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These are the slides of my presentation at the GALA Conference 2013 (www.galaconf.org) celebrated in Paris in October 2013. In this presentation I address the issue of how serious games can pose a significant source of digital divide, and how we are trying to improve the accessibility in eAdventure games. You can also see a narrated video version of this presentation on Youtube: http://youtu.be/kRaSie7LJbI
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2. $2-$10 billion revenue industrYSERIO US 3. 15 %of the WORLD Population (SOURCE: 4. HTTP://e-adventure.e-ucm.es 5. PROBLEM S 6. SOLUTION S 7. SOLUTIONS 8. 1STEPSONE Game2MANY GAMES (POTENTIALLY) 9. CONCLUSION SMAKE SERIOUS GAMES ACCESSIBLE GAME AUTHORING SOFTWARE!SCALABILITY REDUCE EFFORT 10. WORK IN PROGRESS eAdventure 2.0 is coming! 11. STUDENT RESEARCH COMPETITION 12. THANKS! ANY QUESTIONS? Javier Torrente [email protected] Complutense University of Madrid