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Chapter 6 Design Generation

Design Generation Chapter6

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Page 1: Design Generation Chapter6

Chapter 6

Design Generation

Page 2: Design Generation Chapter6

Chapter Objectives

Design Types Creative Processes Models Creative Education Foundation Model Modes of Thoughts Types of Barriers to creative Thin inking. Techniques for Generating Alternatives

Page 3: Design Generation Chapter6

Types of Designs

Configuration design.

Parametric design.

Original design

Page 4: Design Generation Chapter6

Configuration Design

This deals with the selection and arranging of components to improve performance and reduce size.

Example: location of air planes engines, location of shifting mechanism of a two speed wheel chair.

Page 5: Design Generation Chapter6

Parametric Design Deals with varying design parameter to

achieve design objectives.

Boeing used this approach to design aircrafts.

Page 6: Design Generation Chapter6

Original Design

This refers to designs that are substantially different than existing designs.

The push button telephone is an example of a sudden major departure from rotary phone.

Page 7: Design Generation Chapter6

Characteristic of Creative Thinking

Creative ideas are new combinations of previously unrelated ideas.

Creative ideas are new original ideas solving problems in new and original ways.

A product of unconscious mind.

Elusive ideas.

Page 8: Design Generation Chapter6

Models of Creative Thinking

Wallas Model (1926). Preparation : The stage of clarifying and

defining the problem. Incubation: The mind is relaxed free the

conscious. Illumination: Recognition of the new idea

(Eureka) Verification: To check if the idea has

merit.

Page 9: Design Generation Chapter6

Fabun Model (1968)

Desire: Shock and need to restore equilibrium.

Preparation: Clarifying and defining the

problem.

Manipulation: manipulate ideas.

Incubation: Same as Wallas model.

Intimation: The feeling you get when you realize

you are on the right track.

Illumination: Same as in wallas.

Verification: Same as Wallas.

Page 10: Design Generation Chapter6

Creative Education Foundation Model

Fact finding: Collect facts that may have

bearing on the problem.

Problem finding: Developing alternative

statements of the problem.

Idea finding: Where possible solution are

first presented.

Solution finding: This is the evaluation

phase.

Page 11: Design Generation Chapter6

Consolidated Model Exploration : The active and concerted

search of new ideas. Incubation: The extended period of

relaxation during which conscious effort for addressing the problem is made.

Intimation: The resumption of purposeful pursuit combined with the feeling of making progress.

Illumination: The breakthrough that produces an attractive new idea.

Page 12: Design Generation Chapter6

Creative Personalities Optimistic

Confident

Enthusiastic

Endorses no perceived solution.

Adventures spirit

Willing to take risk.

Has a good sense of humor

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Modes of Thinking

Left brain: Deductive, derivative,

Specific, Logical, Hard and Linear.

Right brain: Inductive, Integrating,

General, Imaginative, Fuzzy and Nonlinear.

Page 14: Design Generation Chapter6

Types of Barriers to Creative Thinking

Perceptual

Cultural

Environmental

Emotional

Intellectual

Page 15: Design Generation Chapter6

Types of Perceptual Barriers

Patterns

Boundaries

Illusions

Lens

Meaning.

Page 16: Design Generation Chapter6

Techniques for Generating Alternatives

Lateral thinking

• Do not pursue a design in detail

• Avoid critiquing any of the concepts.

Perseverance • Try many times

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Mental Push -Ups

Making lists.

Word games.

Solving puzzles.

Magic tricks.

Page 18: Design Generation Chapter6

Procedural Techniques

Brain storming. Brain writing. Story boarding. Random simulation. Analogies