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Environment DesignAn environment designed for maximal productivity.- Stewart MacGregor-Dennis
Before
• My room was chaotic• Poor furniture to space ratio• Little order and organization• Random triggers• Clutter• Overhead from remembering
locations• Required mental re-compuation
for common behavior sequences.
Process
Designing sleeping and waking
After
• Specific behavior sequences for routine actions
• Brainstorm spaces for new ideas
• Starfish diagrams for sleeping and waking
• Clutter removed• Systematization of common
tasks