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Use of Smartphone Technology at the Dallas Museum of Art Advancing Visitor Engagement in Museums & Galleries November 2, 2011 University of Queensland Art Museum Gail Davitt, Chair of Learning Initiatives and Director of Education, Dallas Museum of Art

Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

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Page 1: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

Use of Smartphone Technology at the Dallas Museum of Art

Advancing Visitor Engagement in Museums & GalleriesNovember 2, 2011University of Queensland Art MuseumGail Davitt, Chair of Learning Initiatives and Director of Education, Dallas Museum of Art

Page 2: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

• Wireless connectivity in all galleries• In-house

o Develop and archive contento Create production

• Onsite and Online

Context for SmARTphone Tours

Page 3: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

SmARTphone Tour 2009-2011Device (iPod, iPhone, Blackberry, Android)

• Choices: basis for structure• Not dependent on a single device• Collect and archive multi-use assets: interviews, videos,

photographs, visitor response, interactive activities• Cross-divisional staff (Education, IT, Curatorial, Library)

Page 4: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

Experiment, Evaluate, Learn, Change

2009 Summer Experiment: 13 stops• Toe in the water• Addressed FEA clusters

o Brief introductiono Performanceso Primary sourceso Visitor Responses

Page 5: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

Experiment, Evaluate, Learn, Change

2010 Focus on specific set of galleries: 20 Stops• Wendy and Emery Reves Collection• Close-ups• Use of archival material• Narrow spaces

Page 6: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

Experiment, Evaluate, Learn, Change

2010 African Masks exhibition: 20 Stops• Importance of videos• Maps and cultural context• High use of SmARTphone

Page 7: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

Experiment, Evaluate, Learn, Change

Evaluations (learnings and changes)• Visitor Interface and functionality• Time length• Interest in artist/maker• Need for critical mass• Visitor appreciation of choices (or not)• Videos• Positive impact on attitudinal and

knowledge changes

Page 8: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

Experiment, Evaluate, Learn, Change

2011-2012: 150 Stops• Link to institutional initiative• Dropped Permanent Collection Audio

Tour• 3 phases – 50 stops each phase• More personal tone • Change in backend• Basic Format

o Introductiono Artist/Maker/Cultureo Contextual information (photos,

videos, artist’s voice, collector’s voice)o Responses

Page 9: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

Experiment, Evaluate, Learn, Change

Phases 2 and 3• Conversations• Zoom function• Social media• Family choices• Interactive choices• Spanish translation/incorporation

Page 10: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

Current Tour Interface Tech Approach

• Mobile optimized website (DallasMuseumofArt.mobi and DMA.mobi)• Accessed in-gallery over wireless (tested for 6-8 concurrent users per

single AP)• php• jQueryMobile• Single database, 3 tables: assets, exhibitions, objects• Links to outside hosted audio and video• Device sniffer that redirects to iPhone/iPod optimized interface if

needed• No CMS (Content Management System) so updates made by IT staff• November 2011: launching a refreshed look and feel and new CMS

integrated with Oracle UCM and Oracle SiteStudio. • 2012: begin testing the IMA’s tourML.

Page 11: Use of the Smartphone at Dallas Museum of Art - by Gail Davitt

Issues• Funding• Involving outside perspectives• Marketing: need for critical mass• Staffing

o Timeo Differing perspectives on

“quality”o Commitment to excellence and

collaboration

Jessica HeimbergSenior [email protected]