Back to the Future Training (in Virtual Worlds)

Embed Size (px)


Who by: Soulla Stylianou, Client Director, Daden Date: 12th May 2010 Where: Safety & Health Expo, NEC, Birmingham Description: how virtual worlds can be used for learning, training and instruction.

Text of Back to the Future Training (in Virtual Worlds)

  • 1.BACK TO THE FUTURE - TRAINING Soulla Stylianou Client DirectorDaden Limited 2010

2. Who are we?2010 Virtualworlds & character solutions provider In industry since late 1990s In Second Life since 2004 World-classexpertise and innovation in Integration, AI and virtual worlds Member, Serious Games Institute Based in Birmingham UK, and Second Life 3. Clients 2010 4. What is a virtual world?2010 Real life but digital Computer generated3D environment Use for learning,building, visualisingand collaboration You set own goals not a game 5. What is an avatar?2010 You! Or (sometimes)computer controlledchatbot 6. What We Do. 2010 Training & Instruction Collaboration Design & Build 7. Key Products & Services2010 VIRTUALVIRTUAL VIRTUALDISCOURSE TRAININGCOLLABORATIONBUILDING Creating education andLinks systems and dataA chatbot engine Helps organisations use training exercises andbetween the physicaldeveloped by Daden virtual spaces to visualise environments within a world, the web andAllows the creation of real-world builds and virtual world to supportvirtual worlds supporting avatars with natural support consultation trainingcollaboration, virtuallanguage capability, processes meetings and data emotion and access toA key element is visualisation and web services such as Allows users to walk Daden's PIVOTE - an analysisAmazon, Wikipedia and through a 3D space and open-source trainingcorporate systems etc. leave virtual post-it authoring system whichProvides access to live notes with comments allows training exercises Google Maps, RSS, Uses: virtual guides, about the space, which to be written on the web, Twitter feeds, 3D real- receptionists, actor. others can add to and but then played intime object tracking, 3DFor role-playing, vote on. All data is multiple virtual worlds, on graph plotting, slide training, customer exported to the web the web and even on shows, video & webservice both in virtual mobile phones accessworlds or on the web 8. Learning Issues 2010 Time Money Distance Availability Safety Not possible in real life Risk 9. Learning Why Virtual Worlds?2010 More immersive than most e-Learning Increases engagement Increases retention Better support for distance learning through better social bonds Ideal e-Learning environment for Problem Based Learning and similar pedagogies At own pace Allows simulation training without risk Allows more iterations - practice makes perfect 10. PIVOTE2010 exercise authoring system for virtual worlds which: Lets you write an exercise once, but play it in multiple virtual worlds, and on the web Clearly separates content, structure and appearance Allows you to create different experiences for the same content based on expertise and/or objectives Captures performance data and allows export to a VLE Based on an open XML standard (MVP) and is open-source - 11. Training & Instruction2010 ST George's University U.S. Federal VirtualLearn Direct Coventry UniversityLondon World Challenge JISCfunded PRIEVIEWCustomer Service skillsSimulation to disarm aJISC funded PREVIEW projectSpeaking & listening roadside Improvisedprojectskills Explosive Device (IED) Uses Daden's PIVOTE & tend to injuredUses Daden's PIVOTE open source software NVQ Level 1 studentsopen source software Scenario set in Training ParamedicsPilot projects AfghanistanScenarios in a care home Increased retention &Positive outcomesRisk to do in real lifeChatbots used for role learningplay simulation Won 1st prize in the Won Times HigherBetter care decisionsskills building category Education Award 2009 Outstanding ICT initiative 12. Birmingham City University2010 Create duplicate of campus building to support Health & Safety eLearning in SL part of their BSc (Hons) Film Production and Technology degree course determines the resources and risks involved in shooting on location A virtual environment enables camera angles, scenery alignment, actor positions and other items to be planned and experimented in advance crucial health and safety considerations of location filming can also be tested and assessed without risk 13. Email: Second Life: ImmortalitySou BallingerWeb: YouTube: Twitter: Soulla Stylianou Second Life sim: Daden Prime 2010