Upload
adam-simon
View
1.571
Download
1
Tags:
Embed Size (px)
DESCRIPTION
A presentation I gave on the methodology of my thesis project at ITP. The details of the system (ie, the use of Nintendo DSes and/or Socialbomb hardware) were just for reference, as the final implementation will likely be quite different. Including that example, though, seems to have been the thing that makes what I'm after clearer to people, so I'm glad I included it, despite my reservations about discussing platforms that I'm not using. There's also a rather thorough description of a card game prototype I developed to test some of the rules and ideas I've been working on for alliances. I think you can even play it based on what's in the presentation! If you do, please let me know!
Citation preview
Thesis MethodologyAdam Simon
Feb 13, 2008
game state = social state
conscious unconscious
unconscious
social state
conscious
game state quantifying+
modeling+
reflecting
social behavior
Bring social state into consciousness through game state
Groups of choice, groups of compulsion
A social interface for the game
The city bears the scars of gameplay
players do something (missions?)
groups are assignedteams are elected
knowledge is spread
story servers
Be careful, triangles are never trustworthy!
social interface
The squares have all the answers.
social interface
players do something (missions?)
groups are assignedteams are elected
knowledge is spread
story servers
Be careful, triangles are never trustworthy!
social interface
The squares have all the answers.
social interface
players do something (missions?)
groups are assignedteams are elected
knowledge is spread
story servers
Be careful, triangles are never trustworthy!
social interface
The squares have all the answers.
social interface
players do something (missions?)
groups are assignedteams are elected
knowledge is spread
story servers
each player is dealt:
6 private color cards
1 public shape card
1 public color card
you may replace the public color card at any time from one in your hand
Players take turns asking for cards of a specific color. If you have that color, you must surrender it, and give that player any other card in your hand in return.
Every time you give or get a card, move the paper clip one notch to the right. If you reach the end of the card, start it at the beginning again.
If you get a card with a star on it, and your trade results in the star falling under the clip, you must keep that card until you receive a moon card of the same color. Then, you may optionally discard the star, but you will play with 5 cards in your hand for the rest of the game.
Goals
all six star cards are discarded [everyone wins]
each person of your shape has a full hand of a single color [shape wins]
your public color is shown by one person of each shape [color wins]