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Greg Trefry's presentation from the StoryCode March 2012 Forum. A deep dive into game theory, mechanics, and design.
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Consulting
Development
“Voluntary effort to overcome unnecessary obstacles.”
Bernard Suits
The role of the game designer.
Transform the moment of play
into a game.
Core idea
Clear goals
Write the rules
Build
Playtest
Iterate
Designing for Location
Why the real-world rocks
Why the real-world sucks
The Wii Tennis of Location-based games
The fantasy
The reality
87 million
The fantasy
The reality
750 million
The fantasy
The reality
The reality
The reality
Albert-László Barabási
Sell to the fantasy
But design to the behavior
Designing for Aesthetics
Mechanics
Dynamics
From Gary Hershorn/Reuters
Aesthetics