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Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Unit 66 – 3D Modelling HA5 – Sidekick Task 6 – Production Name Lewis Brady Date: 03/03/14 This is when I looked at images for my robot design I put them all into a sort of mood board with the links to each image below but I made sure that I would only take ideas from each robot and to not completely copy certain parts when it came to making my robot on modeller. This would for task 3 but I wanted to get my ideas for my robot first so I had them fresh in my mind when I start to draw and design my robot, I also added the links on the second page to show the exact location of where I got these images from, and in doing this it would show these images would legitimate. In doing this I was able to gather a number of ideas to back up my progression of my robot sidekick.

Unit66 production log_lewis

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Page 1: Unit66 production log_lewis

Salford City CollegeEccles Sixth Form CentreBTec Level 3Extended Diploma in Creative Media ProductionGames Design

Unit 66 – 3D ModellingHA5 – Sidekick Task 6 – Production

Name Lewis Brady

Date: 03/03/14

This is when I looked at images for my robot design I put them all into a sort of mood board with the links to each image below but I made sure that I would only take ideas from each robot and to not completely copy certain parts when it came to making my robot on modeller. This would for task 3 but I wanted to get my ideas for my robot first so I had them fresh in my mind when I start to draw and design my robot, I also added the links on the second page to show the exact location of where I got these images from, and in doing this it would show these images would legitimate. In doing this I was able to gather a number of ideas to back up my progression of my robot sidekick.

Page 2: Unit66 production log_lewis

Date: 10/03/14

This is where I worked on task 1 A.K.A the project charter is when I reviewed my strengths and weaknesses of the unit as well as how confident I was on certain programs. This involved me reviewing my skills and if I had flaws to explain why and how I could improve on them for example my error was I took too long to get my head around modeller which resulted me to rush a few models so to improve on that I would manage my time abit better, in doing this it will also help me to show what my skill and weaknesses are and to allow myself to improve on those individual weaknesses, this did not take long to write up as it was still fresh in mind of what my flaws were in those areas including modeller but if you were to read through my progression process it show that I progressed quite well later on when I got to terms with using modeller.

Date: 17/03/14

On this day I worked on task 2 which was my schedule, where i updated weekly on when I was working on a task and this was shown in a table of sorts. This would help manage how much time I would use on each task. When completing my schedule it allowed me to lay out in front of what task I need to complete and how much time I would spend doing those tasks which I think later on will help me greatly in terms of time management as I progress through the process of producing ideas and then finally designing my robot sidekick. But the schedule has not been my prime concern so I updated and then planning onto to carry on with the other tasks so I can keep on track with the Unit’s deadline.

(this an old image of my schedule so it may not be exactly correct.)

Date: 24/03/14

Page 3: Unit66 production log_lewis

As I had task 1, 2 and 3 completed I then moved onto task 4 which was the Ideas generation this involved in me making a mind map of what my robot would look like and what were his abilities, but the abilities of the robot had to be useful as they would be added to the game called “Second Life”. This task I was mainly focusing of what my robot could do and what its appearance will look like when I come to designing it, this was also allowed to put more of an idea into my head of what I want my robot to look like and what improvements I could make to my idea. I had a lot of ideas that is why my moodboard is so full but I do have to remember to limit my ideas as the robot sidekick must have a certain purpose on the free game “Second Life”.

Date: 27/03/14

After looking through each of the images on my mood board I started drawing sketches of what my robot would look like and what I would want it to look like but as it took me awhile to come up with ideas so I only made a couple of sketches which wouldn’t really limit my robot design as when I model it will look fairly different with a few similarities. This also allowed me to interpretate what my robot overall would look like in these sketch, I tried to split my robot into parts so when it came to designing my robot I would be able to easily draw around each part, extrude it, and then drag each point into the correct place so I could form the shape correctly to what the robot’s appearance is. I tried to show all the moving parts of the robot to make it look more mechanical and make it seem like the robot could be actually built. I made the sketch abit in depth to make my robot sidekick seem abit more bulky in a sense and robotic. When I completed my sketch it seems to be to my liking so I will most likely use it for designing on modeller.

Date:31/03/14

After drawing my sketches I then scanned them and saved them also remembering to add a blue filter over each of my sketches so it can be clearly seen when designing it on modeller. I split each side of the robot into parts so I would be able to add them into modeller. On the image of my 2nd robot sketch I have not added a blue filter to it as I am not using it for my final robot design, but if I were to design a second robot sidekick I would most assuredly would of used that design as it would look quite nice if I designed it on modeller.

Page 4: Unit66 production log_lewis

Date: 03/04/14

Today I started to design the basic features of my robot on modeller, this involved in me adding backdrops for me to design over which helped me greatly, and as you can see I have tried to keep the design exactly the same with my sketches but if I come up with any improvements for my robot I will add them to it. To get to this stage I got shapes that look similar to each area of the robot moulded them to look near enough the exact same to the sketch with the help of the sketches being in the backdrop of modeller which allowed me to get an idea of how big I needed to make each part.

Date: 07/04/14

I continued to work on my robot adding new features including body armour around the chest and shoulder area of the robot, and adding more surfaces around the head, I also started to build the basic structure of the arm which will be mirrored onto the other side of the robot so they are both at the exact same distance apart from one another. Also whatever additions I added to one halve of the robot I mirrored on the other side so the proportion of the robot were correct.

Page 5: Unit66 production log_lewis

Date: 10/04/14

I had completed both arms of the robot today so I started working on the legs at that is where I decided to interpretate general Grevious’s legs/feet, also I remembered to add the surfaces to each part of the robot and naming that part, through my design process I had to quicken my pace of working as I had to revisit a few tasks but nothing to major as it involved in updating my schedule. Overall I seemed to be keeping up to track with the unit 66 as a whole.

Date: 14/04/14

I decided to yet again change the design of the of the leg as you can see the differences of the first and second image I wanted to change it because I didn’t feel like I put too much detail into the feet so I deleted them and remade them, as I completed one of the feet I would mirror that onto the other leg so they matched one another.

Date: 17/04/14

Today I finished my robot so I used layout to make the robot look more metallic. I done this by opening surface editor and presets on Layout which allowed me to search certain materials which in this case was a metallic surface which overall seemed to work exceptionally well to what I was looking for which was a black and silver metal with light blue neon lights emitting from certain areas of the robot which included the LCD screen on the front and the cables connecting the head and the body together, also after I finished my robot I remembered to update my schedule to show how long I spent on each of the tasks

Page 6: Unit66 production log_lewis

Date: 10/04/14

I had completed both arms of the robot today so I started working on the legs at that is where I decided to interpretate general Grevious’s legs/feet, also I remembered to add the surfaces to each part of the robot and naming that part, through my design process I had to quicken my pace of working as I had to revisit a few tasks but nothing to major as it involved in updating my schedule. Overall I seemed to be keeping up to track with the unit 66 as a whole.

Date: 14/04/14

I decided to yet again change the design of the of the leg as you can see the differences of the first and second image I wanted to change it because I didn’t feel like I put too much detail into the feet so I deleted them and remade them, as I completed one of the feet I would mirror that onto the other leg so they matched one another.

Date: 17/04/14

Today I finished my robot so I used layout to make the robot look more metallic. I done this by opening surface editor and presets on Layout which allowed me to search certain materials which in this case was a metallic surface which overall seemed to work exceptionally well to what I was looking for which was a black and silver metal with light blue neon lights emitting from certain areas of the robot which included the LCD screen on the front and the cables connecting the head and the body together, also after I finished my robot I remembered to update my schedule to show how long I spent on each of the tasks