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The global leader in Augmented Reality Updated 15.1.2013 Workshop: Exploring AR Glasses and their Peculiarities Wikitude & FH Salzburg www.wikitude.com | www.fh-salzburg. ac.at

Workshop: AR Glasses and their Peculiarities

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The slide deck was used for a workshop at the International Symposium on Mixed and Augmented Reality (ISMAR) 2014 in Munich. The workshop introduced different kinds of AR Glasses and compared them with one another.

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  • 1. Workshop:Exploring ARGlasses and theirPeculiaritiesWikitude & FH Salzburgwww.wikitude.com | www.fh-salzburg.ac.atThe global leader in Augmented RealityUpdated 15.1.2013

2. Who we are? Martin Lechner, CTO Markus Eder, Head of Computer Vision Thomas Sttz, Senior Lecturer Julian Stadon, Senior Lecturer 3. Agenda Lecture Session Introduction of Organizations Introduction into AR Glasses and Use Cases Demo Session Hands-On demos with AR Glasses Q&A Discuss Topics of Interest 4. The global leader in Augmented RealityUpdated 15.1.2013WikitudeIntroductionMartin Lechner - [email protected] | www.wikitude.com 5. Wikitude ProductsWikitude SDK Wikitude StudioBuild your ownAugmented Reality App!(for developers)Create, manage, monitoryour AR project!(also for non-programmers, managers) 6. Wikitude Ecosystem45.000+ 1.500+ 100+Registered AR developers Apps Countries 7. AR on different types of hardwareAR eyewear Smartphones Tablets 8. + AR Contentcreation throughWikitude SDK Tech Stack 9. The global leader in Augmented RealityUpdated 15.1.2013AR GlassesIntroductionMarkus Eder Head of Computer [email protected] | www.wikitude.com 10. AR categories Video see through Video stream of environment Augmentations on on top of videostream E.g. Smartphones, Webcam AR Optical see through Augmentation projected on Opticaldevice Augments actual real worldelements, not video stream 11. Recap: History of AR Glasses not new First research projects focused on Optical see-through HMDs HMD, Backpacked computer, GPS, compass E.g. Feiner et.al. (1997), Thomas et.al. (1998) Development of mobile phones focus shifted to mobile devices Mhrig et. al (2004) first 3d Marker Tracker Wagner, Reithmayr (2008) first NFT Tracker on mobile phone 2012: Announcement of Google Glass Explorer Edition avaialable from 2013 Started a Hype Many Vendors surfaced 12. The other third screen?Desktop Mobile Augmented RealityInformationDensityContextRelevance+= 13. Eyewear 14. Google Glass360 16:9640Field of Vision Heads-Up Display No see-through Companion App No GPS in-built Voice Commands Basic controls ondevice Runs Android 4.4 15. Google Glass - Findings No real Augmented Reality Only annotations Needs own SDK (GDK) for Development UI Specifically designed for interaction paradigms Gets hot very easily Esp. longer usage of camera 16. Vuzix M100Field of Vision 16:9 360640 Heads-Up Display No see-through Companion App Basic Controls on device Runs Android 4.0 17. Vuzix M100 - Findings No Real Augmented Reality Small screen allows very little information Supports Android SDK Different headsets for different use cases Very small display Very hard to navigate through menu 18. Epson Moverio BT-200540 16:9960 Binocular see through External controller unit 3D Stereoscopic view Runs Android 4.0 GPS built-in 19. Epson Moverio - Findings Allows actual Augmented Reality Applications Needs Calibration Android SDK Enable/disable 3D Stereoscopic mode Projects simple Android screen Main interaction with controller unit No hands free interaction 20. Optinvent ORA Moncular see-through Camera: 5MP Sensors: GPS Orientation Trackpad for Interaction Android 4.2.2480 4:3640Field of Vision 21. Optinvent ORA - Findings Still in development No Consumer Version available Android SDK Allows real AR Also needs calibration Interaction similar to Google Glass 22. Calibration Difference of user view and camera view Camera not aligned Account for displacement of integrated camera Account for angle between camera user view Account for field of view of user 23. Calibration 24. Interaction with eyewearVoice Commands Controller UnitCompanion App Gesture Control 25. Interaction Very diverse concepts Not as simple as interaction with phones Search for optimized interaction Aim for hands free interaction User can use hands for other tasks Guide user (e.g. Maintenance) 26. User Interface we wish forSource: Cybershack, ExploreEngage.com 27. User Interface we get 28. How to define Interfaces ? 29. User interfaces for eyewear Very small screen What information is relevant for the user? Context awareness Application often not the lone focus of user Guidance, Assistance applications Needed fast information processing 30. Challenges Small screen estate Always in front of user Information density How often can you showinformation Limited cursor or not clickableat all Minimal battery capacity Low CPU power 31. Challenges - AR Similar problems to AR on early mobile phones Restricted computation power Restricted memory Small screens How to create real optical see-through experience ? account for displacement of camera Account for size of display Needs calibration for correct augmentation 32. Summary Very different designs Some still under development Mostly Android based Varying interaction concepts Basic to allow interaction with glasses Specifically designed for Glasses 33. Summary contd Use case based interaction design Use case based UI design Most interaction paradigms dont work on Glasses Touch based navigation best solution? How much information needed for user? 34. Demos 35. Questions and Answers