Gamifying the library experience #Ili2014

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Gamifying the library experience - Internet Librarian International - session B106 - Gamification - Tuesday, 21 October 2014

Transcript

1. Gamifying the library experience 2. The next 17 minutes:Hidden treassures Guldborgsund Public libraryDanish examples from Aarhus & HjrringWorld wide examplesWarning: Zombie slide!! 3. Gamification 4. What is GamificationGamification is the concept ofapplying game mechanics and gamedesign techniques to engage andmotivate people to achieve theirgoalsGamification.org 5. Hidden Treassureshttps://www.flickr.com/photos/guldborgsund/9268495872 6. Guldborgsund Public LibraryAarhus Public LibraryHjrring Public LibraryDanish Agency for Culture 7. Hjrring 8. Aarhushttps://flic.kr/p/9y2syy 9. Read more at Tame The Webhttp://tametheweb.com/2014/09/26/engaging-adventures-with-gamification-a-ttw-guest-post-by-jan-holmquist-mette-rygaard-nielsen/ 10. https://www.flickr.com/photos/urbanwide/84107876/ 11. QUESTSingapore 12. Moraine Valley Community College LibraryWorld War M: Humans vs Zombieshttps://www.flickr.com/photos/kordite/3345389584 13. https://www.flickr.com/photos/54459164@N00/7670356328/ 14. https://www.flickr.com/photos/cyclingforlibraries/9146927932/ 15. Keep in touchJan Holmquistjanholmquist.netTwitter: @janholmquistjanholmquist@gmail.comabout.me/janholmquist