia Elements, sound or videoIndividual experience based

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Paper Prototyping of First Concepts

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Paper Prototyping of First Concepts

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Paper Prototyping of First Concepts

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Paper Prototyping of First Concepts

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Concept

Can a person share a hallucination with character on the screen?

Is it possible to build an interactive installation that encourages the characters to rely on each other?

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Concept

Narrative Goal: Present a first person perspective of the character Present conflicting sensory information to the user

Interactivity Goal: Have the user make decisions to guide the character

through a potentially treacherous scenario Fuse together Choose Your Own Adventure decision

making with Snakes and Ladders

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Methodology

Paper Idea ClustersPaper Prototype of Idea ClustersPaper Prototype of Chosen IdeaResearch on Concept and Technical

InfrastructureFinalize ConceptBuild Infrastructure and NarrativeIntegrate Narrative & StructureTest and Refine

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Domains

Interactive NarrativeSleep DeprivationAppropriated VideoExperimental Video

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System Diagram

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Max/MSP Jitter Patch Development

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Max/MSP Jitter Patch Development

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Max/MSP Jitter Patch Devolopment

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Narrative Development

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Reference Film/Media

Fight ClubWaking LifePerfect BlueMillennium ActressParanoia Agent

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Precedents

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Play With Me

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Choose Your Own Adventure Books

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The Onyx Project

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First Prototype

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First Prototype

Prototype of Technological systemContent was interchangeable

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User Scenario

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User Scenario

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Prototype 2

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Prototype 2

Working on Narrative FlowDecision MakingRefining the StoryBeginning to make editorial decisions

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Narrative Story Arc

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User Testing

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Conclusions

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Thanks to:

Jess HaskinsKatherine MoriwakiRob RamirezMy peers in Major Studio Interface