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Connecting, Sharing, Growing Keith Lyons July 2007 Our Sporting Futures Conference, Brisbane

Connecting, Sharing, Growing

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Connecting, Sharing, GrowingKeith LyonsJuly 2007

Our Sporting Futures Conference, Brisbane

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The importance of a connected society for our

sporting future.

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The significance of information and communications

technology (ICT) for the sport industry.

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Three Principles

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High speed communication transforms our worlds.

1

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There is enormous benefit in capturing information once and using it many times.

2

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We can work together and share experience in this digital age.

3

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Community of Practice

A new breed of technology is evolving from the principles of collective intelligence, which emerges from the collaboration and competition of many individuals.

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Connecting

Sharing

Growing

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1 Billion Users of the Internet in 15 Years

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Digital Natives

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“Our current expectations for what our students should learn in school were set fifty years ago

to meet the needs of an economy based on manufacturing and agriculture. We now have an economy based on knowledge and technology.”

Bill Gates (2007)

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In 2007 the amount of information created and replicated (255 exabytes) will surpass, for the first time, the storage capacity available (246 exabytes).

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But the prime mover may be the Internet. In 1996 there wereonly 48 million people routinely using the Internet. TheWorldwide Web was just four years old. By 2006, there were1.1 billion users on the Internet. By 2010 we expect another500 million users to come online (Figure 6).

At the same time the number of users with broadband accesshas also grown – and is expected to grow even more. Today over60% of Internet users have access to broadband circuits, eitherat home or at work or school.

The rapid growth of the Internet – and more and more highspeed access – has increased the ability of people to share andcommunicate information and their interest in doing so.

Take email. Since 1998 the number of email mailboxes hasgrown from 253 million to nearly 1.6 billion in 2006. Beforethe decade ends, the number of mailboxes is expected to taperoff near 2 billion.

During the same period, 1998 to 2006, the number of emailssent grew three times faster than the number of people emailing– in part because of the growth of spam, and in part becausepeople simply sent more emails. And surely the averagecorporate manager of email systems will tell you that messagesare going out with more attachments and being stored longer(Figure 7).

IDC estimates that in 2006, just the email traffic from oneperson to another – i.e., excluding spam – accounted for 6exabytes (or 3%) of the digital universe.

THE IMAGE EXPLOSIONBetween 2006 and 2010, the information added annually tothe digital universe will increase more than six fold from 161exabytes to 988 exabytes. One quarter of those exabytes will beimages from cameras and camcorders.

The number of images captured on consumer digital stillcameras in 2006 exceeded 150 billion worldwide, while thenumber of images captured on cell phones hit almost 100billion. By 2010, IDC is forecasting the capture of more than500 billion images (Figure 8). Each year the resolution of thepictures gets better and the megabytes per image grow.

Then there is video. In surveys conducted in 2006, IDC foundthat 77% of digital camera users had a video feature with theircamera, and 50% of camera phone users had one. The featurewas generally used 3-5 times a month, and each video cliptended to last from 30 seconds (camera phones) to a minuteand a half (digital cameras).

But the real growth will come in camcorder usage – whichshould double in total minutes of use between now and 2010 –and digital surveillance cameras, which are expected to grow

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But the prime mover may be the Internet. In 1996 there wereonly 48 million people routinely using the Internet. TheWorldwide Web was just four years old. By 2006, there were1.1 billion users on the Internet. By 2010 we expect another500 million users to come online (Figure 6).

At the same time the number of users with broadband accesshas also grown – and is expected to grow even more. Today over60% of Internet users have access to broadband circuits, eitherat home or at work or school.

The rapid growth of the Internet – and more and more highspeed access – has increased the ability of people to share andcommunicate information and their interest in doing so.

Take email. Since 1998 the number of email mailboxes hasgrown from 253 million to nearly 1.6 billion in 2006. Beforethe decade ends, the number of mailboxes is expected to taperoff near 2 billion.

During the same period, 1998 to 2006, the number of emailssent grew three times faster than the number of people emailing– in part because of the growth of spam, and in part becausepeople simply sent more emails. And surely the averagecorporate manager of email systems will tell you that messagesare going out with more attachments and being stored longer(Figure 7).

IDC estimates that in 2006, just the email traffic from oneperson to another – i.e., excluding spam – accounted for 6exabytes (or 3%) of the digital universe.

THE IMAGE EXPLOSIONBetween 2006 and 2010, the information added annually tothe digital universe will increase more than six fold from 161exabytes to 988 exabytes. One quarter of those exabytes will beimages from cameras and camcorders.

The number of images captured on consumer digital stillcameras in 2006 exceeded 150 billion worldwide, while thenumber of images captured on cell phones hit almost 100billion. By 2010, IDC is forecasting the capture of more than500 billion images (Figure 8). Each year the resolution of thepictures gets better and the megabytes per image grow.

Then there is video. In surveys conducted in 2006, IDC foundthat 77% of digital camera users had a video feature with theircamera, and 50% of camera phone users had one. The featurewas generally used 3-5 times a month, and each video cliptended to last from 30 seconds (camera phones) to a minuteand a half (digital cameras).

But the real growth will come in camcorder usage – whichshould double in total minutes of use between now and 2010 –and digital surveillance cameras, which are expected to grow

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more than tenfold between 2006 and 2010 as analog systemsare replaced by digital ones and as the number of total camerasinstalled increases.

SPEAKING OF VOICEAnother big sector of the digital universe – close to 20% ofinformation created in 2006 – is voice. But because the numberof minutes per call is not expected to grow appreciably betweennow and 2010 and because compression will get better, its shareof the digital universe will drop considerably.

The big question mark for voice is replication. With noinformation on how many calls are actually recorded we simplyopted for zero replication of original calls, but we did accountfor storage of information about the calls. We also estimatedreplication related to voice mail and storage associated withVoice over IP calls. Change this original assumption and thedigital universe is even bigger than depicted.

THE USER AS PUBLISHER;THE ORGANIZATION AS CUSTODIANThe Internet has created another aspect of the digital universe– the source of the majority of these bits. IDC estimates that ofthe 161 exabytes of information created or replicated in 2006,

about 75% were created by consumers – taking pictures,talking on the phone, working at home computers, uploadingsongs, and so on.

So enterprises only have to worry about 25% of the digitaluniverse, right?

Not at all. Most user-generated content will be touched by anorganization along the way – on a network, in the data center,at a hosting site, in a PBX, at an Internet switch, or a back-upsystem.

Consider camera phones, used by individuals at both work andplay. Won't corporations have to worry about what pictures arebeing taken, messages sent, or purchases being made from thesephones when they are used at work? Who owns contact lists?How will work-related phone emails be archived?

The left circle in Figure 9 shows a rough approximation of howmuch of the digital universe in 2010 will be created byindividuals, meaning consumers and workers creating,capturing, or replicating information in the organization. In theright circle the figure shows how much of the digital universewill be touched – meaning managed, hosted, transported, orsecured – by an organization.

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User Creation; Organizational Worries

OrganizationalTouch** Content

859 Exabytes

User* Generated Content

692 Exabytes

2010988 Exabytes ** Transported,

Hosted, Managed, or

Secured

* Consumers and Workers Creating,

Capturing, or Replicating Personal

Information

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HOW BIG IS THE DIGITAL UNIVERSE?The IDC sizing of the digital universe – information that iseither created or captured in digital form and then replicated in2006 – is 161 exabytes, growing to 988 exabytes in 2010,representing a compound annual growth rate (CAGR) of 57%(Figure 1).

About one quarter of the digital universe is original (picturesrecorded, keystrokes in an email, phone calls), while threequarters is replicated (emails forwarded, backed up transactionrecords, Hollywood movies on DVD).

A majority of these bits represent images, both moving and still.This is because one digital camera image can generate amegabyte or more of digital information, and video or digitalTV can generate a dozen megabytes per second.

Voice signals, on the other hand, can be carried at less than onemegabyte a second; and it would take a good typist more thana day and a half to produce a megabyte of keystrokes.

Although many of the images created are by individuals, theyenter an organization’s domain in email systems, in Webpostings, and in applications from medical imaging and publicsafety surveillance to compound documents supporting

insurance claims, recorded Web conferences, and advertisingand marketing content.

To give you an idea of where all these exabytes come from, justconsider the number of devices or subscribers in the world thatcan create or capture information.

Here is a partial list:

CCaatteeggoorryy MMiilllliioonnss iinn 22000066Digital Cameras 400Camera Phones 600PCs 900Audio Players 550Mobile Subscribers 1,600LCD/Plasma TVs 70

By 2010 this installed base of devices and subscribers will be50% larger, devices will be cheaper, and resolutions higher. Allcreating more and more digital bits.

How much of the information that is captured, created, orreplicated also is stored is another matter. As part of the researchfor this project, IDC also looked at how much storage will beavailable to store all this information, should we choose to.

Figure 2 shows the relationship of information created andstorage capacity available on various storage technologies.

6-Fold Growth in Four Years

Information Created, Captured and Replicated

2006161 Exabytes

2010988 Exabytes

!!!

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Fish don’t know they are in water.

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Continuous Partial Attention

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A 21 year-old male entering the US workforce today:

5000 hours of video game playing250,000 emails, text messages10,000 hours of cell phone use3500 hours of time on-line

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Australian Households 2006

92% own a mobile device86% own a DVD player

69% own a mobile camera33% own an MP3 player23% own a DVD recorder

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Tectonic shifts in society

Learning is no longer an internal, individualistic activity.

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“I think there is a world market for maybe five computers.”

Thomas Watson, chairman of IBM, 1943.

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Digital Asset Repository

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Metadata

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Always ...

OnAvailableConnected

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SimplePersonal

Does what you want it to do

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Wikipedia has accumulated 6.40 million articles and 250 million edits, contributed in a predominantly undirected and haphazard fashion by 5.77 million unvetted volunteers.

Dennis Wilkinson and Bernardo Huberman (2007)

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Aggregation

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Personalise

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Know-how and know-what is being supplemented with know-where (the understanding of where to find knowledge)

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High TechHigh Touch

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Strong Leadership

Training

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The Long Tail

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High speed communication transforms our worlds.

There is enormous benefit in capturing information once and using it many times.

We need to work together and share experience and expertise in this digital age.

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