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Team Training in Virtual Worlds © 2008, Innovation in Learning Inc. Overview Presentation Virtual Reality for Team Training Parvati Dev, PhD, President Wm LeRoy Heinrichs, MD PhD, Exec Medical Officer Innovation in Learning Inc. http://www.InnovationinLearning.com/ Virtual world images and movies from our technology partner, Forterra Systems, unless noted otherwise.

Virtual Medical Worlds for Team Training (updated)

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Multiplayer virtual worlds are very suited for training medical teams. We develop customized medical spaces, such as an emergency department, with patients, beds, ambulances, medications, and other monitoring and treatment devices. We also present the results of a study on the efficacy of such environments for learning.

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Page 1: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Virtual Reality for Team Training

Parvati Dev, PhD, President

Wm LeRoy Heinrichs, MD PhD, Exec Medical Officer

Innovation in Learning Inc.http://www.InnovationinLearning.com/

Virtual world images and movies from our technology partner, Forterra Systems, unless noted otherwise.

Page 2: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

What is a Virtual World?

• It is an online environment, usually 3D• A ‘player’ is represented by an ‘avatar’ in the world

– You see other people as their avatars. Use voice or text chat

• It is immersive– You have a sense of ‘presence’ or ‘being there’

• It is social.– You talk with others and interact with them.

• It is populated with interactive objects– Objects include drugs, devices, computers, furniture.

• It may include simulations– Such as virtual patients, with dynamic models of physiology

• It may be game-like, have goal-oriented activities• Building and customization is a popular activity

Page 3: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

‘Avatars’ in a 3D world

Second Life

Qwaq

Page 4: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Avatars controlled by learners or role players

• Navigation in world is through the keypad or mouse• Headset supports in-world conversation

Page 5: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Avatar interaction

A soldier returns home virtually to meet his family Physician/nurse consoling an injured child

A movie icon indicates that the movie will be played on the next slide

Page 6: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Virtual Hospital(Begun at Stanford University SUMMIT, and continued as a collaboration between Innovation in Learning and Forterra Systems)

Page 7: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Urban and Emergency Scenes

Page 8: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Photo-inspired Virtual 3D

Environment – – –

Photos taken in Adult ED at Stanford University

Medical Center

July 2006

In-hospital multi-bay Emergency Department room

Page 9: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Residents practicing triage

Page 10: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Nurse shift change

Page 11: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

High school students practicing CPR scenarios

A collaboration of the Karolinska Institutet, Stockholm, Forterra Systems Inc, and Stanford University

Page 12: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

The Virtual Medical Environmentand its user interface

Page 13: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Avatar Health Visualization

Graphical User Interface Diagnostic Display

Images and Text 3D Patient Avatar

Page 14: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Virtual Trauma Patient – under the hood

Page 15: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

A Dynamic Model of Patient Physiology

Page 16: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Virtual Patients currently available from IIL

Trauma, hemorrhage and hypovolemic shock– Dynamic model of physiology

• Implemented as licensable software module and as a web demo• Generates almost an infinite variety of patients

– 12 specific scenarios developed by us using this physiology

• Implemented by Forterra Systems in a Virtual Hospital

Aphyxiation, nerve toxins, anaphylactic shock– Dynamic model of physiology

• Available as a written set of rules– 10 specific scenarios developed by us using this physiology

• Implemented by Forterra Systems in a Virtual Hospital

Infection, sepsis– Dynamic model of physiology

• Available as a written set of rules

Page 17: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Controlled Trial Study of Learning Efficacy

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Page 18: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Study design and subjects

Explain interface and goals

Pre-test with trauma scenario (no debrief)– Score with EMCRM rating sheet

Four learning scenarios (trauma), with debrief

Post-test with trauma scenario– Score with EMCRM rating sheet

4th year medical students or 1st year residents

Control group learnt with HPS manikin– N=15

Intervention group used Virtual ED– N = 16

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Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Managing trauma with HPS manikinQuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

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Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Managing Trauma in the Virtual Emergency Room

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Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Clinical Scenarios for Virtual ED

1. Male: pneumothorax and femur fracture after auto collision2. Male; bicycle rider falls from bike path, suffers spleen rupture3. Male; car driver, hypoglycemia and femur fracture4. Male; ethanol induced fall, with head injury, obstructed airway5. Female;(2nd trimester pregnancy); with renal laceration after

auto collision6. Male; construction worker fall, liver rupture, fracture of femur7. Male: construction worker, flail chest and dislocated shoulder8. Male: bicycle rider with severe hand and abdominal injury after

auto collision and being ‘run-over’ 9. Female; elderly pedestrian with facial fractures and

unconsciousness after auto collision.10. Female (3rd trimester pregnancy); auto collision with femoral

neck fracture, and vaginal bleeding (placental abruption)

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Page 22: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Roles

Role player Learner

Facilitator

Page 23: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Performance measurement using principles of EMCRM

(Emergency Medicine Crew Resource Management)

1. Know your environment

2. Anticipate and plan for crises

3. Assume a leadership role

4. Communicate effectively with other team members

5. Call for help early enough

6. Distribute workload optimally

7. Allocate attention wisely

8. Utilize all available resources

9. Utilize all available information

10. Maintain a professional behavior

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Page 24: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

A debrief sessionQuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

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Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

EMCRM Performance scores

0.00

10.00

20.00

30.00

40.00

50.00

HPS Group

Pretest Sum Scores

Posttest Sum Scores

Pretest Sum Scores

Posttest Sum Scores

Virtual ED GroupN=15 N=16

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Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

P o s i t i o n s / R o l e s o f P a r t i c i p a n t s

1 2

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ED RNED

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EM

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Resident-Surgery Surgery

Resident

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Intern

# Participants

P r i o r T r a i n i n g i n C B R N E

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N o Y e s

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F e e l i n g I m m e r s e d

1 1

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N o t a t a l l S o m e o f t h e

t i m e

N o t s u r e M u c h o f t h e

t i m e

A l l o f t h e

t i m e

# Participants

S t a n f o r d

S a n M a t e o

C o n f i d e n c e P r i o r t o E x e r c i s e s

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8

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2 0

N o t

C o n f i d e n t

S o m e w h a t

C o n f i d e n t

C o n f i d e n t V e r y

C o n f i d e n t

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# Participants

S t a n f o r d

S a n M a t e o

C o n f i d e n c e A f t e r E x e r c i s e s

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5

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5

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N o t

C o n f i d e n t

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U s e f u l n e s s f o r T e a m S k i l l s T r a i n i n g

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N o t U s e f u l S o m e w h a t

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U s e f u l V e r y U s e f u l E x t r e m e l y

U s e f u l

# Participants

S t a n f o r d

S a n M a t e o

Results of our other studies using Virtual Worlds

(Stanford Hospital and San Mateo General Hospital)

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Page 27: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Lessons from our studies

• Multiplayer virtual worlds are effective learning environments for individuals in a team.

• They are also effective in teaching confidence in dealing with unexpected situations such as CBRNE.

• The studies applied to trauma management. They should be extended to other medical situations.

• Individual performance assessment instruments need to be augmented to include team performance.

• Learners like these simulated but authentic learning scenarios and would welcome their inclusion in their curricula.

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Page 28: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

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Innovation in Learning

• We build individual and team expertise– through Immersive Role-playing Experiences– in Virtual Worlds

• Products:– Virtual Patients with Medical Models– Virtual Hospitals and Clinics

• Services:– Training & Workshops– Curriculum & Content

Page 29: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

Thank you for your attention !

http://www.InnovationInLearning.com/

Innovation in Learning Inc.12600 Roble Ladera RdLos Altos Hills, CA [email protected]

Research and prototype development funded by:TATRC (USAMRMC)Wallenberg FoundationForterra Systems Inc.Innovation in Learning Inc.

Page 30: Virtual Medical Worlds for Team Training (updated)

Team Training in Virtual Worlds

© 2008, Innovation in Learning Inc. Overview Presentation

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

Innovation in Learning Inc.12600 Roble Ladera RdLos Altos Hills, CA [email protected]