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*Clientname* eSports project idea

esports project

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*Clientname* eSports project idea

Gaming industry

Electronic sports (eSports) is a term for organized video game competitions, especially between professionals. Related terms include competitive gaming, professional gaming, and cybersport

Considered by some as a curiosity in the mid-1970s, the computer and video game industries have grown from focused markets to mainstream.

of gamers play games with others, either in-person or online62%

game industry posted strong sales in 2013, generating nearly $25 billion in revenue25 bln

Facts about gaming industryThe average age of game players is:

Under 18 yo18-35 years36+ years

30

Gender

Male

Female

of game players believe that computer and video games give them the most value for their money. 43%

The average age of the most frequent game purchaser who buys computer and video games.35

of gamers who play with others do so at least one hour per week77%

Gamers who are playing more video games than they did three years ago are spending less time:

58% playing

board games

49%watching

TV

47% going to

the movies

44% watching

movie

Some facts about eSports

In fact, a lot of gamers concentrated in CIS, but there is no big tournaments in Russia. There is a big auditory which is not covered by any advertiser. We should remember that gaming community is very closed but very loyal to any advertiser which provide great journey to pro players and them as a viewers.

eSports very popular in following countries:

Most popular eSport disciplines:

Biggest eSports tournaments:

Average eSports event collects a large number of viewers online. The International 3 tournament collected 22 mln viewers with online peak 1mln within 4 days event.

We have a fantastic opportunity to earn the respect of the audience, and at the same time show that the *clientn* looking to the future, where eSports will be on par with the usual sports. Our slogan is “client slogan” and I believe that eSports tournament is a great way to show non-traditional way to communicate with audience.

*clientname* support traditional sports but how about eSports?

VIDEO about eSports<выбрать вдохновляющее видео>

*clientname* “event name” eSports event

Event