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BooGames & JamToday Due progetti europei per i videogiochi #gamehappens – Genova 27 June, 2014

BooGames e JamToday - due progetti europei per i videogiochi

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Page 1: BooGames e JamToday - due progetti europei per i videogiochi

BooGames & JamToday Due progetti europei per i videogiochi

#gamehappens – Genova 27 June, 2014

Page 2: BooGames e JamToday - due progetti europei per i videogiochi

CSP

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Boosting European Games Industry 36 month-project (Jan 2012- Dec 2014) Gathering 14 partners from 8 different countries with different experiences

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Objectives of the project

The aim of the BOO-Games project is to support public regional development authorities in understanding the importance of the games industry for the European economy.By highlighting:- the challenges- the societal and economical impact of video games in today’s economy- but also by looking at critical elements such as:Public funding, private investment incentives, talent incubation, cluster development and the improvement of public perception of digital games potential as well as risk management for public authorities in the communication on game related matters.

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Implementation Plan

Good Practices + Validation

Thematic Seminars

Study Visits

Pilots

Regional context

Regional Analysis

Recommendations for 10 European Regions

Lessons learnedIntegrated in Policies (regional, national..)

To assure sostainability of results

Regional Implementation

Plan

10 RIPs20 meetings stakeholders

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• 25 European Partners

• 36 months (Jan 2014 - December 2016)

• Co funded by EU- CIP

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why jam today

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jam today vision

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Project overwiew1. Definition of thematic requirements to run

game jams (including expert advisory group) and preparation of initial modular tools

2. Organisation of game jams around annual themes in several countries

3. Transfer/Implementation in learning contexts + evaluation

4. Annual conference and dissemination on annual themes

5. Supporting materials, evaluation, iterative improvements, feedback loop

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Project overwiew• 3 Years – 3 Iterations - 3 Themes: • 2014: Improving ICT skills (such as learning

coding skills or creating games) • 2015: Adopting healthier lifestyles (such as

healthy eating or changing behavior) • 2016: Supporting learning of mathematics

(such as sustaining engagement)

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Boosting European Game industry: Regional Analysis, Good practice Guide, Implementation Planhttp://www.boogames.eu/ -

Learning to change Learning: Learning Hub, Game Jams, Festivalshttp://www.jamtoday.eu/

Riepilogando…

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Eleonora Pantò Learning, Inclusion and Social Innovation Program Developer

mail: [email protected]. +39 011 48151111

CSP innovazione nelle ICT s.c. a r.l.

Headquarters: Via Nizza n. 150 – 10126 Torino – Italy(ingresso da Via Alassio, 11/c)

Tel +39 011 4815111Fax +39 011 4815001E-mail: [email protected]

www.csp.it

Grazie per l’attenzione