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This paper presents a framework for the development of cognitive skills. In particular, we focus on the definition and provision of cognitive rehabilitation tasks to people with neurological disorders returning at home after a discharge. Those tasks will be executed through a Brain-Neural Computer Interface system and will consist of desktop-based serious games. The framework and the implemented games are part of the BackHome project and are currently under testing at the end-users facilities, in Belfast and Würzburg.
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Brain-neural computer interfaces on track to home
Development of a practical generation of BNCI for
independent home use
The long term goal of rehabilitation for the individual with an acquired brain injury is resettlement back in the community away from institutional care. BackHome is about physical and social autonomy of people with disabilities, using mainly Brain-Neural Computer Interfaces (BNCIs) and integrating other assistive technologies as well. BackHome takes a broad approach and wants to support the transition from institutional care to home post rehabilitation and discharge. Therapist station will do it through providing cognitive rehabilitation and telemonitoring.
Cognitive Rehabilitation through BNCI:
Serious Games in BackHome Eloisa Vargiu1, Jean Daly2, Stefan Dauwalder1, Elaine Armstrong2,
Suzanne Martin3 and Felip Miralles1
1 Barcelona Digital Technology Center, Barcelona, Spain
2 Cedar Foundation, Belfast Northern Ireland, U.K.
3 Faculty of life and Health Sciences, University of Ulster, Northern Ireland, U.K.
Web
• www.Backhome-FP7.eu
• BackHome-FP7-Research-
Innovation
• @BackHomeFP7
Youtube
• BackHomeFP7
1. BackHome 2. Cognitive Rehabilitation
Serious games defined with therapists. Main features: Simplicity of use (BCI) Parameterization of level of
complexity to customize therapeutic range
Evaluable to provide feedback to users (motivation) to therapists (personalization)
A user centered approach has been adopted Therapists plan, schedule, telemonitor and
personalize the prescription of cognitive rehabilitation tasks
The user performs those tasks inside her therapeutic range
The overall approach and the memory-cards game are currently under testing by people with traumatic brain injury
Therapists are able to interact with users in real time, and monitor the use and outcomes of the cognitive rehabilitation tasks to attain therapeutic results
3. Therapist Station 4. Perception
5. Attention & Concentration
Find a category game The goal is to identify which object belongs to
the given category
The percentage of correct answers represents the obtained score
Daily life activities game
Level 1 Teeth brushing
Level 3 Buying bread
Level 2: Frying an egg
7. Conclusions
Difficulty increases by augmenting the number of available cards
level 1: 8 cards level 2: 12 cards level 3: 20 cards
the complexity of the adopted images level 1: shapes level 2: fruits level 3: animals
6. Memory
Memory cards game