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As indicated by the E.U. [1], in the westerncountries the increase of the agingpopulation is an issue. Even though we livelonger, the sedentary lifestyle andunhealthy habits the modern way of livingpromotes, leads to chronic diseases. Aginghealthily requires early behavior change.However, behavior change is difficult,probably because it is not easy to see theresults of the change which is to sustain ourhealth.
It is difficult to evaluate any kind of progressif there is not any point of comparison [2].Thus, the visualization of our data inrelation to others, can not only promotecompetition but also cooperation andsupport. That can be used as a motivatingfactor in behavior change. There are manytechnological applications using socialinfluence to motivate people to change andsustain habits. However, design guidelinesare missing on how these applications canimplement social influence focused onshowing the relationship between anindividual’s data and that of others.
Design guidelines for IT applications that
promote health behavior change through
social influence focused on visualization
of the relation between the data of an
individual and that of others.
Vasiliki Mylonopoulou
ESR6
This project has received funding from the European Union's Horizon 2020 research and innovation programme under the
Marie Sklodowska-Curie grant agreement No 676201
Research Outline
Literature review:
Investigation on how technology hasbeen designed to support behavior changeby visualizing the relation between the dataof an individual and that of others.
Field research:
Through a short scale study, whichwill use quantitative, and qualitative
data collected with diaries and interviews, itwill be understood which data the users areinterested in.
Interviews with practitioners whowork in the design process of healthcareapplications will give a broader view on howthe design teams rationalize around thesocial features.
Through action research in theSpanish company Salumedia Technologies,the way design teams work on creatinghealthcare applications will be investigated.
Knowledge will be transferred to thehealth field from the field of environmentalsustainability by following the designprocess of an ecological behavior changeapplication through action research.
Expected Outcomes
Design guidelines for IT health behaviorchange applications will be created bycombining the previous five points. Theguidelines will be focused on socialinfluence and the visualization of therelationship between the data of anindividual and that of others.
References
1. European Union. 2010. Europe 2020 – for a healthier EU. Retrieved
April 14, 2016 http://ec.europa.eu/health/europe_2020_en.htm
2. Festinger, L. 1954. A theory of social comparison processes. Human
relations 7, 117-140.