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Iitsec13 game simulation-dev_packetm_broyles_id1333

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This is the tutorial packet handed out during the I/SSTEC 2013 Tutorial Presentation.

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2. Create a Compelling Story Game designers develop the story line during concept development since the story drives everything that will be included the game. It drives the game world visual look and feel. The story also drives character development as well. The story will emerge throughout the development process.2 3. Create a Compelling Story Game designers develop the story line during concept development since the story drives everything that will be included the game. It drives the game world visual look and feel. The story also drives character development as well. The story will emerge throughout the development process. Storyline Thought Starter A global conference client wants your company to design a simulation to train security personnel on how to conduct a visual room inspection.3 4. ObjectivesA learning objective is NOT a gaming Learning Objective Given a game simulation a learner (acting as a security agent) will perform a visual room inspection, using divide the room by height method and documenting inspection findings accurately on the Security Review Worksheet.4 5. Game/Simulation Hierarchy Level #1After your story is roughed out. Layout out the entire game/simulation world. Layout each level. Indicate each scene located in that level. Game World Game level #1 Level objective #1 Level #1 challenges, decisions, obstacles and set pieces Game scene #1 Scene #1objectives Game scene #2 Scene #2 objectivesGame World 5 6. What to Include in Level Top-Down Layout Level Sample Level Objective Locations and landmarks Player spawn points Possible objects, prop, weapon and item placement Chokepoints6 7. Objectives, Obstacles, Decisions, & Set Pieces7 8. Level Layout Progression8 9. Challenge Types Advancement reaching a higher level. Race accomplishing something before another player does. Puzzles apply mental processes to solve a puzzle. Exploration move into new location and explore. Conflict (competition) disagreement or competition between players. Capture taking or destroying something. Chase catching or eluding capture. Organization arranging items in a particular order. Escape rescuing items or players & taking them to safety. Break the rules (taboo) getting the competition to break the rules. Construction building and maintaining objects. Solution solving a problem or puzzle. Outwit applying intrinsic or extrinsic knowledge to defeat competition.9 10. Put Yourself in the Players ShoesWhat do you want the player to feel as they play the game? What decisions can the player make? How does the player affect the course and outcome of the game?10