Personal learning environments brenton dass 201225820

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I was truly inspired by the works of many if the collaborators when we were asked to compile this presentation in one of the modules for first semester I didnt hesitate to make use of their excellent depictions of a personal learning network

Text of Personal learning environments brenton dass 201225820

  • 1. What is a PLE? A Personal LearningEnvironment (PLE) is afacility for an individual toaggregate, manipulate andshare digital artefacts oftheir on-going learningexperiences. The PLE follows a learner-centric approach, allowingthe use of lightweightservices and tools thatbelong to and are controlledby individual learners.

2. What is the PLE? 3. Learning has changed!It is not the development of technology per sewhich poses such a challenge to educationsystems and educational institutionsbut the changing ways in which people are usingtechnologies to communicate and to learn and theaccompanying social effect of such use A refusal to engage in these issues risks schoolbecoming increasingly irrelevant to the everydaylives of many young people 4. The Idea of the PLE 5. changes in the way in which we learn and develop newcompetences is a challenge to our traditional subjectorganisation 6. The pedagogy behind thePLE if it could be still calledthat is that it offers a portal tothe world, through whichlearners can explore andcreate, according to their owninterests and directions,interacting at all times withtheir friends and community 7. Personal Learning Environment Example 8. Introducing the concept of PLEsPersonal Learning Environments (PLE)are systems that help learners take controlof and manage their own learning.This includes providing support for learnersto set their own learning goals, managetheir learning; managing both content andprocesscommunicate with others in the process oflearningand thereby achieve learning goals. 9. PLE: DefinitionA PLE is :A concept (based on Web 2.0 and social network) ratherthan specific softwareA group of techniques and a variety of tools:to gather informationexplore/develop relationships betweenpieces of informationbrowser-based (potentially) 10. PLEs are not anothersubstantiation ofeducational technologybut a new approach tolearning 11. PLE DiagramSource:MohamedAmineChatti 12. PLE characteristics Supporting learners in planning and controlling their learning journey Setting their own learning goals Monitoring their progress towards achieving these goals Managing their learning both content and process Enabling learners to aggregate resources and personalise their learningenvironment Providing recommendations to learners about resources and otherlearners (study-buddies) Collaborating with others in the process of learning Providing support to learners for community building and collaborativeactivities A shared learning experience instead of a lone study 13. PLE characteristics Supporting learners in planning and controlling their learningjourney Setting their own learning goals Monitoring their progress towards achieving these goals Managing their learning both content and process Enabling learners to aggregate resources and personalise theirlearning environment Providing recommendations to learners about resources and otherlearners (study-buddies) Collaborating with others in the process of learning Providing support to learners for community building andcollaborative activities A shared learning experience instead of a lone study 14. Learning has changed!Web 2.0 15. PLE are based on the idea thatlearning will take place indifferent contexts and situationsand will not be provided by asingle learning provider 16. PLE DiagramSource:WilliamFPerry 17. LMS/CMSIn order to understand what a PLE is, lets first analyze whata Course Management System (CMS) is.A Course Management System (CMS) is a web-basedplatform for delivering, tracking and managing coursesonline.Examples: Moodle, Sakai, Dokeos, ATutor, WebCT,BlackBoard, Desire2Learn 18. LMS/CMS CharacteristicsManage users, roles, courses, instructors, and facilities andgenerate reportsCourse calendarLearning PathStudent messaging and notificationsAssessment/testing capable of handling student pre/posttestingDisplay scores and transcriptsGrading of courseworkWeb-based or blended course deliverySource: Wikipedia 19. LMS/CMS ToolsA CMS provides a collection of tools such as:assessment (particularly of types that can be markedautomatically, such as multiple choice),communication,uploading of content,return of students work,peer assessment,administration of student groups,collecting and organizing student grades,questionnaires, tracking tools, etc.New features in these systems include wikis, blogs, RSS, e-portfolios and 3D virtual learning spaces.Source: Wikipedia 20. An example of a CMS 21. ConnectivismSource:AlecCouros 22. Learning is a process of connectingspecialized nodes or informationsources. A learner can exponentially improve theirown learning by plugging into an existingnetwork. Knowing where to find information ismore important than knowing information.George Siemens, Connectivism: A learning theory for todays learner 23. Profound innovations in technologytend to be reflected in olderparadigms 24. Online Learning at the Crossroads On the one hand we have developedtools and systems intended to supporttraditional classroom based learning On the other hand we could (should?)be developing tools and systems tosupport immersive learning We should be developing for dynamic,immersive, living systems 25. Add tools/services Connect to data,information, knowledge Create artifactsPersonalLearningEnvironment Connect to peers,educators, family andfriends Share thoughts, ideas,resources, artifactsPersonalLearningNetwork Connect to professionalsand experts viaprofessionalorganizations andnetworks Collaborate ContributeProfessionalLearningNetworkProfessional Network OrganizingLMS, Social network, StartpageDevelopment of Professional Learning Network 26. Social-oriented applications andprofessional networks - new opportunitiesfor learners and educators 27. Widgets and apps everywhere! 28. Social search widget: Binocs The Binocs widgetallows search for avariety of contentformats (e.g. videos,presentations) andcontent repositories(e.g. YouTube,SlideShare,Wikipedia). Search results areranked according tousers ratings. 29. Web logs 30. Google is the most used e-learningapplication 31. Building your PLE in iGoogleiGoogle allows anyone with a Google account to assemble their owncollection of widgets. 32. Game Based LearningTypes: Branching, Spreadsheet, Game,Lab 33. PLEs building laid the foundations of some mainideas:(1) learning is an ongoing process and tools tosupport this learning are needed(2) the role of the individual in self-organizinglearning is important(3) learning can take place in different contextsand situations and cannot be provided by asingle learning provider.Attwell GrahamBuilding PLE on start pagesPersonal LearningEnvironment 34. RolesActivitiesStartpageenvironmentTools/ServicesProcessesSearcherAssemblatorLearner ResearcherInnovatorof data, information,knowledgeof subject matter,technologies, how to learnCreateShareCommu-nicateConnectRSSfeeds,linksSearchenginesBlogs,wikisFeelandlookSocialbook-markingImages/AVChat/AVconferenceEmail,forumFacebook/Twitter/NingTo-do list,notes,commentscalendarDesignlearningstrategyPlanactivitiesPerformactivitiesDocumentresults,analyzeShareresults,evaluateChoosetechnology/applicationArrangeenvironmentExtend/modifyenvironmentShareenvironment/collaborateSearchGatherAggre-gateProductivityimprovementCustomi-zationCompo-nents,panels,tabs,widgetswidgetsGoals,needs,interests,motivation,problemsAmodelofPLEBuilding 35. We can get an idea of what the PLE looks likeby drilling down into the piecesModel- conceptual frameworks- wiki (wiki API, RSS)- concept maps (SVG, mapping format)- gliffy (SVG?)- reference frameworks- Wikipedia- video / 2L 3D representation embedded spaces 36. Demonstrate- reference examples- code library- image samples- thought processes- show experts at work (Chaos Manor)- application- case studies- storiesThe question is, howcan we connect thelearner with thecommunity at work? 37. Practice- scaffolded practice- game interfaces- sandboxes- job aids- flash cards- cheat sheets- games and simulations- mod kits- mmorpgsThe question is, how canwe enable access tomultiple environmentsthat support variousactivities? 38. Reflection- guided reflection- forms-based input- presentations and seminars- journaling- blogs, wikis- communities- discussion, sharingThe question is, how can weassist people to seethemselves, their practice, ina mirror? 39. Choice Identity - Creativity- simulated or actual environmentsthat present tasks or problems- OpenID, authentication, feature orprofile development- Portfolios & creative librariesPeople talk about motivation but the real issue here isownership 40. PLEs are not another substantiation of educational technologybut a new approach to learning.A response to pedagogic approaches which require thatlearners e-learning systems need to be under the control ofthe learners themselves.PLE are based on the idea that learning will take place indifferent contexts and situations and will not be provided bya single learning providerThe idea of a Personal Learning Environment recognises thatlearning is continuing and seeks to provide tools to supportthat learningSource: Graham Attwell 41. A model for PLE building is proposed The modified Rogers model for competence development lifecyclein a learning network is used in order to be examined the mainphases in competence progress of each student Social networks contribute to the processes by which learners meetand communicate, and pool, share, learn about and reuse theirresources, knowledge and competencies PLE building is found to be a core for PLN and PfLN deployment The transition from