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3-Sweep: Extracting Editable Objects from a Single Photo
Transactions on Graphics 2013
SIGGRAPH ASIA 2013
Tao Chen1, Zhe Zhu1 Ariel Shamir, Shi-Min Hu, Daniel Cohen-Or
presented by: 吳姿儀
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Outline• Introduction
MotivationAim
• Related Works3D Modeling from a single photo.Sweep-based Modeling.
• Method & Process
• Experimental ResultsModeling from single image and editingTimeLimitations
• ConclusionAim and ContributionsFuture Work
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Introduction
Motivation
Extracting and modeling complex object from a
single photograph is difficult.
To separate target objects from background.
To recognize 3D pose, shape and structure.
background
3D pose, shape, structure…
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Introduction
•Aim
An interactive technique for manipulating simple 3D shapes
based on extracting them from a single photograph.
To quickly create editable 3D parts.
By human assistance segments a complex object. (triplets of stroke)
To build a new 3D scene, or change objects from original image.
A rather simple modeling gesture calls 3-sweep. man-made objects
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Related Works
• 3D Modeling from a single photo.
Photo-inspired model-driven 3d object modeling
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Related Works
• Sweep-based Modeling.
Swirling-sweepers: Constant-volume modeling.
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Method & Process• (a) Input image.
• (b) Extracted edges.
• (c) 3-Sweep modeling of one component
of the object.
• (d) The full extracted 3D model.
• (e) Editing the model by rotating each
arm in a different direction, and pasting
onto a new background.
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Method & ProcessIntroduce
• cognitive abilities of humans
• computational accuracy of the machine
3-Sweep on Basic Shapes
• Red stroke and green stroke define profile.
• Blue stroke sweeps its main axis.
Tap example
Telescope example
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Experimental Results• Modeling from single image and editing
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Experimental Results• Time
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Experimental Results
• Limitations
(a) perspective projection
(b) uniformly scale profiles
(c) fuzzy edge
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Conclusion
• Aim and Contributions
An interactive technique which can model 3D man-made objects from a single
photograph by combining the cognitive ability of humans with the
computational accuracy of computers.
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Conclusion
• Future Work
To extend the range of primitives.
To allow modeling of the freer shapes of natural objects.
To add symmetry and smoothness constraints on the shapes.
To allow modeling from multi-view images or video, without the help of depth data.
Thank you for your listen.