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Game Planning: Youth Transitioning from Foster Care Take Charge of their Wellness Ysette Guevara, Ph.D. Minds On Fire April 6-8, 2014 San Francisco, CA Annual Conference on Youth + Tech + Health

Youth in Transition from Foster Care Take Charge of their Wellness

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Ysette Guevara of Minds on Fire presents Multiple Paths to Adulthood, a program that gamifies living and learning to develop skills for resilience, reflection, connection, self-determination, and wellness for youth transitioning from Foster Care. Presented at YTH Live 2014 session "Gaming for Health."

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Page 1: Youth in Transition from Foster Care Take Charge of their Wellness

Game Planning: Youth Transitioning from Foster Care Take Charge of their Wellness

Ysette Guevara, Ph.D. Minds On Fire

April 6-8, 2014 San Francisco, CA

Annual Conference on Youth + Tech + Health

Page 2: Youth in Transition from Foster Care Take Charge of their Wellness

Current life skills training model for youth in foster care (14 and up): • Bribe youth to attend standalone workshops • Workshops are run by program staff that aren’t necessarily trained

as content experts or educators • Topic is “checked off” in the young person’s file • Framed as “support” rather than empowerment

Status Quo

Page 3: Youth in Transition from Foster Care Take Charge of their Wellness

• Not a priority for youth • Lack of alignment between goals and self identity • Lack of intrinsic motivation • No bridge to real world • Lack of engagement and follow up

Result: Limited Effectiveness

Page 4: Youth in Transition from Foster Care Take Charge of their Wellness

How Did We Get Here?

Scarce Resources

Tough Tradeoffs

Limited Effectiveness

Page 5: Youth in Transition from Foster Care Take Charge of their Wellness

• Busy, unpredictable schedules • Lack of space and time to devote to self-discovery • Budgetary constraints (youth) • Budgetary constraints (agency)

Scarce Resources

Page 6: Youth in Transition from Foster Care Take Charge of their Wellness

• Multiple demands: work, school, family, friends • Defining adulthood: What I “should” vs. “want” to do • Competing priorities: money vs. self-actualization

Tough Tradeoffs

Page 7: Youth in Transition from Foster Care Take Charge of their Wellness

To help young people achieve a sense of self-efficacy given multiple resource constraints (Let’s get back to basics!)

Goal

Page 8: Youth in Transition from Foster Care Take Charge of their Wellness

To structure youth-serving programs so they go beyond standalone life skills workshops in order to: • be more relevant and engaging to youth • bridge the gap between instruction and practice • provide continuous support to help them achieve their goals • empower them with useful tools for life

Objectives

Page 9: Youth in Transition from Foster Care Take Charge of their Wellness

Structuring Principles of Game Plan

Self-Efficacy

Positive Youth

Development

Blended Continuous

Learning

Meaningful Gamification

Page 10: Youth in Transition from Foster Care Take Charge of their Wellness

"Empowering teens" refers to a PROCESS through which adults begin to share responsibility and power with young people. It is the same idea as teaching young people the rules of the game. Youth development professionals are helping young people develop non-academic competencies that will help them to participate in the game of life. Because it is a process, empowerment is something that is achieved over time, not overnight. —Huebner, “Examining ‘Empowerment’: A How-To Guide for the Youth Development Professional”

Positive Youth Development

Page 11: Youth in Transition from Foster Care Take Charge of their Wellness

Blended Continuous Learning

Office hours, check-ins, conversations

Preview Workshop Challenge Assessment

Online Online and out in the world Online

Face to face w/ staff

Face to face w/ staff, online, and out in the world

Page 12: Youth in Transition from Foster Care Take Charge of their Wellness

“…the use of game elements and game structures in non-game contexts.” —Kevin Werbach, Gamification

Gamification is…

Page 13: Youth in Transition from Foster Care Take Charge of their Wellness

• Balance of structure and play / Goal and rules • Learning or problem-solving / Feedback system • Voluntary participation(*)

—Kevin Werbach’s Gamification MOOC (2014) + McGonigal, Reality is Broken

The Gamefulness of Game Plan

Page 14: Youth in Transition from Foster Care Take Charge of their Wellness

• (Nicholson) Instead of external rewards, give players the opportunity to create achievements of things they are proud of, milestones that are meaningful to them, or a record of how far they have gotten.

Meaningful Gamification

Page 15: Youth in Transition from Foster Care Take Charge of their Wellness

Information Exposition Play Choice Reflection Engagement

Meaningful Gamification and Game Plan

Frame life as a game (RPG) Quest / hero’s arc narrative Self-determined goals Differentiated instruction (multimedia) Journaling and self-assessment Participation in a learning community

Page 16: Youth in Transition from Foster Care Take Charge of their Wellness

• Character with specific set of strengths and tools • Leveling up: experience points, self-improvement • Combination of linear and non-linear elements • Individual and group challenges • Failure does not mean “game over” • Dialogue between PCs and GM • Encounters with NPCs (allies, bystanders, foes)

Game Plan as an RPG

Page 17: Youth in Transition from Foster Care Take Charge of their Wellness

• Foster care alumni aspiring to be social entrepreneurs • Typical profile: 21 year-old college student working part-

time; low income; precarious housing situation • Current topic: self care • Duration: four weeks

Case Study: Emerging Leaders

Page 18: Youth in Transition from Foster Care Take Charge of their Wellness

• Familiarized themselves with the concept of self care • Came up with four different categories of self care • Shared self care tips with one another • Active pursuit of self care exploration and goals • Noticed the mind/body connection in their practice

Case Study: Learning Outcomes

Page 19: Youth in Transition from Foster Care Take Charge of their Wellness

• Streamline the onboarding process; write FAQs • Integrate gamification into the user interface • Structure assessments so they are more suitable for

quantitative analysis • Engage more clients!

Next Steps

Page 20: Youth in Transition from Foster Care Take Charge of their Wellness

• Let’s employ meaningful gamification principles not merely as tactics for engagement but youth empowerment.

• Let’s leverage technology to provide young people with a continuous learning environment that is convenient, supportive, and engaging.

• Let’s use that same technology to track outcomes (qualitative and quantitative) and build capacity in a cost-efficient way.

Takeaways

Page 21: Youth in Transition from Foster Care Take Charge of their Wellness

Huebner, Angela J. “Examining ‘Empowerment’: A How-To Guide for the Youth Development Professional.” Journal of Extension 36.6 (Dec. 1998). Web. Krebs, Betsy and Paul Pitcoff. Beyond the Foster Care System: The Future for Teens. New Brunswick: Rutgers UP, 2006. Print. McGonigal, Jane. Reality is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin, 2011. Print. Newman, Ann E., et al. “Youth Development: The Vital Link.” National Resource Center for Youth Services. Community Leader Journal. Blandin Foundation. 2010. PDF. Feb. 26, 2014. Nicholson, Scott. “Meaningful Gamification: Motivating through Play instead of Manipulating through Rewards.” MIT Game Lab. Dec. 12, 2013. Video. Werbach, Kevin. Gamification. Coursera. Jan. – Apr. 2014. Web.

References

Page 22: Youth in Transition from Foster Care Take Charge of their Wellness

Ysette Guevara, Ph.D. @YsetteGuevara

[email protected] http://minds-on-fire.org/