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Presents: A Ludem Dare 33 Post-Mortem

Cosmic Weekend - Ludem Dare 33 Post-Mortem

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Page 1: Cosmic Weekend - Ludem Dare 33 Post-Mortem

Presents: A Ludem Dare 33 Post-Mortem

Page 2: Cosmic Weekend - Ludem Dare 33 Post-Mortem

Previous LD Experience

LD27 - 2013 Untitled/Unfinished

LD32 DUKE NEWTON

Page 3: Cosmic Weekend - Ludem Dare 33 Post-Mortem

LD33 Theme

YOU ARE THE MONSTER

Page 4: Cosmic Weekend - Ludem Dare 33 Post-Mortem

Brainstorm

Single Player Side Scrolling

Twist On A Classic Formula

Page 5: Cosmic Weekend - Ludem Dare 33 Post-Mortem

Rampage

Page 6: Cosmic Weekend - Ludem Dare 33 Post-Mortem

Our Game

A twist on Rampage with RPG Progression and Powerups

Page 7: Cosmic Weekend - Ludem Dare 33 Post-Mortem

Aesthetic

Page 8: Cosmic Weekend - Ludem Dare 33 Post-Mortem

What We Created

Hundreds of Sprites An original song

Some terrible code

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Page 10: Cosmic Weekend - Ludem Dare 33 Post-Mortem

Tools

Game Maker Studio Photoshop

Pickle Beepbox.CO

Page 11: Cosmic Weekend - Ludem Dare 33 Post-Mortem

What Went Wrong

Misjudged the scope

Created too large of a demand for art assets

Inexperience

Time Management

Page 12: Cosmic Weekend - Ludem Dare 33 Post-Mortem

What Went Right

Learned a ton about dealing with sprites, scale, and gamespace

Created a lot of really fun cool looking art assets

Got the sidescrolling and climbing mechanics working

Page 13: Cosmic Weekend - Ludem Dare 33 Post-Mortem

What We Learned

Pay attention to scope

Know your limits

Keep art to a managable amount

Even still, don’t be afraid to push it

Page 14: Cosmic Weekend - Ludem Dare 33 Post-Mortem

Thanks!

COSMICWEEKEND.COM @ionbattle

[email protected]